Amobo by dog_bone42
Unfinished and unrefined Hoarding Game about a man Hoarding Amobo-s.
Controls: Arrow keys - movement, Space - pick up and drop box.
A timer on the side is running, you have to guess which room which box belongs in. They come every 5 - 10 seconds.
This is our first GAME ever.
The coding and art was done by me - dog_bone42, and the music was composed and made by TheOneMacci.
Programs: -Godot -Piskel -Pyxel Edit (Old Beta 0.2.22c) -Audacity -FamiTracker -FLStudio
All assets were made by us from scratch.
Bug fix 1: Fixed the game-breaking glitch, should be playable now.
| Windows | https://drive.google.com/drive/folders/1PEmaYHLh4fHwCbWlEzgfVAGT9W6ql17K?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/42/amobo-1 |
Ratings
| Overall | 1145th | 2.783⭐ | 25🧑⚖️ |
| Fun | 1195th | 2.455⭐ | 24🧑⚖️ |
| Innovation | 957th | 2.818⭐ | 24🧑⚖️ |
| Theme | 578th | 3.523⭐ | 24🧑⚖️ |
| Graphics | 828th | 3.068⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 1🗨️ |
@jamie-reed Working on that, thanks for telling me, I use speakers so I din't notice.
I feature I really missed is a high score system (I know it's unfinished). It would have keep me playing for some more rounds!
Great work for a first time anyways. ^_^
@guladam , Thanks, that means a lot. The high-score was supposed to be a feature, but unfortunately i ran out of time to add more features.
@unitedfailures Thanks for the feedback on the timer, I actually had a lot of people saying that it's too slow, but also had a bunch of people saying they found it too fast since I didn't include the target room. It requires a lot more polish and fine-tuning, and also more features. My initial plan was to add both the amount of boxes collected and time survived and maybe a few achievements regarding the two, but, again, ran out of time.
It really needs a system to indicate where you're supposed to put each box, since otherwise it's sort of frustrating guesswork. I would also like to be able to see these Amobos.