BeatDown by Cody Foster
A Dance-Dance Street Fighter game!




This was our first attempt at the game jam and it was a blast.
We used: Unity, Python, Audacity and paint.net
Post Ludum Dare Update: Added keyboard support.
| HTML5 (web) | https://spicecabinet.itch.io/beatdown |
| Windows | https://spicecabinet.itch.io/beatdown |
| macOS | https://spicecabinet.itch.io/beatdown |
| Original URL | https://ldjam.com/events/ludum-dare/41/beatdown |
Ratings
| Overall | 1102th | 2.788⭐ | 28🧑⚖️ |
| Fun | 1054th | 2.685⭐ | 29🧑⚖️ |
| Innovation | 1020th | 2.796⭐ | 29🧑⚖️ |
| Theme | 1011th | 2.907⭐ | 29🧑⚖️ |
| Graphics | 1042th | 2.389⭐ | 29🧑⚖️ |
| Humor | 887th | 2.325⭐ | 22🧑⚖️ |
| Mood | 998th | 2.696⭐ | 25🧑⚖️ |
| Given | 43🗳️ | 1🗨️ |
More seriously, I liked the idea of choosing the difficulty of every round live during the versus match and the high risk high reward that follow.
I truly hope that you'll find the time to finish the fighting part of your game sometimes - no need for kb controls ;). Cheers guys !
I would be very glad if [you rating my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) too:mag: