Powercore by Lord_404
A 2D Puzzle platformer about an unwilling child and a town at the edge of doom, use your battpack to activate ancient mechanism and use gadgets from the town's folk legacy!!!
You can modify the window size using the arrow keys and you can toggle fullscreen with the F key!!!
IF FULLSCREEN DOES NOT WORK USE THE HIGH COMPATIBILITY .EXE
| Windows | http://www.mediafire.com/file/239j85z8ijq20e5/Powercore.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/powercore |
Ratings
| Overall | 134th | 3.667⭐ | 26🧑⚖️ |
| Fun | 72th | 3.75⭐ | 26🧑⚖️ |
| Innovation | 516th | 2.652⭐ | 25🧑⚖️ |
| Theme | 615th | 2.583⭐ | 26🧑⚖️ |
| Graphics | 235th | 3.5⭐ | 26🧑⚖️ |
| Audio | 350th | 2.75⭐ | 26🧑⚖️ |
| Humor | 327th | 2.278⭐ | 20🧑⚖️ |
| Mood | 302th | 3⭐ | 22🧑⚖️ |
| Given | 32🗳️ | 6🗨️ |
Overall I liked it, the mechanics are good, I liked also the overall graphic style and the level of polishing. Good job!
- I am struggling with directional jump using to letter keys in the same time. You should have assigned the space bar to the jump. And maybe use the arrow keys for movement instead of the letters.
like you mentioned an indication of how much power is left would be great. on the jump blocks you could have green squares that turn red every time you make a jump from the block. The game was super intuitive up until you have to fire a cannon. when you jump on it maybe an down arrow could have appeared to tell me to press down. Also the disappearing blocks... why not make them come back after 3 or 4 seconds. I found myself in the power boot level at the top left and missed one of those evaporating blocks it took me like 15 tries to get up there, and now a little block was stopping me. It was more challenging this way for sure. I got the power boots and couldn't figure out how to use them. until i hit R and tried again. I could see how players could get stuck in the next room since there was an option of getting the boots or not. you could just jump across to the door. and the boots like like spikes kinda. it took some guts for me to jump on them after that insanely difficult level. The guns shot too fast. once i got the timing down just right it was doable, but I haven't been this frustrated in a game since super meat boy. the power boots only had so many jumps and the jump pads didn't work if you had used all that power. that didn't make sense to me. again some kinda indication of this power would have been great. it happened a lot the the brick underneath would disappear as i jump wasting my needed boot power, adding to the frustration. I like challenging games. This one had some very difficult levels too close to the beginning. Good job on the player controller, moving around was great. i liked the jump height, and level size. it reminded me of a game I would have liked to play in my windows 95 days.. if the difficulty was dialed back a bit. Great job completing the game. The graphics were really quite good! The audio could have used music. The sfx weren't bad.
## Feedback:
Pretty interesting game. I liked the doors and graphics. There didn't appear to be anything that indicated how much power I had to work with, and I seemed to run out on one level. I did enjoy that blocks that fell apart on you. Then on the hard level I managed NOT to get the boots. But since it had taken me a while to get there I failed in the following level since I didn't have ability to double-jump and the game was broke. I guess that means a improvement would be to ensure that level design enforces required things, like boots - especially since I couldn't get back through the door.
The final thought I had was it wasn't easy to escape the game, ie - pressing escape didn't close and the window was borderless so I had no [x] to close. I like the graphics, simple but reasonably consistent.
Anyway good job!