Dark Cave by rayriver






About this game
This is another metroidvania and action game.
You enter a dark cave to find out the treasure.
Sacrifice your blood to learn abilities.
Contols - A / Left Arrow: move left - D / Right Arrow: move right - W / Up Arrow: Sacrifice your blood - K / Space: Jump - J: Dash - R: Change difficulty
Development Tools - Unity 2017.4.12f1 - Aseprite
| Windows | https://rayriver.itch.io/ld44-dark-cave |
| macOS | https://rayriver.itch.io/ld44-dark-cave |
| Original URL | https://ldjam.com/events/ludum-dare/44/dark-cave |
Ratings
| Given | 21🗳️ | 9🗨️ |
This is a game I will probably play again, until I beat it.
However, the whole "sacrifice life in exchange for abilities" mechanic doesn't feel like a natural part of the game (altars after sacrifice look rad, btw), because you **must** sacrifice part of your life for abilities, there is no way to beat the game without these sacrifices.
Anyway, overall it is a very well done entry (some parts of it rare, even blue, if we use steak cooking terms)! Congrats!
Thank you for playing!
It's the problem of spike colliders, I make them small than they look, also the player's collider..
I am really don't good at sound things, I hope there are some dark style bgm and sounds, but I can't.
Maybe later I will learn to make it :laughing:
Theme is beautifully integrated into the game :)
I like minimalistic design!
Tutorial in the start of the level was brilliant! Great job!
Other than that, it played really nicely. The controls were responsive and jumping felt very intuitive. Good job on that. The game could also really really use some good music :) Felt a little lonely without.
The theme felt a little tacked on, but that's fine.
The level design I feel altogether is quite good: especially the discovery of the dark dash, and especially *not* that final wall spike :^). Movement-wise I think what would help the most is a short air-timer to still trigger single instead of double jump. There were so many occasions where I'd jump right off the edge of a platform (or wall) and it would trigger the double jump because technically I was in the air for a frame or two. Having a little bit of leeway (or increasing the current bit of leeway if there's any!) I think would make the movement feel much better and decrease a bit of frustration.
Also, I'm surprised you said you're not good at sound things, because that chord when you pick up each power is gorgeous. I'd love more of that.