Litur Teningur by Vinterskog

[raw]
made by Vinterskog for LD 41 (COMPO)

Litur Teningur is a calm, otherworldly, relaxed, recreational voxel-based first-person 3D match 3 sandbox game. Try to say that quickly a few times.

This is my first entry to Ludum Dare and I'm very glad I finally made it. :)

screen3.png

screen4_ss.png

https://youtu.be/E00J-af3M-w

Instructions

WASD - Move

Space - Jump

Left mouse button (LMB) - Paint

Right mouse button (RMB) - Scan

Mouse wheel - Select color

At the bottom of the screen you see your color inventory. In the beginning you have 10 blobs of each color. Use your mouse wheel to cycle through your colors.

Aim at uncolored blocks and press LMB to color them. Press RMB on colored blocks to make them transparent so you can see (kinda) what's behind them.

Whenever you color a block, you lose one blob of color. You gain new blobs by connecting blocks of the same color.

If you connect at least 3 blocks (ie. their faces touch) they will vanish and you get one blob of color per block destroyed. Your score will also increase depending on how many blocks you destroyed (the more you destroy at once, the better).

You lose the game if you have no more color blobs left, or if you fall out of the big cube of cubes you're in.

There is no win condition. The point of the game is just to relax and raise your personal highscore. :)

Have fun!

Notes

o Generating the world may take a few moments so please be patient.

o As for the builds below, I was only able to test the Windows builds. For OSX and Linux, I just trusted Godot's exporter. Judging from comments so far, they seem to work fine though. :)

o The HTML5 build did not work at all. Unfortunately.

o Latest post-compo builds will be available here: https://vinterskog.itch.io/litur-teningur (do NOT uses those for rating, but ONLY the compo builds below!)

Tools Used

  • Godot Engine 3.0.2
  • Sunvox 1.9.3b
  • rFXGen
  • Blender 1.79
  • Paint .NET
  • Audacity
  • Notepad++

Ratings

Overall 100th 3.828⭐ 34🧑‍⚖️
Fun 187th 3.563⭐ 34🧑‍⚖️
Innovation 171th 3.688⭐ 34🧑‍⚖️
Theme 362th 3.563⭐ 34🧑‍⚖️
Graphics 327th 3.297⭐ 34🧑‍⚖️
Audio 69th 3.719⭐ 34🧑‍⚖️
Humor 490th 2.19⭐ 31🧑‍⚖️
Mood 45th 3.783⭐ 32🧑‍⚖️
Given 40🗳️ 24🗨️

Feedback

bcvery1
23. Apr 2018 · 09:06 UTC
Pleased to say your Linux build runs without issue. What a relaxing game! Really enjoyable

Found it a little difficult to see which colour I had selected, other than that, great
🎤 Vinterskog
23. Apr 2018 · 09:14 UTC
@bcvery1 Thanks mate! Also, great to know the Linux build does indeed work. :))
Petro Shoferystov
23. Apr 2018 · 10:33 UTC
Good idea. Congrats with your first ludum game :)
Untitled Studios
23. Apr 2018 · 11:12 UTC
Awesome!
eddynardo
23. Apr 2018 · 12:41 UTC
It was all fun and games, until I fell out of the sky for the tenth time XD
great idea to do a First Person match 3 game, I would love to have a paintball gun when shooting the boxes but I understand the time restriction. Good job :)
Shoj92
23. Apr 2018 · 12:50 UTC
Difficult to use on a laptop without a wheel, but I tried my best!
🎤 Vinterskog
23. Apr 2018 · 12:54 UTC
@eddynardo Thanks! I had exactly the same idea with the paintball gun and yes, time restrictions is the only reason this is not in the game. Might add it later though. :) Also, I know what you mean, falling out of the sky is the primary way to die in this game. :D
@shoj92 Yep, should have added an alternative way to choose colors. :/
IDidGame
24. Apr 2018 · 08:32 UTC
loved it!
i had the self imposed goal of getting to the top
had some falls along the way but i did it, felt great
🎤 Vinterskog
24. Apr 2018 · 08:53 UTC
@ididgame Thanks man! Getting to the top is indeed probably the best goal to set yourself in the game. Did it a few times myself, the video above is proof. :D
Gaming Night
24. Apr 2018 · 11:10 UTC
Wahou, I really enjoyed the atmosphere of your game, very relaxing. And this music ... :)
Well done !!
Lumos
24. Apr 2018 · 11:11 UTC
What an interesting idea.

Let's get the "bad" things out of the way first: *"You fell out of the sky"*. My colour deficiency also made it ridiculously difficult to distinguish between green and yellow, but naturally, YMMV. :)

The game is well made, and is certainly interesting, though seemingly light on mechanical complexity and any outstanding goals. The audio fits quite nicely as well.

I'd suggest ~~using shades of green and yellow that don't look the same~~ adding some form of gravity-reversing mechanic to really screw with player's perceptions of direction. It'd also help with the cases of finding myself on the bottom of a hole, one tile away from doom, which unfortunately happened more frequently than I'd like.

EDIT: Forgot to mention that you get bonus points for Norse coolness. :P
🎤 Vinterskog
24. Apr 2018 · 11:34 UTC
@gaming-night Thanks for being the first one to comment on the music. :)

@lumos I was aware of the problems people with color deficiency might have playing the came. Couldn't really come up with a good solution unfortunately. I'll look into how that could be alleviated in the post-compo-verson. Norse coolness all the way (even though I'm German)! :D
Gaming Night
24. Apr 2018 · 11:45 UTC
You're welcome @Vinterskog, I downloaded muzak.ogg to let it loop while I work;)
🎤 Vinterskog
24. Apr 2018 · 11:48 UTC
@gaming-night Right-on, mate. :)
devinwilson
24. Apr 2018 · 13:32 UTC
I enjoyed playing this a ton as-is, but I feel like you should take the concept a bit further. I too gave myself the goal to get to the top of the structure, but once that felt impossible I didn't care about getting my score (1610) any higher.

This is a really cool concept and I love the minimalist look, but as-is there's just not much motivating the player to continue.

This is one or two ideas away from being fantastic, but regardless of that: I enjoyed my time with this a lot!
🎤 Vinterskog
24. Apr 2018 · 14:07 UTC
@devinwilson Thanks for your kind words. I'll definitely keep working on this. Glad you enjoyed yourself so far. :)
frogcheese
24. Apr 2018 · 15:10 UTC
Interesting idea - can't rate it though since the control scheme doesn't really work on my MacBook. Scroll wheel binding doesn't work on the MacBook touchpad for me. If you added some alternatives for those playing on laptop without a mouse I think that'd be great!
sleepyGrin
24. Apr 2018 · 15:10 UTC
Really chill game, where you just relax. Enough for me to like it a lot and give it a good rating haha. Nice effort dude.
Scott R Howell
24. Apr 2018 · 15:17 UTC
feels good except for a few jerky moments of the camera (perhaps a sensitivity slider), the music also rang in my ears a bit, but a cool concept and I kept playing it for a good while
ThePelranthean
24. Apr 2018 · 22:39 UTC
Like the others have been saying, this is definitely a relaxing game. I spent a good bit of time trying to optimize, which led to me just looking up and down through a maze of colorful cubes... very serene (the music helps, of course).

I notice that there doesn't seem to be any regeneration of blocks. On one hand, that makes the game difficult. But on the other hand, it makes climbing impossible after a certain point.

Also, because you are limited to the first person perspective, you only have the options immediately around you. That's part of what makes the game unique, but it also means that, if your immediate surroundings are sub-optimal, you're stuck, and may have no option to progress upwards away from your inevitable death.

I guess I'd have to spend more time in the game to figure out if these are game-breaking problems, or if they're just initial annoyances that I encountered.

Either way, you're implementation looks solid, from a player perspective. And the simplicity of the game is a wonderful thing. Good job with this game.
tomdeal
25. Apr 2018 · 09:24 UTC
Nice game, very relaxing. Well, after I turned down the mouse speed, before that it was a bit shakey :-) Very good music, that made the game quite enjoyable. Too bad there was no win condition, but I managed to fall out, which is something, I guess :-) One really minor thing: The green and yellow spheres in the UI are not that different in color, maybe its just my monitor, but the yellow could be brighter, like in the game itself.
🎤 Vinterskog
25. Apr 2018 · 09:28 UTC
@tomdeal Yea I'll have some tweaking to do concerning the colors, it's on my list. :D Thanks!
igorimagine
25. Apr 2018 · 09:37 UTC
Interesting idea, and a great LD entry
MagmaFortress
25. Apr 2018 · 09:37 UTC
Great one. The music is perfect. It reminds me of playing Antichamber.
Yanni
25. Apr 2018 · 14:56 UTC
I did not win the game jumping off the side lol. That was a pretty fun experience. The overall tone felt calming, and I didn't feel rushed in any means. It felt like some sort of puzzle discovery. With each progression upwards, I felt some sort of accomplishment. I also have a jacked up mouse wheel, so it was really really really hard to switch colors :c I also enjoyed the music. I think the only things to me is how close you are zoomed in. At some points it felt kind of hard to see where to go next.
🎤 Vinterskog
25. Apr 2018 · 15:54 UTC
@yanni Thanks! I'm going to work on the mouse wheel issue and other things soon. I definitely want to polish this up a bit in the coming weeks and make it even more enjoyable. Cheers!
Jaime Paz Lopes
25. Apr 2018 · 21:58 UTC
wow i loved every second of this game. but i really think it needs an objective, something like go to the top or paint all white blocks, anything to give the player a direction.
randomphantom
26. Apr 2018 · 16:40 UTC
Neat idea and well executed. Feels great to reach the top. Mood and music is top notch. I guess my issue is that beyond a certain distance cubes are not able to be colored.
🎤 Vinterskog
26. Apr 2018 · 17:22 UTC
@randomphantom Thanks mate. The distance up to which cubes are able to be colored might be increased a bit I guess. I'll think about that. :)
Antti Haavikko
27. Apr 2018 · 10:19 UTC
Very nice!

I had some difficulties judging depth and actual physical structures of block formations because the lack of shading. Everything was flat shaded so obviously everything just looked flat. Wasn't that huge of a hurdle though because there was no time pressure or any other real dangers not allowing you to inspect your surroundings very carefully.

Would have wanted a better way to change paint colors. For example, the scan tool could be made to double as an eyedropper tool so you could just pick up colors straight from the walls with RMB.

That's about all I've got to criticize about. Maybe adding some more structure like starting with a smaller world which you would beat with a certain score and could then proceed to a bigger one. But that might be taking it to a different more puzzle like direction than the one you intended.

Anyways, good job and welcome to the LD!
0uicmoi
27. Apr 2018 · 12:31 UTC
Pretty chill game. The music fits perfectly and helps you getting immersed in this strange, blocky and colored world.

I don't like how you can fall and get a game over, I don't think it goes well with the point of the game (to relax). Aside that, it was an enjoyable experience. Good job!
spthiel
27. Apr 2018 · 12:32 UTC
Really nice game. Enjoyed working my way to the top. Unique concept! :thumbsup:
antonsem
27. Apr 2018 · 20:41 UTC
Loved the idea. Made me feel relaxed and claustrophobic at the same time if it makes sense :) a level based mode would be great!
mrwillowb
28. Apr 2018 · 01:12 UTC
Interesting minimal feel great fun enjoyed it Alot. Nice work mate
Nutriz
28. Apr 2018 · 16:16 UTC
I like games like this. The music is cool and relaxing. Thanks for the linux binaries 😘.
Feel free to look and vote for our entry also made with Godot Engine: https://ldjam.com/events/ludum-dare/41/way-out
🎤 Vinterskog
28. Apr 2018 · 16:33 UTC
@nutriz Thanks man. Will do! :)
C1FR1
03. May 2018 · 01:39 UTC
I like the idea, which is actually kind of like a 3d version of my game. The journey up is fun and interesting, but once you get to the top, the gameplay gets kind of boring and time consuming. The idea of having limited blobs is a great idea, but it is kind of eliminated because you get blobs back almost immediately. I didn't play the post-compo version, so I don't know if you fixed any of this.
🎤 Vinterskog
03. May 2018 · 09:00 UTC
@c1fr1 Thanks for your comment. I agree there isn't enough gameplay yet. I'm working on it. :)
irwatts
06. May 2018 · 22:38 UTC
I like this combo of voxel building and match-3 puzzle! I fell out of the sky too many times, but having a mechanic that offers an ability to avoid that could nullify the issue. Movement was decent, though there were times when I felt like I should have been able to jump into certain openings but I couldn't. I think this is a promising concept!