Rhythmobots Defence by Evannex
Survive as long as you can against an unending swarm of angry robots who want nothing more than to exterminate your face! They spawn and shield themselves to the beat of the music. This whole LD has been one massive fail after another, I'm just happy I have something to show for it at all, even though it's not what I wanted it to be.
TIPS: - Your bullets remain in the scene for quite a while, they can and will kill you if you get hit. - You cannot damage the robots when they are shielded.
Please leave a comment down below with your score once you've played! That way I can make sure I play your game as well!


| Windows | https://evannex.itch.io/rhythmobots-attack |
| Original URL | https://ldjam.com/events/ludum-dare/41/rhythmobots-defence |
Ratings
| Overall | 468th | 3.188⭐ | 26🧑⚖️ |
| Fun | 348th | 3.271⭐ | 26🧑⚖️ |
| Innovation | 531th | 2.98⭐ | 27🧑⚖️ |
| Theme | 584th | 3.02⭐ | 27🧑⚖️ |
| Graphics | 329th | 3.292⭐ | 26🧑⚖️ |
| Audio | 175th | 3.333⭐ | 26🧑⚖️ |
| Humor | 479th | 2.227⭐ | 24🧑⚖️ |
| Mood | 371th | 2.979⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 23🗨️ |
If I had a nickel for every time I forgot that, I'd have enough for a unity pro subscription.
I played using my own copy of the dll-- this is a super cute game. It took me way too long to realize that the lasers were coming from me (my fault, not yours, you showed what was going on every time I died but I chose to watch all the robots dance, ha). The music and character and graphics were great, and I managed to score around 7000.
I think you could take the rhythm aspect a bit further by making bullets reflect off the shields instead of being absorbed-- I was basically spraying at the robots because there were so many, which is what I would've done if they had no shields. But if there was some cost to hitting the shields, maybe I'd be more careful about the timing?
Nice work!
I got a little over 7k but I kept on dying to random things I could not see- invisible bullets?
but yeah I could totally see a rhythm shooter working out pretty well, seems like an exciting idea to me :)
@BenPeterson Thank you for playing! The multiplayer was working fine until I implemented the main menu that let you choose 1/2/4 player modes so I don't think it would be that difficult to fix it, I just didn't have time in the compo and I have a new job starting tomorrow morning so I wanted to make sure I was ready and rested for it!
@Dakota Jones Thank you so much! The main reason the art is even halfway decent is because of my computer problems actually! So at least something good came out of it haha. While i was waiting on unity to reinstall, I was working on graphics! Yeah I noticed that about the shields too, unfortunately that was something that required MANY tiny changes to the threshold which is time consuming, so I ended up calling it good enough and moving on lol!
@Apple Dash Thank you for rating and playing! The problem with the final score is strange! I specifically fixed that about 2 hours before submission hour, so I'm not sure how it managed to creep it's way back into the final build! At least you can still see your actual score through the game over screen! lol. I thought it was a good fit to the theme, The two genre's being Rhythm, and Shooter, which don't normally go together. But If you've seen games where this combo was used, and it worked I'd love links/names, I'd quite like to play them! lol
Oh and my score was "000000" each time :s
I really like the zoom out at the end to watch you remaining bullets rack up some extra score.
It needs some extra sound effects to really drill home the rhythm aspect. It took me a while to realise the shield were synced to the snare.
High score at end is bugged, but my score was around 10K in game.
@Petro-Shoferystov Yeah with as many problems that arose during the jam, the final game had more bugs than I would normally have been okay with, but I had to fix the game-breaking ones first, and sadly there was too much still needing to be done when sumbission hour hit. But at least it works! (sorta) haha
@SelfTitled I initially had it shoot as you held down, but it was too fast, so I just ended up limiting it, I could have chose a better way to limit it but once I had it working, it was not a feature I revisited. Perhaps I was overly ambitious, but it was a valuable learning experience.
@achebit Initially I didn't have the zoom out, but it was extremely simple to do, and it seemed really cool when I tried it out. So it made it in to the final cut! :D The shield gets off sync from time to time, but it would have taken me too long to get the frequency range just right, so I got it "good-enough" and moved on.
@notb Thank you so much! I tried to do a bit more with the graphics this LD, I'm not sure the graphics and the theme really mesh well, but I definitely think it's better than my previous entries.
@Efmi_ Thanks for playing!!
PS: Score of 12000 <3