Neighborhood's Madness by grostonton

[raw]
made by grostonton for LD 40 (COMPO)

Hi everybody !

So here's is my participation for the Ludum Dare 40

game's objective : you must be able to find the best possible balance between a quiet neighborhood and good social relations.

To achieve this, you have 6 actions, 3 nice actions (in order to have good social relations) and 3 malicious (or bad, really bad) actions (to keep order in the neighborhood).

How to play ?

Use your mouse to click the action you wanted, then click on the neighborhood's house (or even on your house, have a clean garden can help you to increase your sociability)

Remember to keep an eye on the 2 gauges, if they go down too much, you risk losing the game .

I hope you enjoy playing this game, and do not hesitate to leave me a comment, it's always nice ^^!

title.png!screen1.png

Ratings

Overall 632th 2.671⭐ 37🧑‍⚖️
Fun 652th 2.338⭐ 36🧑‍⚖️
Innovation 423th 2.97⭐ 35🧑‍⚖️
Theme 623th 2.632⭐ 36🧑‍⚖️
Graphics 355th 3.243⭐ 37🧑‍⚖️
Audio 405th 2.691⭐ 36🧑‍⚖️
Humor 240th 3.016⭐ 33🧑‍⚖️
Mood 493th 2.726⭐ 33🧑‍⚖️
Given 40🗳️ 30🗨️

Feedback

Matthias Schedel
04. Dec 2017 · 10:59 UTC
Nice Idea:) , but what are the relationships between the different interactions? And why are some sometimes not available?
Falk Bruskeland
04. Dec 2017 · 11:08 UTC
Nice concept!
William Bundy
04. Dec 2017 · 11:33 UTC
Kinda funny that dropping explosions on people yields a calmer neighborhood.
🎤 grostonton
04. Dec 2017 · 14:16 UTC
Thanks all, @matthias-schedel : with the "nice" actions, you gain sociability, and you must have a relatively high sociability bar to use the dynamite for example.
@william-bundy, thanks, it was one of my first ideas ^^
Goloso Games
04. Dec 2017 · 14:55 UTC
Nice concept, very easy to understand. That was fun, I like to destroy my neighbours with explosives for a calmer place :) If you do improvements, maybe it would be better to add timers for actions, game would be a little bit more challenging! But overall, It's a cool little game.
🎤 grostonton
04. Dec 2017 · 16:54 UTC
Thanks @goloso-games ! I did not think about your idea, but it's good. wait and see if I can implement this easily ^^.
Rob White
04. Dec 2017 · 17:12 UTC
I like the concept of the game a lot. I think that the game is a bit easy to win and it could do with a bit more user feedback (e.g. greying out tools when you cannot use them).
🎤 grostonton
04. Dec 2017 · 17:17 UTC
Thanks @rob-white !! I wanted so successful to make a game relatively finished, that I tried to go to the basics. But your remark is very wise :thumbsup:
orcdraco
04. Dec 2017 · 17:30 UTC
Nice gameplay and concept! Dropping explosive around neighborhood is a really fun activity. Well, a little bug for the GUI.. the "calm" bar grew in different direction, somehow.![1.PNG](///raw/987/3/z/b8e8.png)
pinneh
04. Dec 2017 · 17:33 UTC
I enjoyed ruining my neighbors lives. I think I ended up getting a bunch of negative calm the first time. Not sure if intended or a bug.
Siarhei Rakuts
04. Dec 2017 · 17:33 UTC
good idea, but quickly bored
🎤 grostonton
04. Dec 2017 · 17:34 UTC
Thanks a lot @orcdraco, this bug totally escaped me ... :disappointed_relieved:
🎤 grostonton
04. Dec 2017 · 18:21 UTC
Thanks @pinneh and @siarhei-rakuts, yes apparently there are some bugs that have escaped me .. unfortunately yes the interest is very quickly limited. But I am still happy to have managed to "finish" in time ^^
wujood
04. Dec 2017 · 19:25 UTC
Nice game, but why is painting good and spraying bad? :D
Strelly
04. Dec 2017 · 21:37 UTC
Finally! I can make my dream of bombing houses a reality! I mean... Being a good neighbour :^) Cute simple game, if you want to keep developing you could try to think of ways of making it more complex becuase right now the optimal strat is to bomb and then water your plants, but good job!
🎤 grostonton
05. Dec 2017 · 14:45 UTC
Thanks @wujood, because there is a difference between repainting the shutters and tagging the walls :rofl:
Thanks @strelly, it's an art to live in harmony with neighborhood ^^. Yeah, i know the game is perfectible, due to the sort time, i really focused on posting a game that works not too bad ^^
JanaChumi
05. Dec 2017 · 17:26 UTC
great game art
🎤 grostonton
05. Dec 2017 · 20:19 UTC
Thanks @janachumi ! Usually, i love to take my time to create graphics a little bit sophisticated :-)
mess110
05. Dec 2017 · 21:14 UTC
Blow them all up thats what I always say!
vfabien21
05. Dec 2017 · 21:59 UTC
I couldn't make it work . *sigh*
Laylow
06. Dec 2017 · 04:12 UTC
Great submission. A few more mechanics would work wonders. I think you have the foundation for a good game here
Rature
06. Dec 2017 · 10:40 UTC
this game is a "dynamite them all" , a revenge against my neighbors and their "6am crying baby" ;)
Gulyasarni66
06. Dec 2017 · 16:34 UTC
Great game, but i think the gameplay is a bit repetitive after some time. Maybe you could spice it up with unlockables or something, but definitely enjoyed it. Good work!
6smith
06. Dec 2017 · 20:01 UTC
not really sure what was happening the entire time i was playing, but at least i won?
🎤 grostonton
07. Dec 2017 · 10:01 UTC
Thanks ladies and guys, it's very important for me that people leave me comments like yours. I make video games as an hobby on my little free time (due to work, family etc...), and it makes me happy to see you enjoy playing my little game(s). I'll try to take time to respond to each of you when I'll be on my PC. I'm at work, and on my smartphone it's too difficult ^^
🎤 grostonton
09. Dec 2017 · 14:16 UTC
@mess110, it's the dream of many people ^^. @vfabien21, it's really strange, it's an html5 game that must work on all browser ??. @laylow, that's the deal when you develop a 48h hours game, you can't include a lot of cool mechanics... @rature, poor baby ^^. @gulyasarni66, yes, after 2 or 3 try, it begin to be repetitive, thanks for your nice comment ^^. @6smith, very simple, the more time passes and the more neighbors settle, and the more the calm bar goes down ^^. Again thanks to all of you !
vfabien21
09. Dec 2017 · 15:15 UTC
@rostonton I would assume too. And usually it works. But, here there is only a black screen. Some odd incompatibility probably.
LeReveur
10. Dec 2017 · 23:11 UTC
I dynamited everyone, now, how can I get quiter? Dynamiting myself? :P
Greeting for making this to the end ;)
vfabien21
12. Dec 2017 · 11:06 UTC
@rostonton It worked on a different computer. I don't know what the problem was with first one.
That's a cute little game. What I'd really love is some more feedback (juicy texts maybe) stating the relations we have with our neighbours : I see here a lot of potential to write tons of cool punchlines !
🎤 grostonton
12. Dec 2017 · 21:07 UTC
@LeReveur (ça c'est un pseudo français, ou je ne m'y connais pas ^^). Thanks for the reply, the goal of the game is to have the highest 2 gauges, not to destroy all the neighborhood ^^. @vfabien21, very strange problem, at home it works perfectly on firefox and win10. That's a great idea to insert some cool punchlines ! Thanks for the reply, and thanks to try you best to test my little game ^^
cosarara
14. Dec 2017 · 21:59 UTC
I didn't quite understand the game. There doesn't seem to be a difference between doing actions to one neighbor or another, and if you raise your sociability and wait, the calmness box goes down to 0 and then starts "underflowing" https://imgur.com/a/7V3rj , but you don't lose. Is there a win condition? (EDIT: yes there is, found it)

The pixel art is very pretty.
Mabry
14. Dec 2017 · 23:24 UTC
Decently fun to play, could use more differentiation between the actions you take. Background music would be nice too.
LeReveur
15. Dec 2017 · 02:13 UTC
(en effet, difficile de le cacher ^_^)
The problem is I didn't reach a good score with "calm", I had the feeling that the other tools did not work, I only get results with dynamit - that's why I said what I said. ;)
Pecolyte
15. Dec 2017 · 14:42 UTC
Nice design, I wander if there would be any other neighborhood come after I bombed the former?
🎤 grostonton
23. Dec 2017 · 17:29 UTC
@cosara, thanks for the reply. In fact, it's true, there's no difference between the neighbors. As i said earlier, this bug escaped me :-/
@mabry, thanks for the reply, i agree with you, a background music would have been a good idea ^^.
@lereveur, all the tools works, but the dynamite raises the calm's bar faster, and lowers the sociability's bar faster too.
@pecolyte, thanls for the reply, in the jam version, when you explodes a neighbor, he did'nt respawn, but this is a good idea ^^.
@all, sorry for the very very late reply :-(
cxsquared
24. Dec 2017 · 16:41 UTC
I really like the idea and the management aspect of the game but I wish there was more feedback when messing with the neighbors. I think with a little more polish this could be a lot of fun.
🎤 grostonton
27. Dec 2017 · 14:01 UTC
Thanks for the reply @cxsquared ! I really did the bare minimum, just that it works.
ambi
28. Dec 2017 · 09:51 UTC
Cool concept. There seems to be no win state? Also it seems to be possible to keep everything going infinitely just by spamming good and bad actions.