Champions of Rome by StuartWakes

[raw]
made by StuartWakes for LD 44 (JAM)

Fight in an arena to increase your worth as a gladiator.

I did get a bit knackered towards the end and didn't get all of the features and content done, the levelling up system kinda works but is a bit rudimentary.

Ratings

Given 3🗳️ 5🗨️

Feedback

Notekri
01. May 2019 · 09:51 UTC
The game is a cool concept, but there were too many of the same levels, and when you died nothing happend, you just got pushed arround by the enemies, other than that the characters looked good and so did the sword.
🎤 StuartWakes
02. May 2019 · 05:55 UTC
Thanks for the feedback notekri! Yeah the death thing is a bug, whoops! Sorry about that.
Avi
02. May 2019 · 07:32 UTC
really nice concept and amazing work for such a jam game!! Yeah as Notekri mentioned, a quick death affect would be cool! Also it would be nice to get a web build up!
🎤 StuartWakes
02. May 2019 · 12:32 UTC
Thanks @avi, great idea with the web port! I've updated the [page](https://superwmelon.itch.io/champions-of-rome) so you can play in browser. I've also found the issue with the death state not working, in my haste to add extra levels, the references to the death behaviour were broken. I've [fixed them](https://github.com/stuartwakefield/ld44-gladiators/commit/7a4b1816f995dc01fa7c895182ca08a525c1f16d) and am currently rolling a new fixed build.
🎤 StuartWakes
02. May 2019 · 12:49 UTC
[Fixes](https://superwmelon.itch.io/champions-of-rome/devlog/79235/fixes-2019-05-02) built and updated on [itch.io](https://superwmelon.itch.io/champions-of-rome)
🎤 StuartWakes
02. May 2019 · 12:54 UTC
@avi, thanks for the compliments! It was really hard not to get crazy with the scope of the game, I ended up getting maybe a quarter of what I had on my [trello board](https://trello.com/b/esbPiS9J/ld44) done :rofl: which I thought wasn't bad for my first jam
StrangerYann
03. May 2019 · 13:57 UTC
I don't understand the leveling up system
Also what's the link with the theme?
There's also the fact that you got some levels with some variation in them - and some levels that are just exactly the same as the previous level - why do that?
I would have thought only having level variations would be the prefered course of action for making a game
It did keep me entertained for 5~10 minutes - good job, nicely done (y) :-)