Cardcade by Simon Rahnasto
https://www.youtube.com/watch?v=eIVRZj8iev0 Welcome to the Cardcade, where we take you back to a better decade!
This game is a mix between a card game and dungeon crawler. Run through a dungeon, throw cards to activate them and unlock more cards as you progress through the dungeon! Find and restock your deck with NEW unlocked cards that you find in the dungeon to give you an edge over the monsters!
Controls - W/A/S/D & Arrow keys - Move - "i" / Enter - inventory - Click on and hold down on a card to aim, release to throw it at your cursor location - When wanting to remove a card, press arrow up (or W), to toggle selection to your chosen cards.


Of course, this was not made by a singular dungeon dweller, no; there was an entire hardworking team on board that slaved away for the 72 hours!
- Programmer: Simon Rahnasto
- Artist: Belle Rahnasto
- SFX/RAP: Ben-Robert "Langotriel" French
- Music: Daniel Docherty Music (Intro and main music)
- Music: Michael Robinson (Boss music)
- Voice: Franki "Hankshaw" Garpeman
Twitter: @Windmillgames
| Windows | https://windmillgames.itch.io/cardcade |
| macOS | https://windmillgames.itch.io/cardcade |
| Linux | https://windmillgames.itch.io/cardcade |
| Original URL | https://ldjam.com/events/ludum-dare/41/cardcade |
Ratings
| Overall | 51th | 4.133⭐ | 96🧑⚖️ |
| Fun | 52th | 4.081⭐ | 95🧑⚖️ |
| Innovation | 99th | 4.022⭐ | 95🧑⚖️ |
| Theme | 130th | 4.197⭐ | 96🧑⚖️ |
| Graphics | 215th | 4.085⭐ | 96🧑⚖️ |
| Audio | 54th | 4.102⭐ | 95🧑⚖️ |
| Humor | 234th | 3.557⭐ | 89🧑⚖️ |
| Mood | 117th | 3.93⭐ | 95🧑⚖️ |
| Given | 106🗳️ | 129🗨️ |
The mix between the genres is a little weird but interesting. Probably the chasing ghosts are too hard to avoid because it seems to change the target position (where the player is) every frame, it probably needs a little more randomness on that to make it easier to select the card, aim and throw.
Good job with the graphics and audio. and with the game in general. :)
If there was something I would comment on, it's that the game can be a bit too hard sometimes, but I feel if you let the player walk while trying to play a card, that this would help somewhat, but that needs balancing too then.
Good work nonetheless!
one suggestion I give is let the player slow down time or something, give the player some breath time to see the cards. the worst part about combining action with card game, is that one is about instinct and the other is about planning. so if you give time for the player to see the cards he has and plan his actions, the game may get easier to play.
frog king frog king frog king frog king
Loved the visuals, enjoyed learning about the different cards and trying them out. Whether it was crafting new strategies, fighting the squatting slav boss, or getting a lucky draw (toads, toads, free card, toads, free card, toads, free card, toads), the game was ultimately fun.
One suggestion: At first, the amount of cards seemed a bit overwhelming. Starting with 20 cards is a bit too much for a new player; however, this is a problem for every card-based game. So a great way to address this problem is to look at how Hearthstone handles first-timers and build off of that, that is, if you want to release the game to a wider audience.
In summary, I'd buy it, but only if it had more toads.
Great work!
Your game was wonderful to play. Thanks everyone who helped out! You must all be part ofa very talented team to pull this off!
Please do checkout & review my submission as well!
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
There are some QOL changes that I think would be good though.
- Would be nice to be able to move in the menu with wasd and not just arrow keys, and probably mouse control too since this is a game that uses the mouse a lot.
- E as an option to open inventory would be nice as it's closer to wasd,
- Moving while casting cards? I don't really see a reason for being forced to stand still. I found being at the top of the stage is really advantageous as then you can drag a card a minimum distance to cast it, while if you are at the bottom, you have to drag the card much further to cast.
- Some more enemy variety would be nice, it's just 3 enemies that all just move toward you in the same way
- It might be interesting to make the deck work like an actual deck and you use up your cards instead of it just being a random chance. Then it can reset once you use all your cards, or you could have cards that revive dead cards etc.
Obviously there is a big time constraint for this Jam, and I think this game is really great for a Jam game, but those are things I think could improve future versions.
Good job !
Good job guys! ;D
Overall a really excellent entry, good work team!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
https://ldjam.com/events/ludum-dare/41/witchs-escape
The spells became quite satisfying to use once you got used to their use and timings etc. A few spells I found harder to use / inconsistent, like arcane missiles. I also found some spells a lot more useful - so in future a look at maybe balancing cards would be worthwhile.
Combat was a little samey on the normal rooms, but was please to see different mechanics / format when I came across a boss. A bit of audio / visual feedback when you take damage, maybe some invincibility period afterwards too, would have been appreciated. Maybe some of the "standard rooms" could have some more variance, maybe some obstacles or something to line of sight enemies, or even areas of danger which are not enemies (traps etc).
But the above critique is of a standard game, to think you all this in a game jam entry is super impressive - even with the team size you have. Good work people <3
My one complaint is that it almost gives you too many cards. The player starts out with so many and then you get more so quickly that it's hard to actually try them all out.
Really fun game and would like to see how this game gets updated in the future.
The beginning is a bit overwhelming - it would be good to start with fewer types of cards and then work your way up a bit more. An while the graphics are really good already for a Ludum Dare, some more feedback and animations when hitting enemies with cards would really add to it as well.
Man what can I say, the cards were great for strategic planning, the vocals were grand on picking the cards. A real pleasure to play.
As for something I would add, it would be better if the cards were put on a pedestal and can be picked up instead of just being given to you straight after the room - I sometimes missed what I got when I was running through :smile:
Something if this is further developed would be special rooms, probably something fitting with the theme would be a card claw machine :yum:
Other than that, a great play! I had alot of fun playing your game! :smile:
I adored the 80s soundtrack and the overall presentation was very good. Maybe the font on the cards was a bit hard to read, but that's minor stuff.
If you want to watch me make it to the first boss (barely), have a look https://www.youtube.com/watch?v=IUjvukr54GQ
Let me know if it still doesnt work then.
https://www.youtube.com/watch?v=xeVofreh9pA
(Starts at 4:57:30)
Great job!
Really great job on this game, can't wait to see more from you all :)