Rift Plugger by Mikeliosus



Genre:
Top-down action RPG.
Description:
In our game you play as a hero who defend village from demons.
Demons come from dimensional rifts and to save your friends you need to plug them.
But how to plug the rifts?
It is up to you what you will sacrifice to do it.
:exclamation: 1920x1080 resolution is highly recommended
:exclamation: Known bug: Sometimes if you throw objects in rifts from close range it may not work. Sorry for that.
Controls:
W,A,S,D - Movement
Aim attack with mouse
Left Mouse Button - Attack
Space - Pick / Throw
P.S. We have a hard to find, but fun to use bug-o-feature. If you fastly hit an object after throw it will fly faster. It's physics! :)
Team:
Mikeliosus - Game design, level design
PineappleGladiator - Game design, level design
NernakPima - Art, VFXs, Animations
MadHumster - Programming
Mumboo - Programming
maximus97 - Music and sound design
Ratings
| Overall | 355th | 3.607⭐ | 58🧑⚖️ |
| Fun | 488th | 3.298⭐ | 59🧑⚖️ |
| Innovation | 536th | 3.125⭐ | 58🧑⚖️ |
| Theme | 452th | 3.564⭐ | 57🧑⚖️ |
| Graphics | 170th | 4.164⭐ | 60🧑⚖️ |
| Audio | 276th | 3.491⭐ | 58🧑⚖️ |
| Humor | 450th | 2.98⭐ | 52🧑⚖️ |
| Mood | 276th | 3.623⭐ | 59🧑⚖️ |
| Given | 65🗳️ | 24🗨️ |
Graphics and music are really good too - very good and complete experience.
But as @giovannibarrottu said, the controlls feel a little bit clunky. But just a little :)
So yeah, this was really good. I couldnt finish it, unfortunately, but I had a great time.
Really Nice Art & Sound as well.
We seem to have issues with WebGL build as it was done last second maybe that was the cause. I am sure it will work in regular windows build.
Thanks for feedback.
The yellow blob is also very nice that we need to run away from it!
Sometimes sacrifice object couldn't fit into the hole and I needed to throw them many times until they fitted. That caused I lost some lives. I think it would be better to have one constant speed of throwing, but it is only my suggestion. :)
I'll come to play again! :D
Like others I was a little confused on how to play at first but eventually I got it. Great job!
I would definitely like to see some more of the world expanded on, as it looks so interesting. If you threw in some plot or more story-driven gameplay it would be awesome, if you end up working on the project more later. Great work!
@radow If you complete game without sacrificing villagers - you will have another end game screen, and, thats all! :) Thanks for your feedback!
@sodaraptor We think about that :) Thanks for feedback!
I really liked the presentation in this one! The way the rifts and the player standout against the grayscale environment really brings attention to the most important game elements as you search the landscape for other villagers, reindeers and boulders to fill in the rifts. The sound also fitted really well with the environment and the sound effects were really nice as well (although the main character's scream on death felt a bit out of place with everything else). Gameplay while not really innovative, did accomplish what it meant to do, despite the issues with throwing some stuff into the rifts like other comments have pointed out.
Unfortunately what broke the game for me a bit was the flow of it. I was really enjoying myself in the early levels and felt really compelled by the games pitch and mechanics but the later levels didn't fell as solid as the first ones and ended up breaking the feeling of flow I had in in the earlier levels. I feel like introducing the new enemies and hazards in more but smaller levels would have kept me on the flow state, but by the current 5th level with the whole following and brain(?)-spitting enemies with the increasing number of rifts while keeping the same health was already a bit too much for me.
I also feel like your idea for the theme didn't exactly stick to me. I did notice there were some heart doors that demanded a heart sacrifice if you wanted to get through them, but they didn't feel like they were a _must_ and were more of a quick-way to get some stuff if you wanted to get the level done easier/faster.
Other than that, I do think that the game was really solid in terms of gameplay, but could have definitely used some different pacing. On [behalf of our team](https://discord.whalesandgames.com), thank you for this game, and I hope to see more games with such stellar presentation from you people! Cheers! :whale: