Rockin' Horse by niterich
A Techno-Medieval Rhythm Racing Game!
Tap to the beat to change your hoverhorse's handling! Tap on beats 1 and 3 to go faster but lose control. Tap beats 2 and 4 to gain steering control but lose thrust. If you pick up a flagon o' nitrous oxide, you can boost by tapping every eighth beat!
This was my first attempt at both a racing game and a rhythm game in Unity. If the controls feel slippery, please forgive me. If the game seems out of sync, leave a message so I can fix it.
CONTROLS:
W - Apply Thrust
A and D - Turn left and right
ENTER - Tap to keep the beat
ESCAPE - Exit
| Windows | https://nickhenley.itch.io/rockin-horse |
| Source code | https://nickhenley.itch.io/rockin-horse |
| Original URL | https://ldjam.com/events/ludum-dare/41/rockin-horse |
Ratings
| Overall | 544th | 3.055⭐ | 57🧑⚖️ |
| Fun | 497th | 3⭐ | 57🧑⚖️ |
| Innovation | 491th | 3.064⭐ | 57🧑⚖️ |
| Theme | 434th | 3.4⭐ | 57🧑⚖️ |
| Graphics | 463th | 2.964⭐ | 57🧑⚖️ |
| Audio | 104th | 3.556⭐ | 56🧑⚖️ |
| Mood | 459th | 2.809⭐ | 57🧑⚖️ |
| Given | 108🗳️ | 78🗨️ |
Still, "Rockin' Horse". Great name.
1) Consider playing around with the particle effects more. It has a very prominent space in the scene and the default just doesnt look good.
2) Consider just grabbing another skybox. A lot of people use unity and the default one has a bad link on most peoples minds.
These should be very high on the effort to reward scale if you have time.
Overall, congratulations on finishing! I would encourage you too add a tutorials of sorts in the game itself, or validate that the person is using the mechanics faster. In my first playthrough I got to the stairs, couldnt get up them, was annoyed and closed the game. Then I realized I could tap to the beat and the game became much better!
Regardless, good job, it was fun drifting.
@logflames: Thanks! That really means a lot to me. I'd have to look into the Steam uploading process, and would really need to update my game here: based on the reviews here, the game I threw together in 48 hours isn't quite ready for prime time yet. If you want, I can keep you updated if I decide to pursue this route.
@cole-and-jordan-studios: I've been hearing it's hard to keep track of the timing from a lot of people. I'm thinking there might be a syncing issue here that I'll have to look into.
@homoludens: Graphics were never really my forte, so I'll certainly keep those things in mind. And after playing a lot of game jam games, I'm starting to realize how important an in-game tutorial is, even if it's just a simple splash screen. Thank you for the advice.
I never read the game's page, since I figure the game will explain it to me, but I'm kicking myself this time, because I was hitting the enter key on all quarter-note beats, which probably explains both why my hand hurts and also why I was stuck at Sir Snail!! Ooops, my bad. Kind of made it fun though since I was not very much in control coming around corners so I had to try to plan my racing line a bit more.
Cool idea to mix these two genres, I had fun.
I love Mario kart like games. I'm impressed you were able to pull it off in a compo entry. I didn't see any two genres until I looked it up, so it would be great to have some visual feedback on the actual beats with some short explanation. While I would love to have some AI opponents, that is not somethign to expect in a game jam.
__Innovation__
It felt mainly like a mario kart game, which has been done a couple of times already. Also the tapping mechanic isn't new, iirc it was in the wii Mario Kart, just not on the music beat.
__Theme__
It's a pretty good combination of rythm and racing games. Well done!
__Graphics__
The graphics aren't top notch. But it's pretty big. I know that is really hard to pull off in a few hours. So I won't that harsh on the quality, but rather praise for your quantity.
__Audio__
I liked the catchy melody. It's really good. I'm not a fan of the instruments you picked, which is best used for pixel-ey game in my opinion. But the melody weighs in heavier here because good instruments are hard to come by.
__Mood__
The world felt a bit empty to me, again I won't be too harsh because I know it's pretty hard to get this right on such a big 3D world.
__Overall__
Overall I'm impressed by the size of the world you made. Very well done!
Nice low poly graphics, kick ass music, great feeling of speed. And the galloping enter added a lot of action.
A purpose for all these would be great. An incredible world of rocket horses is ahead!
I played this on stream and provide extensive feedback there, please go and have a look! [Twitch Stream](https://www.twitch.tv/videos/256065115?t=01h40m00s)
Other than that, I think game was pretty cool and straight forward. The graphics were pleasant, music was nice and controls were easy to get used to and intuitive (other than tapping enter)
Although, as someone who is horrible at hearing the beat and responding to it, i found it hard. But that's just a personal thing :D
I really enjoyed the controls and how smooth they felt
I'm sort of imagining a race rhythm game now where the racing or the course would be tied to the music, but that level of integration is probably out of scope for a weekend. I got around 2:07 for a finish time. Keep up the good work!
Props for going 3D, you don't see that a lot. And the soundtrack was amazing!
The idea of making two controlled modes of rhythm is a very good game-design move, in my opinion. But it was hard for me to switching between modes in a time with these rules without a big practice. I used different buttons pressing speed in my game, but it's not the perfect solution too.
Aside that though, it's fun moving around, I'd expect pressing enter all the time would be annoying, but it isn't.