PARODIANUS II : 致命的な外国人ロバのリターン by knarf
Game made withinin 48h for LDJAM 39 Compo - Another homage to one of my favorite shmup. But i'm an anus so it not as much as good as the original. Some stuff that was planned is missing, it's barely a game but I hope you'll enjoy it.
You're an alien lost in space, and running out of power for your ship. You have to maintain your power high in order to keep weapons efficient and shield working, because you may encounter some werid stuff in space during in your quest for power.
Arrows = moves
Space = shoot
Enter = start
Take bonuses. Killem all. Return home where your alien fiancee stands waiting for you.
Zip or exe version. Music is too loud and gameplay is not as good as it should ;)
The repo link for source is not showing up : here it is : BitBucket

Ho I forgot to write it contains pixels stuff that looks like an ass with hemoroids so ... I thought maybe some people would like to have been warned before playing xD
Here is the timelapse
https://www.youtube.com/watch?v=8kGl1KCqgzQ
Thank you for reading this !!!
| Windows | https://freaknarf.itch.io/parodianus-ii |
| Original URL | https://ldjam.com/events/ludum-dare/39/parodianus-ii |
Ratings
| Overall | 533th | 2.909⭐ | 24🧑⚖️ |
| Fun | 401th | 3⭐ | 24🧑⚖️ |
| Innovation | 621th | 2.227⭐ | 24🧑⚖️ |
| Theme | 629th | 2.429⭐ | 23🧑⚖️ |
| Graphics | 326th | 3.273⭐ | 24🧑⚖️ |
| Audio | 312th | 2.857⭐ | 23🧑⚖️ |
| Humor | 127th | 3.143⭐ | 23🧑⚖️ |
| Mood | 251th | 3.136⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 17🗨️ |
It was really hard.
@alier-qiu : there is no shame fighting hemoroids, if I guess what you mean, it's a quite common health problem. Or maybe you're just pointing out the absence of meaning the game may have (because maybe it has a true deep meaning, who really knows).
@ash-duong : I'm wondering what do you mean by "so packed" ? too dense/confused or do you mean that first levels are a bit designed but the end is rushed ? Because that is somehow true :p
@xero560 : well you don't have to be jealous at all it's been some years that i try again and again to make some descent shooter (it's + or - really a "sequel"), but I think perfection can only be reached with repetition and this is still really much perfectible ! (and perfection seems unreachable to me btw)
The color palette is taken from the NES palette, I think i'm a total dick with colors so thanks a lot this is flattering :] I'll take note for the player hit feedback, as usual I hope i'll have time to work on this !
Last point, I fixed some stuff yesterday : with crunch time I could not test everything, there was some small bugs with :
2nd boss
Weapon system
Music too loud (the *alarm* sound when powerless is really annoying i'll lower the volume too next time)
I also added some bonuses to make the game a bit easier and beat it by myself :p
Once again thanks a lot ! Cheers !
All around strong entry here with distinctive colorful art, a great variety of enemies, music, and sfx. It's a ton to get done in a compo, congrats.
I didn't defeat the green-spewing volcano boss though. I felt like I had a shot but and even when I got game over I played again from the beginning because I thought I had a shot. But I kept losing just because I didn't have enough energy... I was spamming out damage but my energy would not last long enough, and I never managed to grab any of the energy that shoots out the top during the fight. So I felt like it was sort of out of my hands and didn't restart again for another chance.
If would suggest one change it would be a little bit more feedback when I get hit. It was usually pretty clear, but not as strong a feeling as it could have been.
Impressive all around entry, great job.
My tip for you is to try to make enemy bullets much more clear, often they would blend with the background making them invisible.
Otherwise, great job!!!!
Great entry :)
The graphics are nice and i like your take of the theme!
The first three levels were very easy and then the Nuclear Plant boss just wiped the floor with my ship. I managed to destroy it on the third try, not taking a single hit as power had run out, in spite of the annoying warning sound. Then after 10 odd seconds the ship blew up anyways? Oh well.
Good work! I have a feeling you don't need me to tell you to keep at it.
For starts, I'm not entirely a fan of the game starting suddenly, especially when there's a 3 second countdown and enemies are filling the screen anyways. The sound effects are pretty repetitive, and could use variations. For example, it would have been nice to cycle through 4 different shooting sound effects instead of just 1 all the time. Taking hits doesn't quite have impact, and there's no death animation, so it felt weird to jump directly into the life count screen with seemingly no warning, and no way to tell what you did wrong.