Go Green by oberynmartell

[raw]
made by oberynmartell for LD 41 (JAM)

3_c.jpg

We decided to create a game that joins RTS and Puzzle.

So "Go Green" was created!

The main goal is to clear all the pollution from a map that contains lots of garbage, polluted waters and dirt.

Using the Factory, start generating new buildings to be placed to clear the map.

In order to place a building, you need to solve a puzzle. Just move the ghost piece using your mouse to different positions until you get the final expected solution (shown on the right side).

Continue to clear all the pollution until you reach 0% and win the game.

Keys:

[W][A][S][D] = Move camera

Mouse scroll = Zoom in or out

Mouse left-button = Action (move puzzle pieces/build/etc.)

[1] = Place Collector (if available in inventory)

[2] = Place Recycler (if available in inventory)

[3] = Place Factory (if available in inventory)

[4] = Place Water Filter (if available in inventory)

[5] = Place Seeder (if available in inventory)

[Delete] = (While keeping the cursor over a building) Removes it and puts it back to your inventory so you can rebuild it on a different location

[Alt] + [F4] = Close the game

[Esc] = Cancel building placement

Buildings:

The Collector gathers trash nearby and stores it (can hold max 10 items)

The Recycler gets trash from nearby Collectors (must be next to a Collector to work), organizes it and adds items as metal, plastic and glass to your inventory so you are able to build more buildings.

The Factory uses your items to generate new buildings to be placed. (Press [Alt] + [corresponding building number])

The Water Filter clears the pollution from nearby water tiles.

The Seeder plants grass around its location.

Credits:

Fernando Molon Toigo: Programmer (fmtoigo@gmail.com)

Dyoni Bertuol: Art and Sound (dy.oni@hotmail.com)

Sound Effects:

freesound.org (mike624, Sojan, mhad, syseQ, jorickhoofd, LittleRobotSoundFactory, kwahmah02, originalsound)

Music:

"Porch Swing Days - faster" Kevin MacLeod (incompetech.com)

"Angel Share" Kevin MacLeod (incompetech.com)

"Inspired" Kevin MacLeod (incompetech.com)

Changelog - Fixed bug when trying to build something outside of the map; - Added Linux and Mac versions.

Ratings

Overall 320th 3.7⭐ 22🧑‍⚖️
Fun 225th 3.738⭐ 23🧑‍⚖️
Innovation 259th 3.714⭐ 23🧑‍⚖️
Theme 334th 3.905⭐ 23🧑‍⚖️
Graphics 334th 3.875⭐ 22🧑‍⚖️
Audio 221th 3.667⭐ 23🧑‍⚖️
Mood 77th 4.05⭐ 22🧑‍⚖️
Given 24🗳️ 25🗨️

Feedback

stderr
26. Apr 2018 · 03:51 UTC
Interesting idea! I normally am really bad at sliding block puzzles but this game actually helped me understand how they work better. :) I managed to complete the small map!
Flameo326
26. Apr 2018 · 04:00 UTC
Really awesome game. Love the mood, graphics and music. It took me a while to understand what I was supposed to do and how to do it, but it was really fun.

Maybe in the future have some more difficult puzzles. The puzzles were pretty easy. And adding more to the UI, like being able to select which building to build, which building to destroy, etc.
Axe
26. Apr 2018 · 04:19 UTC
this has got to be one of the complete feeling games ive seen. the concept is actually super great and with a lot more resource scarcity could be a really tight strategy game. loved it!
ThatSommeS
27. Apr 2018 · 08:21 UTC
Love it! could play for hours if there was a bit more content! Love the theme and game mechanics. Would love to see it balanced and polished in the future! Thank you and well done!
Darkphnx
01. May 2018 · 03:14 UTC
The scope of your project is impressive! I think the game would've benefited from more of the block puzzles, which I felt were a great way to spice up this city-builder game! Great selection on music and I enjoyed the art as well. Good work!
fashionbatman
01. May 2018 · 23:07 UTC
Good concept, works well with the theme. I would love to play more puzzles like this. Great Job!
ted
02. May 2018 · 00:43 UTC
Beautiful art and good design. Would have appreciated the ability to rotate buildings. :) But more importantly, this game communicated a feeling of hope, and I thank you for that. Tough to do.
sprngr
02. May 2018 · 00:58 UTC
I enjoyed the additional requirement of solving a simple puzzle to build the buildings, otherwise it would have just been a straight resource grind. Definitely has a lot of room for growth. Great work!
Adtberp
02. May 2018 · 07:33 UTC
Amazing, really liked the graphics and music, and the way you combined the two genres
cincodenada
02. May 2018 · 07:51 UTC
Wow, this game is really impressive! I loved it, I of course jumped right in on a large map and couldn't stop until I got it cleaned up. I was a little sad when there was no celebration when I finally made got those last few squares seeded :smile: The slidey puzzles are different from the kind I've seen before, and were a neat twist. They really made me carefully consider placement, especially on the bigger ones, because they slowed things down, which is a nice challenge.

Art is top-notch, music is well-selected, and I love the positive theme of cleaning up the environment, in a very engaging way. This was relaxing and a little addicting. The constraints weren't resources prety quickly, but just time and swooping around managing everything, deconstructing and reconstructing things as they finished their jobs. I also would have appreciated rotation for the recycling centers especially, but it wasn't a huge drawback.

Very polished, good theme, great art. This is probably my favorite game so far, I think this with some fleshing out it could be a really solid game out there!
Darkwing00Duck
04. May 2018 · 07:27 UTC
A good game that makes you think about the world around you. One of the most unusual combinations of genres on the LD. :green_apple: :green_heart:

I would be very glad if [you review my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) :mag: