X-tremtrashball 2000 by bigblackbeard
X-tremtrashball 2000
You're a robot, who was born with a big f*ing magnet (BFM) in his back. You will try to escape a rolling ball of metallic trash who whant to crush you.
Every metallic object will stick to you, except the gas tank, which explode and destroy some of others objects attached to you... Choose the right way !
You're a sort of Wall-e-ndiana Jones...
Controls
Keyboard : A -> Left; D -> Right; Space -> Jump; F -> Look behind
Gamepad : Left Thumbstick -> Left/Right; A -> Jump; Left Top trigger -> Look behind
The Team
David : 3D Artist
Sébastien : 3D Artist
Robin : Programmer
Jean : Programmer
Screenshots

| Windows | https://jeancharpentier.itch.io/xtremtrashball2000 |
| Original URL | https://ldjam.com/events/ludum-dare/40/x-tremtrashball-2000 |
Ratings
| Overall | 763th | 3.237⭐ | 21🧑⚖️ |
| Fun | 667th | 3.211⭐ | 21🧑⚖️ |
| Innovation | 345th | 3.441⭐ | 19🧑⚖️ |
| Theme | 151th | 4⭐ | 21🧑⚖️ |
| Graphics | 436th | 3.711⭐ | 21🧑⚖️ |
| Humor | 481th | 3.111⭐ | 20🧑⚖️ |
| Mood | 909th | 2.794⭐ | 19🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
Keep coding !
Je ne sais pas si c'est un bug ou non, il m'est arrivé plusieurs d'avoir l'impression de ramasser un item (le son + la vitesse qui diminue) alors que je suis au milieu de nul part.
Some things I thought of in case you continue:
* The menu should respond to interactions like clicking the buttons. Kind of felt like the game had frozen.
* The menu should allow for controller interaction.
* The camera ends up inside the ball when the ball gets too close, which kind of ruins the feeling of trying to escape it and also makes it unclear how close it is. I would suggest forcing the camera into looking back on ball-mode when the ball is too close.
* One play-through was really hard, it felt like there was no explosion-help anywhere and no way to avoiding getting all cluttered down with objects. Maybe make it a bit less random.
* Some of the smaller obstacles where a bit hard to see.
* Maybe both you and ball should accumulate speed over time so game becomes faster and faster to give a progression to the challenge that way.
* If the helpful exploding thing had a different color to its pickup radius marker it would be nice.
* It would be good with online highscores...
Great entry though. Very good LD-game.