Shall they up? by LeReveur
Another basic shoot'm up. Or is it?
- Where's my space gun?
- There.
- And the other weapons?
- Er…
- What?
- The Konsorsium don't give weapons if you don't need them.
- …
- Budget cut.
- So, how can I have more weapons?
- You must need them for the next mission.
- What das it mean?
- In other words, you need to take some risks and take missions where some ennemies need some weapons to be killed.
- But, the last time I done that, they gave me precisly the weapons that don't work on the worst ennemy!
- Yes, I know. And that's the same here.
- …
- Sorry. You still have the choice.
- Fu***ing budget cuts.
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Hi!
I never made a shoot'm up before, and I was excited to have an idea for that kind of game with this theme. But, as always, making a game type I never done before was very challenging*. I hoped (naively, again ^-^) to add some fancy graphics, funny sounds, perhaps a little old music, and other juicy stuff, but this cannot happen when you are still a beginner in game making (yes, even if it's my 15th LD, I still consider myself as a beginner in that skill ^-^).
What I hope now, is that you'll have a little fun playing this game, for wich I gave time and passion, even with a poor result compared to my first idea - but, hey, that's part of this competition. ;)
* and this time I challenged myself more than ever, because I choosed to use my own HTML5 "engine", that I started to code only few weeks ago… I'm crazy, and I know it. :P
(however, note that this way, the full code of my game _ is _ my game itself :D)
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Edit : You can now play with a post-jam version. Added (very) few things, and little tweaks on some variables.
*/!\ please, remember that you must rate only the regular version *
post jam changes :
- reduced (a little) the player size and touch ray
- spawn probability compensated
- added some training bots in the choosing screen (it's better to test weapons on something)
- adjusted some weapons, and added lateral bullets on the spread one
- added a little ping effect on bullet collision (only if target harmed)
- now, your best score should be kept between sessions (on local storage)
- beautify score bug fixed
- drawing bugs fixed
- global graphical enhancement
- added exploding effect on kill
(please reload page if you tried the previous post-jam version)
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| HTML5 (web) | http://workshop.xenedon.com/LD40/ |
| HTML5 (web) | http://workshop.xenedon.com/LD40%20-%20Post/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/shall-they-up |
Ratings
| Overall | 774th | 3.22⭐ | 61🧑⚖️ |
| Fun | 610th | 3.276⭐ | 60🧑⚖️ |
| Innovation | 679th | 3.051⭐ | 61🧑⚖️ |
| Theme | 465th | 3.551⭐ | 61🧑⚖️ |
| Graphics | 1001th | 2.526⭐ | 60🧑⚖️ |
| Humor | 849th | 2.306⭐ | 51🧑⚖️ |
| Mood | 1020th | 2.51⭐ | 53🧑⚖️ |
| Given | 81🗳️ | 87🗨️ |
I would love to see this game with new sprites, and some kick*ss sound effects too.
At first I thought that I had lost every time that it showed my score and asked me if I wanted to use a new weapon.
The preview for the missile confused me (it orbited me so I thought it was like a shield). The spread shot seems really strong, but the enemy spread shot is hard to dodge because of how large the player's hitbox is.
The premise and the game were simple, but their effectiveness is still a thing to behold. The game was challenging, yes, but not necessarily unfair (except on the early stages, where I did feel that I couldn't kill the purple enemies fast enough).
Jolly good submission there. Glad to see that tried and true mechanics can still be fun with such a spin. In behalf of our team, we hope to see more of you later! Keep up the good work! :whale:
And suggestion though : it would be cool, when you kill a special foe, if he didn't come back straight away, but a few seconds later.
You got the theme on point!
Here is my final score:

Good job with the own engine. Some sound effects would be helpful, though.
Shame there's no sound, but it's a neat idea.
feedback is the "hit collision" is too big, i mean....the whole body, usually (or some) "stg" or bullet hell, have a little dot that which is "the collision thingy", touch that and boom, you're gone (or decrease health in this game)
sorry i just compare it with touhou project and mahou otome since bullet hell and stg is my passion
but great stuff tho, multiple types of enemy, multiple "bullet type" and stuff, give this game an audio and it'll be super awesome, great game :D
oh and the control, i'm not used that up/down arrow as "change weapon", i want to rush thing but this game only control the x axis.....but still fun tho
I added a little post jam improvement, I did not do a lot, but I added one or two things with some of your feedback in mind. I hope you'll like that, and sorry but there is still no sound (yet). :P
(I can't promise that I will set another post jam improvement, but I'm seriously considering it)
I extended the post-jam version with a bunch of little things.
I hope you'll enjoy ;)
Congratulations on your entry. Good job :)