Stuck! by chkkll

[raw]
made by chkkll for LD 42 (COMPO)

introGif.gif

Reach the door before the next stop!

-Controls-

Move : Arrow Keys

Start : Return

Quit : Alt+F4

Edit: Dumb me forgot to run physics functions in Fixed Update, so it's "fixed" now. Please let me know if you are having any issues.

ss01.jpg

banner.jpg

Ratings

Overall 181th 3.661⭐ 210🧑‍⚖️
Fun 335th 3.301⭐ 208🧑‍⚖️
Innovation 110th 3.712⭐ 205🧑‍⚖️
Theme 63th 4.191⭐ 209🧑‍⚖️
Graphics 68th 4.041⭐ 209🧑‍⚖️
Audio 14th 3.97⭐ 204🧑‍⚖️
Humor 33th 3.734⭐ 205🧑‍⚖️
Mood 86th 3.607⭐ 207🧑‍⚖️
Given 51🗳️ 10🗨️

Feedback

BlueBlu
12. Aug 2018 · 17:25 UTC
AWESOME! Only flaw is no exit button
HungryHedgehog
12. Aug 2018 · 18:36 UTC
Really fun concept!
Leave
12. Aug 2018 · 19:01 UTC
The music is really jamming. Very unique gameplay, as someone that travels by train everyday i enjoyed this alot.
rainysolar
12. Aug 2018 · 19:59 UTC
Really fun game.Everyday battle on the train. :laughing:
I made a game about public transportation too.
superhiro20
13. Aug 2018 · 00:00 UTC
Nice, love the graphics and music.
James Shipp
13. Aug 2018 · 00:07 UTC
Dope entry! The music and sounds are especially great.
Henry Sneed
13. Aug 2018 · 00:07 UTC
pretty asfuck!
MrBehemoth
13. Aug 2018 · 00:55 UTC
Fun and original, with a nice mood to it. Could be expanded by adding other NPC types, like guys who just will not move, or one who pushes you back.
nikki93
13. Aug 2018 · 02:04 UTC
Music, graphics and feel are awesome! Do the levels actually change as you go ahead? Couldn't tell if it was harder or the same hehe. Really digging the vibe!
Allan Kong
13. Aug 2018 · 04:02 UTC
the rag doll physic feeling is so squirmy. I feel like I am in a transit train right now, inching to the exit. This Gave me a cool chuckle. I love what you are doing and fantastic music I would love to work along with you.
Telefrag Entertainment
13. Aug 2018 · 05:06 UTC
Nailed the look and feel, the art and music was great.
whoisninja
13. Aug 2018 · 05:20 UTC
Didn't finish level 7 as I dread being stuck! Very nice game! I the tiny details like the shaking.
Team-on
13. Aug 2018 · 07:41 UTC
Cant beat first lvl(
Erendelous
13. Aug 2018 · 08:28 UTC
Oh, no, this game is totally about my life! Really good idea, and the audio is nice, too. But I really can't beat even first level)
Noa Calice
13. Aug 2018 · 08:40 UTC
A really solid LD entry :) ! Well done ! I like the fact that pushing on the arrow keys, trying to push through the crowd really FEELS like pushing through a crowd in life... a mix of frustration and relief when you finally get through !
I also really like the simple cartoony art style, and the music, though repetitive, feels nice :) !
ConnorThompson
13. Aug 2018 · 09:48 UTC
Great entry with nice 3D graphics. Perfectly captures the tube in London. 10/10 would claustraphobia again
maskinmask
13. Aug 2018 · 11:24 UTC
LOL so funny!hahaha my finger hurts!
DangoGameDev
13. Aug 2018 · 11:36 UTC
This is great, the art looks really nice and the people look funny. It's also surprisingly tense.
randomphantom
13. Aug 2018 · 14:22 UTC
Fantastic 3d modelling, top-notch atmosphere and chill music! Hilarious to see the people on the train gyrating in place. Great job!
dray
13. Aug 2018 · 15:49 UTC
I'm living in Paris and this is the most accurate game about public transportation i ever saw. Really like the clean art style.
I don't really see the differences between levels but overall it is a funny and cool entry!
joemag
13. Aug 2018 · 17:59 UTC
Love the music and the vibe. Very fun challenge, really sells the concept of the being stuck in a subway.
Only feedback is it isn't clear that the difficulty is ramping up, each level seems the same. It probably isn't but could be clearer.
Great work!
MariosManiatis
13. Aug 2018 · 18:15 UTC
Awesome, just awesome. Really well done.
SimoGecko
13. Aug 2018 · 18:32 UTC
great game, cool polished graphics, loved the fact that I had to push between different rows and satisfying throwing out of the subway the guys close to the doors :smile:
RealMSHB
13. Aug 2018 · 19:01 UTC
The gameplay is fun :laughing: and the art style is clean.
all the sits are empty. why does nobody sit?
DrunkardWolf
13. Aug 2018 · 19:43 UTC
Great graphics and very polished. Good job
Jay Elbourne
13. Aug 2018 · 23:20 UTC
Yes, very unique and fun idea on the theme. I also keep going from level to level thinking it was the same. But it was very interesting. Good Job.
Jay Elbourne
13. Aug 2018 · 23:20 UTC
Yes, very unique and fun idea on the theme. I also keep going from level to level thinking it was the same. But it was very interesting. Good Job.
Steffo
13. Aug 2018 · 23:40 UTC
Awesome!

Reminds me of trying to get off the bus with nobody willing to move...
At least in your game people are willing to fill the empty spaces :joy:
minibobbo
14. Aug 2018 · 00:44 UTC
I loved the music and the mood of this game, and the title screen is awesome. I felt like I didn't really have any control and was just totally at the mercy of the physics engine though. I made it to stop 4 before not being able to complete it. Are the levels different? Or just the amount of time you have to complete it?

Nicely done. I liked the muted talking too. Like you would hear if you were listening to headphones in a crowded subway!
Ethan Nachreiner
14. Aug 2018 · 01:17 UTC
This game is very frustrating... but in a good way! 😄 I love the presentation! Although I do wish there was more variation between the levels, and I also think the game is a bit too easy. But this game absolutely nails the feeling and makes me actually tense! Great job making this game! 😊
dave_troyer
14. Aug 2018 · 02:20 UTC
The kind of anxiety this game gave me... but I think thats what you were going for lol!

Awesome game! Thanks!
Scott Steffes
14. Aug 2018 · 03:38 UTC
I live in Japan, can confirm, it's exactly like this.
It felt good to figure out the pattern of getting people to move. I panicked at the end because the 2 guys by the door don't move. Good music.
Mortifix
14. Aug 2018 · 04:28 UTC
Very fun
Matt Fabius
14. Aug 2018 · 06:07 UTC
I liked this game from the moment I clicked on it because of the art and it didn't disappoint. Beautiful art and animation. Unfortunately, the gameplay doesn't really work out. I became really frustrated because I literally couldn't move on my laptop. After a few tries, switched to my PC where it worked the way I assume it was intended. I feel like the game relied too much on faulty physics. Once I got it to work though, I enjoyed it. It's just too bad that it's so platform dependent.
mercerbox
14. Aug 2018 · 07:10 UTC
Perfect presentation, the swinging handholds sold me.
NNNIKKI
14. Aug 2018 · 08:07 UTC
Really fun game, I'm pretty sure it's impossible though. Good job!
MrHankey
14. Aug 2018 · 08:55 UTC
Very polished game. Well done! Sadly I had the same problems as others have reported about low-spec hardware having an impact on gameplay quality.
Gautstafr
14. Aug 2018 · 09:40 UTC
The lighting through the windows is FreakiN' AWESOME!1! Gameplay was cool and gave me vivid flashbacks of my time in Tokyo, although a bit samey.. but I guess a real train isn't the most fun gameplay-wise either. Oh and the music is superb
Dyzzyd
14. Aug 2018 · 10:51 UTC
You are totally in the theme ! I found it really original, simple and fun. It would be great to see new environnenments in post mortem and new people to pass trough with different physics.
mrerdalural
14. Aug 2018 · 11:17 UTC
Is it even possible? I can't even get past a single guy. My character is stuck too bad xD!
mortus
14. Aug 2018 · 11:23 UTC
Nice little game! I love the aesthetics and music is very fitting. Would be great with more special passengers, although it could go against the very idea and the mood of the game. :D Also, it's pretty random, sometimes I was able to make it to the door in 2/3 of time and sometimes I barely make it on the first level. Maybe it's just me not knowing what I'm doing or how to play though. :D
Cedric Fey
14. Aug 2018 · 11:25 UTC
I got the same problem than many. But art is great.
PierKwadrat
14. Aug 2018 · 12:05 UTC
A bit too hard but still very good idea.
krasse
14. Aug 2018 · 12:19 UTC
Awesome idea that fits the theme perfectly! I hope to see a post-Jam entry of this
Linheha
14. Aug 2018 · 12:21 UTC
You couldn't be more on point for the theme :D We all suffered at least once of this situation and you perfectly transposed it :) Nice graphics and the control feels great!
MutsKun
14. Aug 2018 · 13:03 UTC
it's weirdly difficult, there are too many people on the (i assume) train. xD
panurge
14. Aug 2018 · 13:33 UTC
I've played this game many times in real life and it's much more enjoyable here! Really great visuals, music and mood. Surprisingly addictive gameplay too - I kept coming back for more but couldn't make it past level 7. Also good use of the theme - well done!
Angela K.
14. Aug 2018 · 15:21 UTC
Great take on the theme! I fooled myself into thinking I was safe when I reached the first door with my progress bar less than half way filled. Then the opposite door opened and it closed before I can shove the other fat guys out of the way. As a fat guy, it felt like real life. Good times!
PowLow_Paolo
14. Aug 2018 · 15:37 UTC
The frustration of a morning commute captured perfectly. Looks great, sounds great, would have liked a little more variety. Got to Stop 4, pretty happy with that. Well done
titos2k
14. Aug 2018 · 16:14 UTC
oh god this tickles my discomfort zone so nicely.

great mechanics
pomb
14. Aug 2018 · 16:38 UTC
Too real, brings back too many memories of having to take the train to work in the morning, would have been awesome to see a stinky character that makes your pushing force weaker, or negative hahaha.
Truc_e
14. Aug 2018 · 16:56 UTC
Graphics and sound are phenomenal. The gameplay is a bit bland and frustrating to do anything because you have little choice. Although the presentation is just mind blowing.
WongKongPhooey
14. Aug 2018 · 17:09 UTC
Oh my word I'm so glad this game was made! It makes me so mad getting completely stuck but it is so hilarious trying to reach the damn doors! Bonus marks for the sweet post processing and the sheer comedy value. Well done!
crneumre
14. Aug 2018 · 17:44 UTC
The music, sound, visuals and the overall mood of the game are amazing!
The gameplay gets repetitive after a while once you get the hang of it tho, missing a bit of variety in terms of the level design and maybe the people you push around.
Overall very solid and polished entry, I enjoyed it a lot!
monkeydom
14. Aug 2018 · 18:47 UTC
Wow. So hard. Can it be done? Getting 1/3 of the way on the first level. But can't formulate a plan to do differently.
Glowt
14. Aug 2018 · 19:36 UTC
Loved the look of the game. And it followed the theme in a funn way. The first time I played the level I had a lot of fun but then when I played the next level it felt a bit to similar. But I had a fun time just wanted more.
Wahooney
14. Aug 2018 · 19:42 UTC
Cool idea, mucking with physics errors to comic effect. And really cool, clean visual style. There doesn't appear to be any sort of progression though, which would help overall.
wowa
14. Aug 2018 · 19:46 UTC
I've made it! :D Pretty cool idea and damn great mood!
farfadet46
14. Aug 2018 · 19:49 UTC
hehe i finished the game \o/ but the final round is very difficult :) very nice game :)
HAUO
14. Aug 2018 · 20:41 UTC
I really enjoy the theme and style of this, you have really nailed down the "feeling" of a packed subway, I could feel myself pressing harder on my keys to try and move faster :) very effective. The style is really where it shines, with the small details like the window light, the great perspective view, and the contrast between the player and the others. Great work.

The gameplay itself is extremely simple, but was a great use of simple physics objects to create a thematic challenge! I would have liked to see a bit more directivity in the following "levels", maybe have some static ppl or objects etc.

All in all, a great entry!
bradleypollard
14. Aug 2018 · 21:46 UTC
Really fits the theme well, and visually it looks great. Totally captures the feel of being on a crowded tube train. A little frustrating to play as I couldn't work out a reliable "strategy." I also couldn't necessarily tell what was changing between levels, is it just the time? Audio was enjoyable, and not overbearing. All in all, good polish for a Compo game!
Nightmarre
14. Aug 2018 · 21:55 UTC
Enjoyed it, lot of fun ! Like the audio at the arriving at the station ! xD
CrazyM
15. Aug 2018 · 02:47 UTC
This is hilarious, and also made me cringe a little from having to do a bit of this in real life.
GoldRanger
15. Aug 2018 · 06:07 UTC
I hate RUSH HOUR!!!!
Lipsch
15. Aug 2018 · 07:26 UTC
The visual setup was great. Great Post Processing and little details like the swinging handles and stuff.. Love the sound design even more. It was just a great mood. But the fun was really lacking for me. It was always the same with just less time. But other than that.. Great Entry.
drtizzle
15. Aug 2018 · 07:40 UTC
Very slick and detailed! Polished graphics, very nice music, cool little details (handles, voices, lighting-FX) and a nice presentation! Too bad I could not finish the first level, I just couldn't get past the first row of people.
Well done!
Noxbuds
15. Aug 2018 · 08:20 UTC
Pretty much sums up the London Underground. Does get a little repetitive, but the audio is great - I love the guy announcing the stop - and the graphics are nice, especially with the bit of post-processing. Controls were easy to pick up, and they made sense.
SirMichel
15. Aug 2018 · 10:40 UTC
Reminds me of taking the bus to college every day. Graphics look quite polished and the music fits the game greatly. However there seems to be only a single level that you play again and again (with slighly less time for every consecutive try) - and that is a bit boring. But overall nice gameplay and easy controls.
Racines
15. Aug 2018 · 10:40 UTC
Nice game ! but only one level :'(
gord10ahmet
15. Aug 2018 · 10:55 UTC
Great game, I especially liked the graphics and the usage of post processing.
WetBox
15. Aug 2018 · 11:31 UTC
Very funny idea. The game creates an excellent mood and at the same time a very complicated. The visual component of the gae is beond praise! Excellent attention to detail!
mochakingup
15. Aug 2018 · 13:47 UTC
Made it through stop 6! Great job! I especially love the tune. Would love to see some difference in the levels though.
AdultLink
15. Aug 2018 · 15:35 UTC
Great concept and execution, it's quite unique. Visuals and sound are spot on, no complaints here. I would've like seeing some variety in level design, I think there are some nice possibilities here.

Other than that, the game is absolutely relatable haha, you are scoring high on fun and mood :D
Lyxil
15. Aug 2018 · 18:33 UTC
Great job capturing the frustration!! Enhancement request would be different layouts, doors, etc. I think the only different between the levels currently is the time?
mediyaz
15. Aug 2018 · 20:25 UTC
Living in London and I commute in to the centre - this game is toO REEEAL😱
Well done mate - wow graphics (that LIGHTING🤩), loved the tune and the subtle sfx, movement was loose and squidgy and excellently simulates the jostlyness of public tranport 👍
lootgrounds
15. Aug 2018 · 21:48 UTC
This was pure fun to play. I just can't even think of anything to fix or improve - this game is LD spirit at its best
Robo_Chiz
15. Aug 2018 · 22:12 UTC
Nice idea! I really like the graphics style you went for. The game was quite polished, I felt like you could of added abit more gameplay rather than relying solely on Unity's physics but a really solid entry either way.
PNghasemi
15. Aug 2018 · 22:23 UTC
I have a question! Is it possible to get out? :DDD
Everything about this game is so cool. from visuals to graphics. NICE JOB!
Arbosis
16. Aug 2018 · 01:27 UTC
Living on a city where this happens everyday I could totally relate to the stress of this situation. Well done!

Also, if it's not much to ask, would you rate my game please? https://ldjam.com/events/ludum-dare/42/no-vacancy
aaranos
16. Aug 2018 · 02:16 UTC
I made it through to round 5. I'm not sure how long it goes on as I stopped there. I like the audio, music and sound effects. I think some changes to the level as you go might of been interesting.
chronicbite
16. Aug 2018 · 02:54 UTC
I think everyone can relate to this game if you do any commuting, if only the dev had implementied a button to awkwardly and quietly say "excuse me" XD that mechanic, of course, would have no effect as people would just ignore and keep pushing in whatever direction the bus sways.

Overall very good mood and aesthetic but i could use some diferent stages like maybe having to go the opposite direction of a wallking croud because you forgot something or being stuck at the back of an elevator, so on and so forth.

Good job, i had fun
Nick Shooter
16. Aug 2018 · 03:54 UTC
Love the concept here, the art style and the lighting are fantastic! I don't think I've even seen janky game physics used intentionally as an obstacle like this before, nice job. I would've liked to see more gameplay elements introduced in the later levels (i.e. bigger people, other people trying to move around, etc), but it's understandable that there would be less content in a ludum dare game. Nice work!
polyducks
16. Aug 2018 · 07:03 UTC
Loved the concept, really liked the artwork and the music. I couldn't move my character beyond swapping between two spaces and couldn't pass the first level. It made me very frustrated.

From what I hear, the web version is different to the download version in terms of physics.
Jin9310
16. Aug 2018 · 09:50 UTC
This was hard! But really cool idea and concept. Definitely can relate to the set of your scene since I am commuting everyday to work :) And oh boy, did I get stuck! :) Great job! Love it
Dave Grey
16. Aug 2018 · 11:59 UTC
This is basically a survival horror game for me. Great concept and look and feel.
Alex_ADEdge
16. Aug 2018 · 12:37 UTC
Great graphics, love the mood and feel to the game.
A bit of variety in the levels would have been cool though, like you could have other people trying to move around, or heavier people that are a real pain, or people that shoved you back and mumbled some swears under their breath - cause I really did feel like the annoying pushy person XD Just a few ideas I had while playing.
But a really solid entry, nice work!
gamepopper
16. Aug 2018 · 12:43 UTC
Really fun game, definitely reminds me of the really packed trains in the UK. Definitely like the music and there is a nice glow to the game to give it the feeling of a summer day. However I cannot get past the first level, there's no way to get past the people, and if there are gaps, the crowds don't fill them up. Based on other comments it might be due to the physics of the web version, but I feel the physics should be consistent.
DodoIta
16. Aug 2018 · 15:39 UTC
Pretty game. I enjoyed it somehow and it also made me laugh a bit the first time I pushed people off the exit. A con is that it gets repetitive, but it's a compo game after all :)
karmafarm
16. Aug 2018 · 18:08 UTC
Love the squishy physics. I have NO IDEA how you made that work. but it's cool!
Brent Chance
16. Aug 2018 · 23:01 UTC
Well done! Very polished and harmonious design. The frustration of a packed train car came across perfectly. =)
LarrySeinfeld
16. Aug 2018 · 23:11 UTC
YES! Love this silly little idea of a game. Music was delightful, as was the muffled subway announcer, pushing through all those fools on the subway just felt right. Good job!
Aszu
16. Aug 2018 · 23:34 UTC
Great game! I just feel that the theme is not quite in it, as "_running_ out of space" is very different from just "out of space" for me.. but, well, the game is fun, graphics and audio are amazing. Good job!
gurarara
17. Aug 2018 · 03:20 UTC
I like the graphics and the music in this game. It got a bit difficult when I reached Level 7, I couldn't beat the timer in that level.
ZenriS
17. Aug 2018 · 05:44 UTC
Nice concept, to much like real life, hehe :)
Ajay.2002
17. Aug 2018 · 08:56 UTC
Nice game, and the idea was very creative! The graphics were cute and just everything about this game was great! I spent a little while of my time playing it, great entry and keep making great games! :)
Red Pill
17. Aug 2018 · 09:11 UTC
Liked it, but after 9 tries I still couldn't finish it. Maube it was too laggy on my macbook
Bracula
17. Aug 2018 · 09:34 UTC
I really wanted to like this game. It's a great concept and it looks really good. The sounds are also really nice, but I just couldn't get through the first level. I must have tried around 15 times and I just couldn't finish it out. The feeling you created was great, but it just got too frustrating to continue. I think relying on physics to be the backbone of the system makes it tricky to get a controlled outcome.
Alex Brull
17. Aug 2018 · 10:20 UTC
Very simple and efficient idea. It's a great LD entry :)
I tried with a gamepad but I think the game is not event possible with gamepad, it's way easier on keyboard. Probably because a keyboard input is not sensitive so it's always the maximum force applied every frame.
recursor
17. Aug 2018 · 14:22 UTC
Very nicely done on the graphics. Simple and very nice looking at the same time.
Killing kitty
17. Aug 2018 · 18:51 UTC
It's really hard at the later levels, but it's a really well made and polished game. Only thing i could hope for was a pause menu!
masterkrepta
18. Aug 2018 · 00:16 UTC
Very well done. I can see this being fleshed out with more mechanics with more time. Moving Passengers, Stinky Passengers reducing your stamina or something like that.
Ethan Kennerly
18. Aug 2018 · 02:37 UTC
When I saw the lighting on the cylindrical travelers, I felt impressed! If you continue to develop this, when I shoved my way to the row above or below and no one filled in the space I was in, I felt a bit frustrated. I wasn't seeing how to progress.
Matank
18. Aug 2018 · 04:18 UTC
Conveyed very nicely the claustrophobic feeling of running out of space! Would be nice to have a bit more variation in the levels.

Anyway, it was really fun, and very impressive for 48 hours!
magicera
18. Aug 2018 · 09:19 UTC
This game reminds me of the days when I was living in Beijing. The concept is great, I guess you got the idea in a way as I did about my game this time. I got my idea when I met the traffic on the freeway so I made a game about that.
Ovidios
18. Aug 2018 · 12:40 UTC
Cute concept, the music was great and the graphics, although simple, were pleasing and consistent. But I do think that it needs some extra mechanics that could be used to differentiate the levels a bit, as I found myself using pretty much the same "tactic" for each level.
Overall, it's a really cute idea with a great execution!
jessefreeman
18. Aug 2018 · 19:07 UTC
I really like the art style and the music was good. As a New Yorker, I felt stressed playing this game ;) That being said I think you need to work on the gameplay a bit. I felt like I was just pushing randomly and there wasn't much strategy to the game. It's a good concept, just needs a little more work.
Nam Nguyen
18. Aug 2018 · 20:03 UTC
Whow, adorable design, soothing music, lovely atmosphere. I really enjoy the feeling of inching over to the door and making it there right on time! I wish there was something more to the level as the level progresses, like there are kids or old people on the train, so it doesnt get too repetitive in mid-game. Otherwise, a very solid entry. Great work!!
Zinski
19. Aug 2018 · 14:27 UTC
Very nice little game with a very pleasant visual atmosphere! I really liked the simple but effective gameplay! I think with a little more feedback when moving the character on the train would make the concept even better! Great job!
TomekS
19. Aug 2018 · 14:36 UTC
Very amusing game, excellent background music. Bold move, have a game 100% rely on Unity physics haha

I downloaded your project just to copy the background music, its going to my running list :D (after I compress it from 148 MB xD)
Alfie275
19. Aug 2018 · 18:29 UTC
Great use of the theme. Certainly evokes the same kind of feeling as trying to get through a crowd IRL, but perhaps you could add a few more mechanics, such as perhaps an "excuse me" button (which depletes some kind of politeness meter maybe?), or more kinds of passenger (eg drunks who will jostle you and potentially push you back).

The physics could do with tweaking to be a bit "squishier" - Maybe instead of just relying on the glitchniness of the rigidbody physics, have each passenger repel others within some very small radius, with the strength decreasing based on distance (like springs, or magnets).
Drauthius
19. Aug 2018 · 18:42 UTC
lol, that was great!
mapedorr
20. Aug 2018 · 02:57 UTC
A unique mechanic that makes you live the experience of trying to get out of a means of transport crammed with NPCs (everyday stuff). I liked the visual style and the music, but I can't avoid thinking it is a bit relaxing in contrast with a quite stressing situation. My biceps hurt after playing it, thanks!.

(ノ・∀・)ノ -( BTW )

We also have an HTML5 entry if you want to play it and rate it.
Duden
20. Aug 2018 · 07:58 UTC
Nice traveler simulator and art style is good.
Enot487
20. Aug 2018 · 15:41 UTC
The game looks neat and funny, but I couldn't escape out of the train even in first level.
AnastasiaTS
20. Aug 2018 · 19:25 UTC
This was so hard, and didn't even get past level 1 haha. Really nice game. Nice graphics, nice sound effects. An dI looove how you've interpreted the theme, it's original.

P.S.: I was so stressed out while playing it haha
AnastasiaTS
20. Aug 2018 · 19:32 UTC
Sam Machell
20. Aug 2018 · 21:27 UTC
fun game! wish that you took the idea a bit further and developed it into some new concepts etc but it's very well polished and fun! love the music as well
Stefan Jovanovic
20. Aug 2018 · 23:14 UTC
Really fun and polished, but also frustrating! Graphics are minimalistic, but awesome, and audio is great as well!
I liked it, keep up the good work! :smiley:
Joloujed
21. Aug 2018 · 15:36 UTC
Really nice concept, grafics are very apropiated and sounds are very good. The only thing is that i felt like it was only one level. It was missing some variation between levels, maybe people moving or sitting or biger or smaller people. I think you can make a really nice game out of this. Nice game overall.
matzetoni
21. Aug 2018 · 21:36 UTC
Really nasty to play, perfect! Particularly interesting as this is also the theme of our game. Well done!
drtizzle
21. Aug 2018 · 22:09 UTC
Now that you've put the physics code in the physics update loop I could actually play the game :wink: I've finished the game and will adjust my score.
PeachTreeOath
22. Aug 2018 · 02:56 UTC
Oh boy, this is like any physics game I've made in the past, just with a good coat of paint on it lol. Great idea and surprisingly fun when you actually gamify the physics system like that.
Rodrigo Denúbila
22. Aug 2018 · 03:39 UTC
Wow, this is surprisingly fun! You made my everyday become a game, and I loved it!
An excellent take on the theme. Good job!
DDRKirbyISQ
23. Aug 2018 · 06:14 UTC
Too real, haha. Pretty simple, but enjoyable nonetheless. Extra bonus points for making the most tantalizing gif previews, those are great!

The BGM is pretty groovy! Almost =too= groovy though, might not actually match with the feel of....being stuck in a sea of people.
IdinaKloppstock
23. Aug 2018 · 06:43 UTC
Funny idea and well done!
nuclearfriend
23. Aug 2018 · 07:19 UTC
I came back to this on a better PC as I couldn't run it before, but now I've played it, it's quite cute! I stopped playing after there didn't seem to be much variation in gameplay, I assume the timer just gets shorter each time? Still, music, graphics and theme were pretty well done!
Mertios
24. Aug 2018 · 00:54 UTC
​I beat the game! I loved it. I wish there were more levels though. For example, it would be nice if there were competing (non static) people in the bus who tried to beat you to the door. Besides that, I loved the graphics, concept, and title screen.
Lex
24. Aug 2018 · 13:02 UTC
Haha! My favourite of all time!
ThibaultAr
24. Aug 2018 · 16:20 UTC
Nice use of the theme ! make me stress out x)

Concernng graphics, I really like it, the effects with lights and shaking it really add something to the game :)

Great work, one of the best compo I played
Lexyvil
26. Aug 2018 · 00:31 UTC
The concept is awesome and hilarious. 4/5 for the humour for that. Can't help but love how it's one casual guy vs some 100+ office workers, and the casual guy is the only one aware of that war. 5/5 for the theme, and for the graphics. I love how you didn't bother adding eyes to these people, since it adds to the quirkiness. The fact you made this alone in such a short time is amazing!
LensFlare
26. Aug 2018 · 11:26 UTC
Looks neat and polished! Great for compo!
DleanJeans
27. Aug 2018 · 03:35 UTC
Amazing lighting! There could have been some kind of hurdle every stop though, rather than just less time.
Kutase
28. Aug 2018 · 20:35 UTC
Nice art!
Siarhei Pilat
31. Aug 2018 · 17:09 UTC
Liked the game. Nice graphics and music - simple and to the point. Gameplay can get a bit frustrating in the end, though. Perhaps, it would help if you made the headphones guy skinnier? Good luck! PS I feel like you could deliver more on the theme, since in the game I can't really feel that I am "running out of space", really. Also, you could make a better progression, since you start off in a super-crowded wagon (or whatever it is called).
Cheveasy
02. Sep 2018 · 05:36 UTC
Great concept. Nice art style and awesome music to fit the mood. This could develop into a great game.
ursagames
04. Sep 2018 · 13:50 UTC
This was a really great entry! I kept seeing it pop up on itch.io while streaming 200+ LDJAM games and finally caved and gave it a go awhile back! Just now catching up on rating and commenting on all those submissions. The music is really catchy and fits well with the overall aesthetic. Your game was played around 5:27 into this vod: https://www.twitch.tv/videos/299925225
nervous-composers
04. Sep 2018 · 17:33 UTC
The art and lighting is amazing! I couldn't beat level five though, I wished there were more variations between the levels. Other than that, great job, bravo!