AI-Bot Problem by Neon

Switch AIs between bots to solve puzzles with them.
Story
There has been a major incident in the energy transfer system of this facility. The engineers aren't coming to fix the problem until the next morning. Using the backup power, you need to manage the bots manually to restore the power.
Controls
The game consists of wiring up the panel on the right. The left side of the panel represents the controllable bots, and the right side represents different AIs you can assign to control those bots. Plugging "Bot A" to "Seek Yellow" for example, will make "Bot A" seek yellow lights, if any are reachable. Note that other than lights, the bots only see 2 tiles away, so you need to use the lights to navigate through the levels. Right-clicking will discard the currently held cable.

| Windows | https://nc.itch.io/ai-bot-problem |
| Linux | https://nc.itch.io/ai-bot-problem |
| macOS | https://nc.itch.io/ai-bot-problem |
| Original URL | https://ldjam.com/events/ludum-dare/39/ai-bot-problem |
Ratings
| Overall | 121th | 3.7⭐ | 22🧑⚖️ |
| Fun | 72th | 3.75⭐ | 22🧑⚖️ |
| Innovation | 20th | 4.2⭐ | 22🧑⚖️ |
| Theme | 332th | 3.5⭐ | 22🧑⚖️ |
| Graphics | 281th | 3.4⭐ | 22🧑⚖️ |
| Audio | 374th | 2.65⭐ | 22🧑⚖️ |
| Humor | 282th | 2.429⭐ | 16🧑⚖️ |
| Mood | 177th | 3.353⭐ | 19🧑⚖️ |
| Given | 13🗳️ | 18🗨️ |
It was only missing a music.
Oh, and just an FYI, you're game's title image didn't take. It just has that grey test pattern default in the LD game list.
I made it all the way through and had an appropriate sense of puzzle-solving. This game has a good difficulty curve and was never frustrating or boring for me.
The graphical atmosphere and wiring mechanic gave this a polished feel above and beyond 90% of compo games.
Great job!
But overall a very, very solid entry. Great work!
Maybe there could be an easier way to distinguish the bots, rather than "A" and "B"? A different shape or color maybe. I always had to hover over the switches to remember which bot is which. I only played a few levels, but if you have more than two bots at later levels it probably gets even more confusing.
Aside from that, my only complaints are some few, subtle things. For example, if I have bot A seeking yellow, and I try to make B seek yellow as well, nothing happens. So I have to unselect bot B, disconnect A from yellow, and then combine B and yellow. It would have been a lot better if it just disconnected A and yellow for me automatically. Hope that made sense :p Similarly, if I want to break a connection between the left and right panel, why do I have to left click and then right click? One right click should have the same effect. Of course, all of these things are minor details, but those details are what turn a good game into a great game.