Drought by tacohej
The desert can be one unforgiving place. Save your strength and be sure not to run out of water.
Mouse right - Move
Mouse left - Attack

I've had some cursor issues when running webgl build on chrome. Try Firefox if you are experiencing similar problems
Have fun!
Markus Tinnfält
Links
- Source - https://github.com/Tacohej/Drought
- Windows - http://tinnfalt.se/games/Drought/Windows/Drought.zip
- WebGL - http://tinnfalt.se/games/Drought
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/39/drought |
Ratings
| Overall | 58th | 3.905⭐ | 23🧑⚖️ |
| Fun | 89th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 363th | 3⭐ | 23🧑⚖️ |
| Theme | 218th | 3.714⭐ | 23🧑⚖️ |
| Graphics | 11th | 4.476⭐ | 23🧑⚖️ |
| Audio | 70th | 3.667⭐ | 23🧑⚖️ |
| Humor | 392th | 2.067⭐ | 17🧑⚖️ |
| Mood | 134th | 3.45⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
Wait! The thirst bar IS the hp bar!
Wait! Don't slow down!
Died
Nice game!
I really loved the tiny rocks guiding you in the world, in an otherwise empty landscape. Fits really well with your overall theme!
@ginger9 Haha, that's funny!
@bajarymi There are factors that manipulate speed. The first is the water bar. The second is one that if you move with your cursor close to the main character, you wont run as fast. This is for some extra control. So if it was one of those two you meant, it was intentional. If you meant something else, I wasn't able to recreate it. Thanks for the feedback!
@flipsy Yeah, It was next on the "want to have" list :) next time
The overall look and feel are pretty good, although I'd advise you *not* to mix pixel sizes in future if you can help it---it just gives a more cohesive look. You have good monster variety, pretty good music, and the sprites themselves are designed well (although a little washed out :pensive:). I like this, it's a pretty sweet effort. Keep up the good work!
What I did like:
* Graphics. Probably the best part of the game to me, really polished looking and builds the atmosphere well
* Clever use of the theme. Very unique take on the theme, it's close enough to still make sense but removed enough to make your game really stand out.
* Simplicity. I loved being able to just pick up and learn the game quickly.
What I didn't like:
* No clear objective. So the game starts out with "Get Water" as my objective, which makes sense. But then I find the first oasis pretty quickly, and now in my mind I'm thinking "check! Water found!" and I'm already trying to find the next thing to move on to. That's when I see the enemies, and since the two mechanics are move and attack, it made me think that I was supposed to just kill all of the enemies. And doing that was a little repetitive and made me lose interest quickly. I didn't realize there was an end cave until I read through the comments on this page.
* Audio. The music felt a little bit off? It was well made, but it didn't entirely give me a "desert" vibe... if that makes sense? I think you would have benefitted from general sound effects too.
I think I was mostly disappointed because my sense of adventure and excitement for the game died quickly because I lost track of what I was supposed to do so easily. What you did well, you did REALLY well so great job with that. Keep up the good work! :)
@studio-rtv I really agree with about the objective and music. Wish I had more time for both! Great feedback, Thanks!
The concept is also cool but when you don't have much energy you're so slow it's impossible to go back to an oasis... So I have to go really often to an oasis, sometimes twice in the same combat.
It would be great to have the ability of moving with keyboard because moving and fighting with mouse feels strange.
Overall, good game ;)