Click to Not Die by ueki_shurei2006

[raw]
made by ueki_shurei2006 for LD 41 (JAM)

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Theme: Combine 2 Incompatible Genres

Genres Combined: Clicker & Survival

You need to survive, and in order to do so, you need to gather resources. How? By clicking.

There are three resources you can gather by clicking: wood, stone & food (food is consumed automatically). Occasionally, you will encounter enemies, in which case, you can attack them back by clicking on them.

The game ends when your HP reaches zero.

Tools used: 1. Unity 2. Paint.NET

Currently available on Web (WebGL) and Windows.

Ratings

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Feedback

North Chu
24. Apr 2018 · 05:08 UTC
Quite fun to play even tho the design is simple.
justinooncx
24. Apr 2018 · 11:50 UTC
A rather simple game, and somewhat lacking in content... Still, this sort of thing is expected for games made in such short periods of time. Keep it up!
NikorasuChan
24. Apr 2018 · 17:09 UTC
A clicker idea with potential. You should probably add things that automate click, for instance, looking for survivors to help you craft. Also, clicking on cow and only yielding 1 fullness takes a really long time, I suggest increasing the amount as it can get tiring clicking on cow. Otherwise, this is a good effort, keep it up!
🎤 ueki_shurei2006
25. Apr 2018 · 11:12 UTC
@North Chu Thanks for commenting. I only had 2 hours available for art assets, so that was the best I could do. I spent too much time programming.

@justinooncx You're right. Looking at the genres combined should tell a player what the game is about. I figured I should get a prototype out first before polishing it. Thanks for the feedback!

@NikorasuChan Thanks for the input. The idea of survivors helping you gather resources sounds great. And you're right about the cow. I think I should change that part so you get consumable items instead of eating automatically. That would open up the possibility of crafting with food as ingredients, although it would probably take the clicking aspect away a bit.