Pyre of Vigil by Teapoly
It's a card game that you need to burn cards for energy to play cards, and enemies attack your deck.
It's also a story about sacrifice. A ghost cat need to protect its old friend from angry ghosts, at the cost of its soul.

Drag cards left to use them, drag cards right to burn them.
Soul is your deck, draw cards will also reduce Soul.
You need to defeat 6 enemies to win.
If fire or soul(which is your deck) reaches 0 the game is over.
| HTML5 (web) | https://teapoly.itch.io/pyre-of-vigil |
| Source code | https://teapoly.itch.io/pyre-of-vigil |
| Original URL | https://ldjam.com/events/ludum-dare/43/pyre-of-vigil |
Ratings
| Overall | 67th | 3.824⭐ | 53🧑⚖️ |
| Fun | 81th | 3.71⭐ | 52🧑⚖️ |
| Innovation | 146th | 3.461⭐ | 53🧑⚖️ |
| Theme | 168th | 3.716⭐ | 53🧑⚖️ |
| Graphics | 66th | 3.99⭐ | 53🧑⚖️ |
| Audio | 97th | 3.53⭐ | 52🧑⚖️ |
| Humor | 175th | 3.021⭐ | 49🧑⚖️ |
| Mood | 110th | 3.58⭐ | 52🧑⚖️ |
| Given | 86🗳️ | 10🗨️ |
Really nice graphics and sound, sweet story
The effect of cards feels a little confusing at first
I liked the music that was in the actual battle, but not the music of the intro.
Just a couple of critiques on the gameplay:
I got confused a couple of times with the buff cards. It was confusing that I had to drag them onto the enemy to play them, naturally I was inclined to drag them to myself, which burned them.
The mechanics aren't communicated super well, it could use a tutorial, though I understand how that can be difficult in a game jam.
Overall, nice job, I had fun playing it! The difficulty seems to be calibrated well too, as I finished the game with only a few cards left.
Is there bug, that enemies hp is their attack and attack is hp? Because when enemy had 6 hp, i receive 6 dmg when turn ends.
Also, i have no idea how +1 ATK for ghost works, on skills, not punching on the end of the turn, yes?
nice game - music and graphics make a nice atmosphere
It's a bit complex for a LD game (don't have much time to learn everything), so I definitely didn't understand all the details.
You did everything right, didn't you?
The graphics, the music, the challenge... Very well done!
It took me a while to kill the boss but damn was that rewarding!
Well done!
I won :confetti_ball:
