Don't forget by Piller Yann

[raw]
made by Piller Yann for LD 41 (JAM)

Don't forget

A Die a Retry mixed with a 3D visual Novel game !

Play as Mamy, and discover what's remains of your world. Interact with many things in your home, but don't forget what's important !

DontForgetMenu.png

DontForgetGame.png

How to play

  • WASD / arrows : Move around the house
  • Space : Interact / Talk
  • P : Pause
  • E : Next Dialog

Credits

  • Programming : Yann Piller and Nicolas Schneider
  • Art : Duncan Bourquard
  • Scripts : Célin Chassot and Alexandre Serex
  • Music and sounds : Cyril Sturny

Thank you for playing ! Did you find the easter egg? :3

Some changes and bugs fix

  • Fix collider bug
  • The text remains displayed a little longer
  • The fonts are smaller

Ratings

Overall 676th 3.368⭐ 21🧑‍⚖️
Fun 1003th 2.789⭐ 21🧑‍⚖️
Innovation 820th 3.079⭐ 21🧑‍⚖️
Theme 996th 2.947⭐ 21🧑‍⚖️
Graphics 296th 3.947⭐ 21🧑‍⚖️
Audio 313th 3.5⭐ 20🧑‍⚖️
Humor 593th 2.867⭐ 17🧑‍⚖️
Mood 145th 3.868⭐ 21🧑‍⚖️
Given 15🗳️ 13🗨️

Feedback

HKoisumi
24. Apr 2018 · 00:40 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
Yokimbo
25. Apr 2018 · 06:17 UTC
Cute game! I like the visuals and the audio, somehow reminded me of the old Runescape days, hahah! Good job!
BalladofSong
27. Apr 2018 · 04:22 UTC
Very interesting game. I loved the art and that messing with the radio changes the music in the background. Good game!
zgragselus
28. Apr 2018 · 15:17 UTC
Interesting game, visuals and audio are fitting it, and the execution is well done.

Keep up the good work!
AnaGF
28. Apr 2018 · 15:37 UTC
The art and audio are pretty good. It is also very interesting how to start experimenting freely until you realize what's really going on.
Good job, team!
saiodin
28. Apr 2018 · 16:09 UTC
Sweet idea, took me a second to realize what was going on :). Cute presentation, some of the texts disappeared very quickly. Not sure if that was part of the game (as in forgetting things very quickly). I had one bug where I cut the roses, the day would end and I would stand in front of the bed again. Then the woman would apply the plasters and I would get put into the bathroom. I guess the order makes sense, but ofc the woman wouldn't wait a whole night. I would have liked if there were more things that would persist or if more crazier things could happen to highlight the problems of getting old/Alzheimers etc more.
Sharks
28. Apr 2018 · 16:20 UTC
I love the music! Is their a download link?
Juutis
28. Apr 2018 · 17:53 UTC
What a nice little game. It took a while to get the hang of things but soon it all started making sense. I found a couple of bugs/issues: On my first play-through I used the sink as my very last action and it triggered the dinner scene and the ending scene at the same time, playing the texts for both scenes at once. Needless to say, it was quite confusing. Then, in the dialog where I needed to input text, the text needed to be capitalized correctly. On my first try I didn't capitalize the word and things went bonkers. :) My second play-through was much smoother, though, and I actually could make sense of the final scene. Also, the English used in the game is a bit off (using 'he'/'his' to refer to a woman etc.). Apart from these minor gripes, the game was fun and had a really nice atmosphere. Great work.
FlyingDeer
28. Apr 2018 · 19:21 UTC
@Sharks Thanks :) . I added them to my soundcloud channel today if you are interested (with download).
https://soundcloud.com/flyingdeer
Dovakla
29. Apr 2018 · 04:45 UTC
What am I supposed to do? Is there a story I can advance with specific actions or should I just spend time doing stuff?

It takes a really long time for the textboxes to advance, so the first time I felt like the game had frozen. Being able to click through them would help a lot.
Darkphnx
30. Apr 2018 · 06:36 UTC
I liked the music in the game, and your art was very unique! I don't think I've seen anything quite like that. I can tell a lot of time went into the dialog boxes, but not being able to manually click to the next frame was one of the larger issues I encountered in your game. Interesting play-through, good submission!
BloodJohn
05. May 2018 · 09:12 UTC
Very atmospheric. I don't have enough equipment and the face of the protagonist.
Elmeri
10. May 2018 · 15:25 UTC
It looks really good, and the loss of memory of the protagonist can lead to really interesting game play mechanics. However, it was a little too confusing/slow/complicated for me. Maybe a simple text to explain the situation at the very beginning would help ?
pschichtel
10. May 2018 · 18:31 UTC
This game is literally underrated and it shouldn't be that way. I really liked the sound and visuals and the general game idea, even though I'm not actually into such games. Would play again!

next time please publish a webgl version though.
Relsqui
11. May 2018 · 02:34 UTC
Interesting concept! I had some trouble noticing which things were interactable, so I'm not sure if there actually isn't much forward momentum through the story or I just didn't find it. You had a tough challenge conveying not remembering when I, the player, will remember doing the same things every day. I can imagine a version of this game (built over a much longer time) where the house, people, etc. are completely new every day, but react to the protagonist as if she had always been there -- it would be confusing, but that's the point. Really nice job with the visuals, as other people have said; I especially like the shadow effect that indicates time change, it's beautifully subtle while being totally clear in what it conveys.
TomekS
11. May 2018 · 03:52 UTC
Wow how the hell this game is in danger zone... Love the concept, would love to be able to rotate the view and scroll faster through dialog. Really solid effort.
🎤 Piller Yann
12. May 2018 · 13:44 UTC
@hkoisumi @yokimbo @balladofsong @zgragselus @anagf @saiodin @sharks @juutis @flyingdeer @dovakla @darkphnx @bloodjohn @elmeri @relsqui @tomeks

Thank you all for your comments and bug reports. It really makes us happy. We hope to have time to fix the bugs quickly.

@pschichtel

We usually make an HTML5 version. Unfortunately, the HTML5 version has very big display problems. That's why we didn't do this version.
Sharks
12. May 2018 · 19:15 UTC
@Piller Yann Is it the Ui in unity not scaling? Cause I think I know how to fix it..
🎤 Piller Yann
13. May 2018 · 10:57 UTC
@sharks
As you can see in the image below, the display is incorrect. Apparently, Webgl does not support Unity Post Processing very well. But I will try to change some compilation parameters to see what happens. I'll let you know if it works.
![2018-05-13 12_48_45-Unity WebGL Player _ Don't Forget.png](///raw/64e/1/z/14cde.png)
Sharks
13. May 2018 · 12:52 UTC
@Piller Yann Oh, I see. Do you have postprocessing v2? And the latest version of Unity?
🎤 Piller Yann
13. May 2018 · 14:13 UTC
@Sharks
I use Unity 2017.3.1 with Post Processing V1. At that time, Post Processing and Unity 2018.1 were in beta, so I didn't want to take any risks in the middle of a game jam.
Would this new version correct this problem?
Sharks
14. May 2018 · 20:03 UTC
@Piller Yann I'm not sure. Just guessing here, but it seems resonable that upgrading would fix it. It's worth a try i guess.