Post-structuralist non-binary worldtree defense by Pyotr
In disliking the strict interpretation of the theme, the decision was made to combine the concept of waging war across several split universes from the militaristic sci-fi genre, with the high art that is generated post-structuralist, minimalist design.
https://giant.gfycat.com/FirsthandRapidGoshawk.webm
| HTML5 (web) | https://pyotrromanov.itch.io/ld41- |
| Original URL | https://ldjam.com/events/ludum-dare/41/post-structuralist-non-binary-worldtree-defense |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
Hyohane
28. Apr 2018 · 02:31 UTC
The concept of using all alternative outcomes instead of chances definitely has quite some potential. Here however, it is just cumbersome to work through all of these variations. At some point the screens get so small that it is hard to tell which part is active right now. I'm sure some hardcore strategists can have some fun with this.
angry-cyboot
28. Apr 2018 · 02:42 UTC
Your tutorial is not enough to explain your game, and it's not easy to understand in which world you are currently playing. it's not a bad idea but it's really confusing...