Porknight by Conk
Porknight is a game about a very hungry knight. Eating pork will increase your size, meaning stronger attacks, more health but slow speed and stamina regeneration... Drink a goblet of wine and the weight will fall off, or maybe some exercise...
Get your King to the end in one piece to win, I ran out of time to properly balance, so it's likely impossible... I dunno man it's late.
Controls
- wasd or arrows to move
- space to attack
- hopefully I've removed the debug buttons
- I don't think I have.
- is that everything?
- oh yeah, delete will restart the game... just in case...
Done some more testing this morning and it is possible to win, the key to the game is to balance your weight, if your too fat, you very likely to lose, try a goblet of wine for every leg of ham, is my advice!
Oh and @connorwestrope on twitter.
EDIT: I added a web build, took a few hours to fix a html5 issue but it's all good now! Runs like ass on Chrome but perfectly fine on Internet Explorer... who would've thought.
(I didn't try firefox or safari)
I tried to optimise the game and inadvertently made it super easy by disabling everything out of the view, including enemies.... whoops! I'll try fix tonight (This is for the web only)
Get your King to the end in one piece to win, I ran out of time to properly balance, so it's likely impossible... I dunno man it's late.
Controls
- wasd or arrows to move
- space to attack
- hopefully I've removed the debug buttons
- I don't think I have.
- is that everything?
- oh yeah, delete will restart the game... just in case...
Done some more testing this morning and it is possible to win, the key to the game is to balance your weight, if your too fat, you very likely to lose, try a goblet of wine for every leg of ham, is my advice!
Oh and @connorwestrope on twitter.
EDIT: I added a web build, took a few hours to fix a html5 issue but it's all good now! Runs like ass on Chrome but perfectly fine on Internet Explorer... who would've thought.
(I didn't try firefox or safari)
I tried to optimise the game and inadvertently made it super easy by disabling everything out of the view, including enemies.... whoops! I'll try fix tonight (This is for the web only)
Ratings
| Coolness | 49% | 1160 |
| Overall | 3.74 | 112 |
| Audio | 3.64 | 88 |
| Fun | 3.43 | 252 |
| Graphics | 4.28 | 30 |
| Humor | 3.57 | 66 |
| Innovation | 3.13 | 447 |
| Mood | 3.47 | 147 |
| Theme | 2.86 | 760 |
Love the art style and the original idea.
Good job
Extra points for the music.
As you said, it does need balancing, but it was still so enjoyable.
A few things : i don't feel the stamina bar is useful for the gameplay. Also, maybe if our attacks knocked back the ennemies the hits would feel more satisfying and we would have more control over the fight.
The logs have a bit too much health too and the ennemies are too few.
Overall i had lots of fun, very nice entry !
Really hilarious :P
Proceeds to stab a rock for a minute
Realises they can't be destroyed
Becomes sad
It's hilarious that eating ham is more important than saving the king
To stay fit, a knight must swing his sword - especially after a sumptuous meal of orc chops.
This was so much fun to play. I liked the concept of the knight becoming slower after eating a lot. It's quite original. The knight's increased weight wasn't so easy to notice though.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I made it through on the first try. The idea of gaining weight is such a great take on the theme and it was presented perfectly!
It was a bit annoying that eating the pork was done automatically and took so much time, so I almost lost my king because the knight was busy eating instead of fighting. But I turned out victorious in the end.
Good game!
Just one thing, the eating animation stopping the character from moving is a bit annoying.
Great job!
I really like the medieval style.
But it was very easy to lose weight, not like real life!
belly shape shifting of the most common form of shape shifting!
I think you can work better this relation between food and speed, for me it was really better not eating in the entire gameplay
Graphics are really cute! If you use a little more contrast between environment and characters it will be even better
You can put a little more feedback on the combat, one frame of white sprite for when the enemies are being hit will do the trick :)
Nice entry!