OutOfSense by andrazg

[raw]
made by andrazg for LD 42 (COMPO)

Can you beat this game before it beats you. Awinner is you :). Its a mix of passion for game development, and a critic to extortious behaviour of publishers towards game developers. Games quality is reducing and the messages behind story is plastic and platonic. Its time for a change.

Sound is taken form Half Life 2 original game. And Super Mario Nintendo. Can is an asset taken from : https://www.blendswap.com/blends/view/12341

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Feedback

Deaymon
13. Aug 2018 · 15:37 UTC
I don't seem to get it... :|c
Lumos
23. Aug 2018 · 16:23 UTC
I hate to be "that guy", but because _I am_, here's a reminder that "loosing" and "losing" mean different things.

After clicking on a tiny box (the UI doesn't scale itself for a 4K display), we find ourselves in a black void, where a Metrocop tells us to pick a can up, the can being illuminated by a spotlight. I think we then have to carry it over to a couple of boxes. Doing that appears to trigger either an endless loop of "pick up that can" lines, or maybe not endless, because additional illuminated boxes and/or cans appear to spawn in the void. I have no idea what I'm supposed to be doing or what the goal is.

I'm afraid the "message" might just be 3deep5me.