OutOfSense by andrazg
Can you beat this game before it beats you. Awinner is you :). Its a mix of passion for game development, and a critic to extortious behaviour of publishers towards game developers. Games quality is reducing and the messages behind story is plastic and platonic. Its time for a change.
Sound is taken form Half Life 2 original game. And Super Mario Nintendo. Can is an asset taken from : https://www.blendswap.com/blends/view/12341
Ratings
| Given | 0🗳️ | 0🗨️ |
After clicking on a tiny box (the UI doesn't scale itself for a 4K display), we find ourselves in a black void, where a Metrocop tells us to pick a can up, the can being illuminated by a spotlight. I think we then have to carry it over to a couple of boxes. Doing that appears to trigger either an endless loop of "pick up that can" lines, or maybe not endless, because additional illuminated boxes and/or cans appear to spawn in the void. I have no idea what I'm supposed to be doing or what the goal is.
I'm afraid the "message" might just be 3deep5me.