Final Front: Planetary Defence by coomzy

[raw]
made by coomzy for LD 38 (COMPO)

Planet Defence game (Tower Defence placing turrets on surface of planet), where you have to hold off the hordes of enemy ships trying to destroy your planet for as long as you can.

Tools: Unity 5.4, Flash CS5, BFXR, Audacity

Link (All Builds & Source)

  • ITCH.IO: https://coomzy.itch.io/ff-pd

Cover.png

FFPD3.png

FFPD2.png

Ratings

Overall 345th 3.143⭐ 30🧑‍⚖️
Fun 213th 3.286⭐ 30🧑‍⚖️
Innovation 319th 3⭐ 30🧑‍⚖️
Theme 273th 3.393⭐ 30🧑‍⚖️
Graphics 474th 2.536⭐ 30🧑‍⚖️
Audio 384th 2.148⭐ 29🧑‍⚖️
Humor 439th 1.76⭐ 27🧑‍⚖️
Mood 489th 2.37⭐ 29🧑‍⚖️
Given 23🗳️ 16🗨️

Feedback

drumsmasher17
26. Apr 2017 · 01:12 UTC
Hey, that's pretty good.
Jupiter_Hadley
26. Apr 2017 · 14:16 UTC
Nice game! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/1N8pCHp9YZg), if you’d like to take a look :)
nandemoguy
27. Apr 2017 · 21:02 UTC
I like the fast forward feature so I dont have to wait. the rotate planet feature also can come in quite handy. please give our game a try if you have the time. https://ldjam.com/events/ludum-dare/38/belaruse-panic
Richard Weug
01. May 2017 · 16:01 UTC
Pretty cool concept. Art was quite simple, but it didn't bother me too much. Felt like the waves were getting really difficult quickly, or am I just very bad at playing your game? :)
Anyways, great job! Love the fact you participated in the compo.
Smooth
02. May 2017 · 02:01 UTC
I like this one! Great game. It was a hard one!
Khorm
02. May 2017 · 22:56 UTC
I do like me some tower defence and this one was challenging, nice touch with the speedup and the very detailed stats at the end. Nice job!
nekoballs
08. May 2017 · 17:57 UTC
Nice TD! Really liked the thruster mechanics
pragmascript
10. May 2017 · 12:59 UTC
Good gameplay mechanics kinda challenging :)
SimplePotential
13. May 2017 · 19:08 UTC
A nice challenge for sure but a really nice feel to the game. I love the game over effect :)
zotapianola
13. May 2017 · 22:17 UTC
Great game, I really enjoyed it but I had to stop after wave 30 or something because otherwise I would have played forever. It can be improved in terms of sounds/music and graphics and maybe modify the difficulty curve after a while.
However, it's great, like and old PC classic or something. I love what you've accomplished.
C0nst4ntin
18. May 2017 · 20:59 UTC
Overall nice compo entry.
Hope this vote helps you!
JLewis
18. May 2017 · 21:16 UTC
This is a surprisingly fleshed out game for an LD jam entry! I'm really impressed by how finished the mechanics are. It's a really nicely made little TD game.

My only major concern is in the balancing. The metrics are alittle off. If feel as though either the enemies shoot to quickly, or the towers cost a little too much. I couldn't really save up money to by the more powerful towers because I couldn't spare the firepower. The enemies were too quick and fired to often. I didn't want to NOT spend money on towers because I got swarmed very quickly otherwise. I feel a little bit of balance time would really sort the game out.

Other than a bit of number-crunching, the game is a really nice example of a deep jam game. Well done! I'd defintely play an updated, more worked-on version in the near future.
sgadrat
18. May 2017 · 21:18 UTC
Hey that's a neat game!

For future improvements: give a counter to lazer turrets. They protect the planet, concentrate fire on a target until it is down and cost nothing. Spamming it gives too easy victory :)
AwesomeAlliterationAlliance
18. May 2017 · 21:29 UTC
I think the rocket shooting enemies have a bit too much health, but i had fun playing this game. nice entry for a compo.
Louspirit
18. May 2017 · 21:37 UTC
Congratulations for the idea of moving the planet, out of the box! I really like this idea of tower defense of a planet :) A lot of fun.
You should put very low the sound of missiles (or shut it down) because it is quite redundant.
rojo
18. May 2017 · 21:57 UTC
I had fun trying to figure out a build order that worked for me. Those bombers are a bit too tanky in my opinion, though.
wisstopher
18. May 2017 · 23:19 UTC
A great take on a tower defence game, I really enjoyed it!

If you wouldn’t mind having a quick go of my entry and letting me know what you think I would be grateful. https://ldjam.com/events/ludum-dare/38/space-pow-collins
anim_ace
19. May 2017 · 00:21 UTC
I've said before that I'm not very good at these kinds of games (why are so many people doing them for this jam) but you did a good job, I think.
Harry Alissavakis
19. May 2017 · 11:06 UTC
This should be renamed as "Death Star Simulator" :P
![Capture.PNG](///raw/2de/2/z/47f3.png)
I died pretty fast on my first try, but then, as you can see I got the hang of it :P The only problem is that after that point I was just automatic killing everything, so there was no challenge. However I really loved the concept! Especially the ability to rotate the planet was a really clever mechanic! Though I had the ability to purchase multiple thrusters, I didn't notice if it had an impact on rotation speed. Really fun game, I truly enjoyed being that over-powered :P Would be awesome if there was some kickass upbeat music in the background :3 Other than that this was a great game, well done!! :D
DaisyChubb
19. May 2017 · 12:26 UTC
I LOVE a good tower defense game! I am very impressed at the finished product considering the time we all had, game mechanics are fun and, like the player above, I did get overpowered. I personally love that aspect but it does lose the challenge haha. Only gripe is I would love to have some music in the background, maybe next time? Great job!