The Disease Crawleth by balfire

You are a medieval hero person. You are tasked to save the princess. Problem is that it is a medieval era and the hygiene is awful. On your way to get the princess you meet many enemies and traps. And strangely appealing moldy food. Also the mystery potions are super tasty. But be careful that you don't get sick.
WASD/Arrowkeys to move
Space/left mouse to attack
Made by: Ave Kodar - 3D art
Diana Algma - programming
Fredy Schmitd - Music
Marko Täht - programming
Martin Viidik - programming
Triin Liira - 2D art
| Windows | https://drive.google.com/file/d/1u1TMUgNSLybIDMntChVNq0Nvt435ASXs/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-disease-crawleth |
Ratings
| Overall | 858th | 3.125⭐ | 30🧑⚖️ |
| Fun | 914th | 2.857⭐ | 30🧑⚖️ |
| Innovation | 782th | 2.929⭐ | 30🧑⚖️ |
| Theme | 760th | 3.196⭐ | 30🧑⚖️ |
| Graphics | 557th | 3.536⭐ | 30🧑⚖️ |
| Audio | 479th | 3.107⭐ | 30🧑⚖️ |
| Humor | 471th | 3.135⭐ | 28🧑⚖️ |
| Mood | 726th | 3.093⭐ | 29🧑⚖️ |
| Given | 40🗳️ | 14🗨️ |
sometimes its hard to hit enemy (due to perspective), difficulty is set too high (i was dying only after few rooms) - could be cause by confusing perspective and mix sprites with 3d space and unclear collisions. But overall its not that bad :)
The combat could have more weight to it (maybe by having the enemies react with some animation/sound/... to getting hit).
The buff/debuff stack could give more information to the player (maybe have a tooltip for the buffs?).
The bits of humor in the flavor texts was nice.
I didn't notice at first but the debuffs actually stack on themselves. I was wondering why I kept on bleeding and bleeding and bleeding. I think that is a cool mechanic, and it fits the theme very well.
The enemies move just as fast as the player and the flies always hit. This seems needlessly difficult and does not allow for skillful movement. It would be really cool if the PC could strafe or avoid the attacks.
I still enjoyed the game, of course. :)
The concept of many different endings is fun, though it seems to be a little bit hard to get to see them! I'm sure that with more time to develop it, this feature could be awesome! (I'd let myself die of diarrhea if this could give me an achievement)
But some default on attack animation make fighting system a bit strange.
Good work however.
@vovin @ehnne Tooltips were an idea that we sadly didn't have time to implement. I prioritized giving a few more interesting endings in there since there was a risk i wouldn't be able to finish the tooltips and then we would have had neither. Thank you for your input however, it's good to know that the tooltips idea was a good one. :)
Also when you get to the princess and have dysentery (causing diarrhea), it will give a unique ending. :)
Could be a good game with a bit of additional polish.