Blob Attack by AdiH
Our first game jam.
Objective: Collect all the 4 hidden chests on the surface in order to increase your ammo. Then go through any of the 3 portals (grey doors) and destroy all the blobs by placing your blocks to surround them before they reach 100.
Ver 1.1 Changes - Fixed a critical bug that prevented us from having 100 blobs spawn and crashed the game, so now we can have 100 instead of 30 and some other bugs. - Changed some graphical aspects and added cooldown indicator (the cooldown was in the game but there was no indicator). - Added instructions.
Ver 1.2 Changes - Tweaked difficulty: initial block ammo changed from 12 to 4 and Greater Blob has an extra layer of blobs around him.
CONTROLS
In game: - A, D: Move left/right - Left click: Place block - Right click: Remove block - Spacebar: Jump - W: Interact (Use portal, open chest)
In screen: Spacebar: Next screen
PLAYTHROUGH https://youtu.be/7rbPz1Ym8MM
CREDITS
@Axkarth - Concept Design - Level Design - Platforming Engine Programming - Graphics - BGM & SFX
@AdiH - Concept Design - Blob Mechanics Programming - GUI Programming
DEVELOPMENT TIMELAPSE - Axkarth https://youtu.be/U27Hf4o9nPk
Ratings
| Overall | 1050th | 2.938⭐ | 34🧑⚖️ |
| Fun | 1009th | 2.781⭐ | 34🧑⚖️ |
| Innovation | 730th | 3.047⭐ | 34🧑⚖️ |
| Theme | 937th | 3.031⭐ | 34🧑⚖️ |
| Graphics | 733th | 3.234⭐ | 34🧑⚖️ |
| Audio | 468th | 3.125⭐ | 34🧑⚖️ |
| Mood | 669th | 3.048⭐ | 33🧑⚖️ |
| Given | 31🗳️ | 15🗨️ |
The game has a relatively large world to explore, but nothing to do in it other then get redundant blocks to stop the blob, that, as far as I understand, are not needed anyway.
It feels to me like many disparate ideas went into the design, but they don't gel together in a coherent experience.
This could be solved by having multiple blobs spawn from different corners or decreasing the block capacity/making the cooldown more punishing.
Again I might be missing something here but I also feel the segment in the beginning doesn't really have any point and just worsens the issue of the second part being too easy.
By the way please feel free to leave us some feedbacks on our game!