Goodbye, world! by chromableedstudios

[raw]
made by chromableedstudios for LD 38 (JAM)

goodbyeworld.png

Description

Goodbye world! is a tank battle game set on a small planet. Inspired by Scorched Earth, Worms, and GORILLAS.BAS, it features destructible terrain, multiple bodies with gravity, and explosions!

Instructions

Touch and drag to aim your shot and control velocity, release to fire. Esc returns to the title screen, +/- keys to control zoom.

Framework

Goodbye world! was created using CocosSharp with builds for Windows and Android.

Download

Download the Windows build

Download the Android apk

Team Adios Amigos:

  • Dillon Graham
  • Jonathan Havard
  • Daniel Weichsel

Ratings

Given 24🗳️ 13🗨️

Feedback

Mutfak Studios
01. May 2017 · 17:38 UTC
Its an ok game for ludum dare I think.
Cydouzo
20. May 2017 · 09:12 UTC
Your game is sooo silly, I like it XD.
But it would have deserved some dialog to feel less empty. Complete silence isn't suitable for having fun
BladeSides
20. May 2017 · 09:13 UTC
Funny hearing "Goodbye world" instead of Hello World haha. Nice job buddy.
ViKingGames
20. May 2017 · 15:38 UTC
I love both Scorched Earth and Worms, and putting the game on a small planet with an orbit is a really interesting take on their ideas. It would've been better with more weapons or items, but it's good for what it is.
barret907k
31. Jul 2017 · 06:22 UTC
Pretty meh. Interesting idea but no way to choose number of players. Really hard to hit someone on the other side of the world.
stormforce02
31. Jul 2017 · 12:03 UTC
I'm just going to say what others have said pretty much. It's a fun game, but it'd be really cool if we could pick the number of players. I tried to play with another friend, but there's 5 "tanks", so it's a bit hard to distribute that. We were able to destroy the moon though, and carve a hole through the earth, so that was fun!
krishnasism
31. Jul 2017 · 15:24 UTC
Fun Fun Fun!
Needed 2 minutes to figure out the game. But then played for quite a few minutes. :D
Couldn't hear any sound though. Glitch on my part?
hhsaez
31. Jul 2017 · 16:48 UTC
It's a fun game and it has a lot of potential, but it took me some time to understand that you're supposed to play with friends.
Good work!
ShadowyXP Games
31. Jul 2017 · 21:07 UTC
I am determined to shoot a missle into orbit now!
lcmw-spud
31. Jul 2017 · 22:17 UTC
Fun game, certainly enjoyed watching other's faces as I destroyed their cannons, I don't see how it ties in with the theme though.
kleinzach
01. Aug 2017 · 00:27 UTC
Don't know how it fits into the theme, but its cool for what it is. I think it is a little too easy to hit your neighbors, so I can imagine someone losing without the ability to fire a shot which is no good. Orbital dynamics mixed with worms is certainly a good premise. Obviously more sounds and effects go a long way.
oxrock
01. Aug 2017 · 03:55 UTC
Well, silly physics games tend to be innately fun, so it has that going for it. I don't see the way it ties into the theme but blowing chunks in planets is fun, I won't complain. Wait, this is an old entry, why is it showing up in our feed?
Mik3
01. Aug 2017 · 08:44 UTC
A nice small game with a simple mechanic. It reminded me of scorch. It was fun to play.
Baconinvader
01. Aug 2017 · 10:22 UTC
Fun game and I love the gravity system! Great to play with others but I wish there was some kind of basic cpu-controlled cannon
GiMiTiUs
01. Aug 2017 · 10:27 UTC
Interesting idea. "Hello World" -> "Goodbye World".
At first minutes i was like "What do i need to do here?". Few minutes more of playing i got the idea, i think, but overall it did leave me kind of blank. Since there is no music or sound effects or any reason me to keep on playing, atleast i couldn't see it. Maybe adding a counter so the player could see how small the planet is? With few adjustments this could be a fun game.
Zirrrus
01. Aug 2017 · 14:53 UTC
At first I wasn't sure what to do, so I obliterated the moon.
I enjoyed carving chunks out of the planet, trying to get the trajectory just right is really neat.
Krathya
01. Aug 2017 · 15:23 UTC
ITs so much fun the gravity mechanic but i dont understand what is the objective of the game.
Rongo Matane
01. Aug 2017 · 18:56 UTC
I thought i had to shoot the moon without destroying the planet. The gravity mechanic feels quite good! Only sometimes the rocket was travelling for 10s before coming back - it would be more interesting if i had something to do in that time. It has potential, base mechanic is quite fun.
Ryestraw
01. Aug 2017 · 20:43 UTC
Nice game, its remind me QBASIC Gorillas.
Only one issue, the fullscreen doesn't work properly.
The-iron
01. Aug 2017 · 20:59 UTC
Not super thematic, but really fun! I bet it would be great with more players--I played alone!--but nonetheless pretty cool. Simple, but enjoyable.
Bartol44
01. Aug 2017 · 21:24 UTC
Pretty funny game, I most enjoyed pulling of shots that hit enemy on the other side. Fixed number of players isn't really something worth complaining. The problem that should be adressed is some players may never be able to shoot, and players on the edge tend to have an advantage.
Damoy
01. Aug 2017 · 22:42 UTC
Quite a fun game, strong gravity too, well done !
stefvanschie
02. Aug 2017 · 08:42 UTC
Why is this game still showing on the front page, despite it being made for Ludum Dare 38 (as the front page and the url say anyway)?
PouleyKetchoupp
02. Aug 2017 · 10:18 UTC
Interesting idea! Could make a great local multiplayer game, possibly with game pads ;)

Just one thing to complain about: I was playing on windows using the mouse to aim and the controls were a bit awkward, it took me a while to figure them out. I would expect the direction to be based on the canon I'm firing from rather than the center of the planet to make it more consistent.

About the number of players: I think it's fine for a first prototype but I agree it would be a nice option to add for a future update.
Mordokay
02. Aug 2017 · 14:53 UTC
It was fun trying to shoot other players ... This could be a really fun local multiplayer. As it is this game is more like a concept then a game. Still .... what is playable is well made and I would like to see where it goes from here.
alari
02. Aug 2017 · 17:30 UTC
Based on other's comments, it looks like I didn't get that far in the game. Still a pretty enjoyable game, for what it is. I liked the gravity simulation, it caught me off guard a few too many times.
Moski
02. Aug 2017 · 20:05 UTC
Hello there. I've always been a sucker for mortar-style siege games like these. Y'know, like Worms. I was pleasantly surprised when I started playing it, and saw that it not only had the shooting with angle and velocity, but also some degree of gravitational power as well.

It was a very thrilling experience for a couple of shots, but yeah, there's not much to the game other than that. Very simple, and does what it was set to do, with not much flair to it.

Still, I have to ask, how does this fit the "running out of power" theme? There's not much to it lorewise nor gameplaywise, so it looks like either a copout or an experiment done regardless of the LD.

Anyhow, here's hoping you get to expermiment with more features for it later on. It'd be cool to see more games with this gameplay, but with new mechanics. Maybe lots of planets or even some sort of multiplayer? That would have been great.

If you've got the time, [consider taking a look at our game](https://ldjam.com/events/ludum-dare/39/joulethief-charge-your-phone). Good job once again, and enjoy the jam! :whale:
Battle Buddy
02. Aug 2017 · 22:05 UTC
I sat around confused a little bit trying to figure out the goal. Turns out this is a multiplayer game! Pretty good idea having unusual gravity for aiming. Normally these games don't have moving terrain like that moon, so it makes for a unique challenge in aiming.
Arden
02. Aug 2017 · 22:41 UTC
Kind of fun! it reminds me of that old school dos game "Scorched Earth"
V-Ad
05. Dec 2017 · 13:01 UTC
Good idea for game.
flip120
06. Dec 2017 · 10:59 UTC
Nice idea, very original
Blazen
07. Dec 2017 · 03:37 UTC
It was a nice idea, a bit confusing at first but it was cool.
tobia88
10. Dec 2017 · 13:35 UTC
I'm not sure what it is, is it a multiplayer games? for throwing neutral against each other? The game is still scratch, i dont think it mix with title :/

Btw, the concept is nice, i love the projectile from the neutral missle!
prxmer
14. Dec 2017 · 17:31 UTC
Interesting concept but steap learining curve cant of hard to understand what the objective is
OscarTrevejo
24. Apr 2018 · 00:04 UTC
Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time
m.dam
26. Apr 2018 · 21:26 UTC
It's a cool concept but could have been executed better with snapper gameplay!
Bhavin
27. Apr 2018 · 19:37 UTC
it was good enough, but still a bit of a audio would have been a charm!!
Pond Loach
04. May 2018 · 17:01 UTC
please leave a web vesion and thnks
Weirdybeardyman
15. May 2018 · 16:51 UTC
Npt a bad little game, I used to play worse versions of it on miniclip so fair play.
cromo
15. Aug 2018 · 01:19 UTC
Landing a shot around the planet is sooo satisfying, but it's really hard to do. I shot myself multiple times while playing. There are two minor improvements that I think would help a lot - changing the center of the shot power/angle to come out of the active player instead of the center of the world, and a better indicator of distance for the missiles (maybe by automatically zooming out or pulling the offscreen marker back towards the screen) to give a better idea of how long you'll be waiting for the shots to come back down. Otherwise a fun little game - thanks for putting it together!
Aterlamia
15. Aug 2018 · 16:23 UTC
Fun little game feels indeed much like worms or something. ALso pretty art, however, i feel like the explosions did not really match. Also i think it would be easier if the launch direction came from the turret and not the center of the planet. But good submission
DrSkort
17. Aug 2018 · 12:52 UTC
Great coop game with a lot of potential :D The gravity is a bit off ( it still works the same even when the planet is almost destroyed) But I like the concept and the art. Could imagine playing it with my friends :)
Anudin
18. Aug 2018 · 15:35 UTC
### What's good
- The **out of screen** indicator.
- The **physics** work exactly as imagined.

### Could be better
- A **"forward" option** would be awesome.
- **Music**.
- Another **aim option**. For example the aim line could be between the currently active base and the mouse cursor - would be more intuitive in my opinion.

Shooting myself with a full run around the planet was quite fun - what's there works.
Solid entry - Anudin