Goodbye, world! by chromableedstudios

Description
Goodbye world! is a tank battle game set on a small planet. Inspired by Scorched Earth, Worms, and GORILLAS.BAS, it features destructible terrain, multiple bodies with gravity, and explosions!
Instructions
Touch and drag to aim your shot and control velocity, release to fire. Esc returns to the title screen, +/- keys to control zoom.
Framework
Goodbye world! was created using CocosSharp with builds for Windows and Android.
Download
Download the Windows build
Download the Android apk
Team Adios Amigos:
- Dillon Graham
- Jonathan Havard
- Daniel Weichsel
| Original URL | https://ldjam.com/events/ludum-dare/38/goodbye-world |
Ratings
| Given | 24🗳️ | 13🗨️ |
But it would have deserved some dialog to feel less empty. Complete silence isn't suitable for having fun
Needed 2 minutes to figure out the game. But then played for quite a few minutes. :D
Couldn't hear any sound though. Glitch on my part?
Good work!
At first minutes i was like "What do i need to do here?". Few minutes more of playing i got the idea, i think, but overall it did leave me kind of blank. Since there is no music or sound effects or any reason me to keep on playing, atleast i couldn't see it. Maybe adding a counter so the player could see how small the planet is? With few adjustments this could be a fun game.
I enjoyed carving chunks out of the planet, trying to get the trajectory just right is really neat.
Only one issue, the fullscreen doesn't work properly.
Just one thing to complain about: I was playing on windows using the mouse to aim and the controls were a bit awkward, it took me a while to figure them out. I would expect the direction to be based on the canon I'm firing from rather than the center of the planet to make it more consistent.
About the number of players: I think it's fine for a first prototype but I agree it would be a nice option to add for a future update.
It was a very thrilling experience for a couple of shots, but yeah, there's not much to the game other than that. Very simple, and does what it was set to do, with not much flair to it.
Still, I have to ask, how does this fit the "running out of power" theme? There's not much to it lorewise nor gameplaywise, so it looks like either a copout or an experiment done regardless of the LD.
Anyhow, here's hoping you get to expermiment with more features for it later on. It'd be cool to see more games with this gameplay, but with new mechanics. Maybe lots of planets or even some sort of multiplayer? That would have been great.
If you've got the time, [consider taking a look at our game](https://ldjam.com/events/ludum-dare/39/joulethief-charge-your-phone). Good job once again, and enjoy the jam! :whale:
Btw, the concept is nice, i love the projectile from the neutral missle!
https://ldjam.com/events/ludum-dare/41/hype-time
- The **out of screen** indicator.
- The **physics** work exactly as imagined.
### Could be better
- A **"forward" option** would be awesome.
- **Music**.
- Another **aim option**. For example the aim line could be between the currently active base and the mouse cursor - would be more intuitive in my opinion.
Shooting myself with a full run around the planet was quite fun - what's there works.
Solid entry - Anudin