Venatio by ildfuglen
Welcome to Venatio!
Set in ancient Greece, our once seemingly invincible hero has found himself in dire straights. After being taken captive he must now fight in the Colosseum for his freedom. The goddess Alethina that has been watching over our hero fears for his safety. She intervenes to save her champion, gifting him the amulet of Yendor. Each of the seven stones within the amulet allow our hero to restore himself to life one time. The gods are watching and both sides are will have their hands in your fate. Fight for your freedom, you WILL die, but will you also survive?
How to Play
WASD - Move
Left Mouse Button - Primary Attack
Right Mouse Button - Secondary Attack
1 - 4 - Use Skill
Q - Equip Weapon Left Hand
E - Equip Weapon Right Hand
Escape - Exit Game
Beat your enemies with sticks!
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Sacrifice life to acquire skills!
Use your skills to overpower your enemies!
Equip stronger weapons to gain the upper hand in combat!
...And try not to die
Thank you for playing!
Changelog
30th April: Fixed bug that made first enemy invincible
| Windows | https://ildfuglen.itch.io/venatio |
| macOS | https://ildfuglen.itch.io/venatio |
| Linux | https://ildfuglen.itch.io/venatio |
| Original URL | https://ldjam.com/events/ludum-dare/44/venatio |
Ratings
| Given | 5🗳️ | 4🗨️ |




Things I liked:
* The fact that I was presented with unique upgrades each round was awesome! It felt like I was making my own 'build'. It made me want to replay and try others.
* The abilities really felt like they had some good synergy!
* The weapon variety was really fun. At the end of a round I would hurry to grab the next weapon and tried to use them all. The spear's range was OP.
* You can keep retrying for a bit from the fight you died on. I died a lot, so I am very thankful you added this. =P
Things I would change:
* Combat didn't feel super interactive, my strategy was to pop the defense+berzerk ability, dive into melee range, and spam attacks.
* I had trouble tell when some enemies were dead- the art didn't change enough
I liked the ability to buy skills / passives to power myself up, aswell as looting enemies.
It would be nice to be able to hit enemies while running backwards. And it's kinda frustrating not being able to upgrade, when dieing, cause u end up in a die loop (if you suck like i did).
But i enjoyed it!
For the habilities numbers, you may have design them to use with the number keys (maybe to make it more difficult?), but I find it annoying. I would feel more comfortable if I could click the habilities buttons.
PD. I don't get the use of the Q and E buttons. Can I have more than one weapon?
Yes, you can use Q for picking up a weapon in the left hand and E for the right hand, but only if you have the passive skill for dual wielding.
The Game is cool and you really archived something here.
Keep working on it. Well Done