ShmuRTS by bitowl
My try to mix the Shoot 'em up genre with a very simple RTS part.

Controls:
Control ship:W/A, LEFT/RIGHT
Fire: L_CTRL, SPACE
Send Ships: Left click planet and drag to target planet
Scroll Map: Right click
Getting back into Unity after a year of abstinence was really hard, so I had no time for balanced gameplay :/
| HTML5 (web) | http://ld41.bitowl.de/ |
| Windows | https://bitowl.itch.io/shmurts |
| Source code | https://github.com/bitowl/ld41 |
| Other (document) | https://www.youtube.com/watch?v=xcwANOos2pE |
| Other (document) | https://www.youtube.com/playlist?list=PLw3z2dlBP5CH4JVnZaKctSsywnp-nLMlV |
| Original URL | https://ldjam.com/events/ludum-dare/41/shmurts |
Ratings
| Overall | 551th | 3.033⭐ | 32🧑⚖️ |
| Fun | 559th | 2.85⭐ | 32🧑⚖️ |
| Innovation | 548th | 2.948⭐ | 31🧑⚖️ |
| Theme | 543th | 3.133⭐ | 32🧑⚖️ |
| Graphics | 406th | 3.117⭐ | 32🧑⚖️ |
| Audio | 412th | 2.611⭐ | 29🧑⚖️ |
| Humor | 460th | 2.276⭐ | 31🧑⚖️ |
| Mood | 488th | 2.741⭐ | 31🧑⚖️ |
| Given | 50🗳️ | 0🗨️ |
It took me a second to figure out the dragging to go to a new planet.
Are supplies infinite and just a free action?
And is there a final boss or enemy? I only saw two different types.
Would improve the game a lot of enemies could shoot. :fox:
Here is our game if you want to try it!
https://ldjam.com/events/ludum-dare/41/me-da-miedito-la-oscuridad-i-get-goosebumps-in-the-dark
Add some more resource management mechanics, balance the gameplay and build out the RPG elements and you've got a decent game idea here! Seriously!
it's nice combination of RTS and bullet hell(shoot em up)
Good particle effects.
As you mention in descriptions you don't get time to balance it. I think after balance this game become even better.
And in between some planet we get boss fight.
I was confused like @Persijn about the dragging, but once I figured it out, it made sense.
Awesome job!
Also, you should update the description to explain clicking and dragging to attack planets. There's no way I was going to figure that out without the comment from @Persijn
Congratulations :)
Note: The audio was not working for some reason. I was playing the html5 build.
The sound effects also sounded... human, I guess? Like a person was trying to make the sound effect rather than the sound itself being a thing.