Carl Hates Christmas by gwinnell
The more you have, the worse it is for everyone else.
https://www.youtube.com/watch?v=-PDzF5jJH28
CARL HATES CHRISTMAS. feat. BOOMERANGS.
- You are Carl.
- Carl hates Christmas!
- Steal all twelve presents from flat-earth Santa. Make the world a better place.
Design props to my pal Nick.


CONTROLS * WASD to move * Mouse to aim & click to throw boomerang
OBJECTIVES * Hit Santa for presents. * Don't let them crush you. * Avoid Bombs, Christmas Puddings, Moles and Mistletoe Kisses. You HATE Christmas!
POWERUPS * Star of Bethlehem * Moon Boots * Hoverboard * Fire Protection * Multiple Boomerangs! * Book of Aerodynamics! * Saving Grace - Extra Life
TOOLS * C++ using ARK2D Framework, with Emscripten for WebGL build. * Photoshop CC 2017 for art and animations. * Reaper DAW with ReaSynth VST and ReaSamplomatic5000 VST for music. Drum samples are C64, I think. * BFXR & ChipTune for SFX.
HINTS * Hit the Christmas Puddings before they touch the ground. * Moles cannot hurt you when you have Boots or Hoverboard. * Give me some hints?
REMARKS * Was going to do LOOT BOXES with permanent effects instead of power ups but I ran out of time/energy.
Ratings
| Overall | 95th | 3.825⭐ | 22🧑⚖️ |
| Fun | 38th | 4⭐ | 22🧑⚖️ |
| Innovation | 207th | 3.447⭐ | 21🧑⚖️ |
| Theme | 456th | 3.15⭐ | 22🧑⚖️ |
| Graphics | 69th | 4.05⭐ | 22🧑⚖️ |
| Audio | 5th | 4.325⭐ | 22🧑⚖️ |
| Humor | 93th | 3.556⭐ | 20🧑⚖️ |
| Mood | 76th | 3.706⭐ | 19🧑⚖️ |
| Given | 16🗳️ | 12🗨️ |
Awesome!
Powerups were actually useful (especially the Star of Bethlehem), and the art was really pretty to look at. Nice touch with the "distant/behind a wall" version of the music. I really wanted to beat it, but those elves! Haha, I had fun, so good job!
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Really like how you have the filtered version of the music play during game over.
The gameplay was actually pretty fun and had a good mix of obstacles that you needed to dodge while also targeting mistletoes, bombs, puddings, and of course Santa and his presents. I think better readability would benefit the gameplay a lot -- things like showing a more obvious marker when the moles are going to appear, a better indication of when Santa is about to throw a bomb, etc. The multi-boomerang powerup didn't always seem to reset properly (perhaps when you have multiple boomerangs already out), but I didn't mind that since that was by far the most fun to play with. Never actually saw the saving grace powerup function properly, but overall the selection of powerups was cool, though the movement-enhancing ones weren't super useful (besides avoiding moles).