Wrecking Ball Princess by radmars

[raw]
made by radmars for LD 40 (JAM)

splash.png

https://itch.io/embed-upload/686680?color=333333

​This is our bullet hell where you don't shoot back. Instead, you block bullets with your wrecking ball, which collects bad guys, too.​

Use WASD/Arrows/Analog stick to move around. Use the spacebar or the A button on gamepad to release your wrecking ball. (Gamepad recommended!)

Created by

  • Adhesion
  • emarcotte
  • spacemars
  • thebrendo
  • erik

Ratings

Overall 660th 3.371⭐ 33🧑‍⚖️
Fun 580th 3.306⭐ 33🧑‍⚖️
Innovation 194th 3.661⭐ 33🧑‍⚖️
Theme 951th 2.871⭐ 33🧑‍⚖️
Graphics 641th 3.371⭐ 33🧑‍⚖️
Audio 202th 3.643⭐ 30🧑‍⚖️
Humor 521th 3.037⭐ 29🧑‍⚖️
Mood 644th 3.183⭐ 32🧑‍⚖️
Given 37🗳️ 36🗨️

Feedback

ponywolf
05. Dec 2017 · 17:34 UTC
First off, not what I expected. I was surprised by the style--which was a bit of a departure from your previous entries. That said, I was into the gameplay, but I felt like the actual area where the action happened could have been bigger. Good mix of pixel/3d art. All in all another solid entry!
pareidolia
06. Dec 2017 · 04:59 UTC
Loved the cover art and music. The game got easier the more I played it... but besides that loved the idea! Good job guys!
mutatedsoftware
06. Dec 2017 · 15:39 UTC
Katamari + bullet hell is a fun concept. Liked how the object had a pull of its own. Cool stuff!
Gruhh
06. Dec 2017 · 22:33 UTC
Interesting concept, a little chaotic, but that generated a good dynamic. Congratulations for the game.

Conceito interessante, um pouco caótico, mas que gerou uma dinâmica boa. Parabéns pelo jogo. :flag_br:
Patrick Woodcock
07. Dec 2017 · 01:22 UTC
I loved the physics used to make the wrecking ball have it's own pull, it really felt like I was swinging it around.
itab2
07. Dec 2017 · 14:24 UTC
It's a fun game with an interesting concept, as long as you play it the way it was intended. Letting your wrecking ball grow to fill the entire screen to become invincible doesn't really have any downsides (except it's not really fun this way).
James_Deans_Jeans
09. Dec 2017 · 20:53 UTC
Swinging the ball to kill enemies was fun right away, with great feel.I also enjoyed the music and art.
SaraMartins
09. Dec 2017 · 23:23 UTC
Really cool game, loved the mix between pixel art and 3D, but the game area was too small.

The colours were really nice, the whole cyber futuristic sound was also spot on.

Just felt that maybe the Princess on the side of the game could react to in game situations, like the original Doom guy, with expressions and maybe talk. Some movements would make it even more engaging.

The game as a tad difficult for me to play. Controlling that wrecking ball was too difficult and I kept realising it towards the right lower corner. That made it difficult to advance.

Overall it was a good game, with some polishing it will shine even more, congratulations :)
sorlok
11. Dec 2017 · 02:08 UTC
That was really, really awesome! What a cool take on the bullet hell theme. Also, that wrecking ball was OP. Great job, loved the game!
yishalee
11. Dec 2017 · 07:21 UTC
Crasy idea!! The feel when I pull the ball and make it run in a circle is cool. However I didn't see the link to the theme....
hiki911
11. Dec 2017 · 21:50 UTC
one of the best audio on this LD by so far, but gameplay IMO is not so enjoable as for game in that genre =(
tomer_cool
12. Dec 2017 · 10:56 UTC
Nice game, very unique. The gameplay is really fun and interesting. I got more than 100,000 points.
Phaix
12. Dec 2017 · 11:04 UTC
Nice Game, the 3D was a little curious, as i more expected also a 2d fight, but it worked.

There was a problem, when i had a high combo and releasing the ball, all enemys at the ball were shooting, and got me instant killed.
yuanliu
13. Dec 2017 · 15:11 UTC
she really looks like Juri Wu Nien from gundam seed
LeReveur
17. Dec 2017 · 00:54 UTC
That's an original gameplay! It took me some time to use this wrecking ball as well to be efficient, but it was fun to play a bullet hell with such unexpected (and a bit random) mechanic!
Lamossus
17. Dec 2017 · 19:57 UTC
I wish there was a bit more control over the ship, after playing for a while I got used to it but it just didn't feel right. The implementation of the theme I guess is more ships you have the harder it is to control your ship? If so, it isn't really like that, since the ship is hard to control to begin with it isn't really noticible when you collect more, and the hitbox of your weapon becomes bigger, so it's actually becoming easier. I got to the point where the ball covered the whole screen and there was absolutly no challange. I didn't really see a point in throwing the ball, it's hard to aim and you just lose your weapon. The colliders were kinda weird and ships kept flying even after I hit them. Also, some ships where appearing from nowhere and then disappearing again.

I stiil enjoyed it tho!
Oniwaka
17. Dec 2017 · 21:30 UTC
very unique! also nice wifu
AdroitConceptions
18. Dec 2017 · 01:05 UTC
what can I say... I think you just topped the charts for.
only complaint I have is that the health 'readout' took me multiple playthroughs before I could figure it out.
x1212
18. Dec 2017 · 04:43 UTC
Really funny idea!
During my second try it seems it didn't count any hits so the wrecking ball grew beyond the borders of the screen making the game play itself for me by adding enemies to the score as soon as they were spawning :D
Junber
21. Dec 2017 · 14:08 UTC
Really cool idea; I had a lot of fun. But if you simply don't release the ball it can grow in size beyond the actual screen making you invincible. I waited until the whole screen was filled with "love" until I released it and then I was unable to find my ship. If that was fixed though the game would be amazing.
ayame9joe
24. Dec 2017 · 09:04 UTC
I can't believe it. It is so much fun. I like it so much.
Tinis Games
28. Dec 2017 · 18:01 UTC
Interesting concept. Nice work on sound and drawing ! :)