BATCLASH by ecmjohnson

[raw]
made by ecmjohnson for LD 44 (JAM)

For centuries, spirits have dwelled between the spectral planes. It is here where they seek their purpose; Glory, and power. Many before have lost sight of this path in search of wealth... but it is this greed that has lead these souls to be trapped in an eternal state of gluttony. Now, your time has come. face these trails and seek your path of glory, but avoid the fault of others that failed before.

Armed with weapon in hand and your drive to conquer, you must stop at nothing to achieve victory...

As you engage in...!

BATCLASH

This competitive 3D fantasy beat 'em up has you competing against your friends for the best score as you race for the best time in three treacherous spectral trials. Only the fastest will prevail, so make haste and prove yourself worthy of victory! Remember not to waste time with riches as your life is worth more than what currency will bring you.

Play solo to compete against the developers, or challenge your friends for the ultimate bragging rights.

Race, clash, and make it rain coins as you bash your way to the warp gate. Good luck, and don't get left behind...

Controls

Keyboard

Movement: WASD or arrow keys

Rotation: Mouse

Left bat swing: Left mouse button

Right bat swing: Right mouse button

Controller (Xbox only; sorry to all those with Sega Dreamcast controllers)

Movement: Left stick

Rotation: Right stick

Left bat swing: Left trigger

Right bat swing: Right trigger

Ratings

Given 3🗳️ 0🗨️

Feedback

Geckoo1337
30. Apr 2019 · 16:39 UTC
Really well done with a big amount of work on the aesthetic which is just gorgeous. I like the mood and the basical gameplay. Technically I would like to understand how you create this vibrance around those black enemies. The track when we fight in the tunnel is really good - hypnotical. And the reversed voice is weird - a good idea. Don't forget to add a button so as to skip intro and another one to quit game, loading main menu. Overall you did a great and solid entry. For a first participation I am very impressed by your project. Thank you. I wish you all the best ++
volatile-dove
30. Apr 2019 · 17:03 UTC
Impressive work! I only played solo must be fun on multiplayer. (note: I got a bug with a guy floating above me and my speed was reduced, a collision issue I think)
Franciszek Pyrć
01. May 2019 · 17:29 UTC
That was really fun. Only the walls in the first level annoyed me.
🎤 ecmjohnson
04. May 2019 · 22:00 UTC
@geckoo1337 Thanks! We put a lot of effort into the aesthetic. For the waviness of the enemies, that is a vertex displacement shader (moves the vertices of the models over time). I used Unity's Shader Graph and made minoar changes to what you see [in this video](https://tinyurl.com/y2nafpnf)
🎤 ecmjohnson
04. May 2019 · 22:01 UTC
@volatile-dove We had a blast racing each other in multiplayer at the end of the jam. During our race, one member of our team lost a huge amount of time due to that glitch; I played around with the idea of clamping their height values, but it was too late to risk a change like that
🎤 ecmjohnson
04. May 2019 · 22:03 UTC
@franciszek-pyrc Thank you! :ghost: The walls in the first level are quite bizarre since it sometimes uses the convex mesh collider from the wall and sometimes is patched with invisible collider blocks... I should have just used invisible collider blocks the entire way which also would have been good for performance