Rigg Adventures by Akadream
Hello !
It's the first time i participate in Solo ! And it shows...
Here is my participation to the Ludum Dare #41 : Combine 2 Incompatible Genres. It's why i decide to create an Rogue Like game with an platformer view.
I fully coded the game engine from scratch and it was a big challenge for me to create this game without an engine pillar. All of used resources has been created by me with the exception of the charset wich was made by a friend for me a few months ago. Known bugs : - Entity movement speed doesn't work good when we are not moving right/left - There are some collisions problem - Dungeon does not appear to be generated (not enough different rooms and random function is strange) - There are no sword animation and we don't really know where we are hiting How to play :
Directionnal arrow to move - MAJ to use sword - You can also use the map editor used to create differents rooms. Map edtior is the default mode activated. Press CONTROL to switch to game mode.
How to use map editor: - Wheel up / down to change tile - Left click to set tile into the map - Right click to erease a tile - Middle click to copy a tile - Directionnal arrow to move the character - TAB to display a grid
Link to download my project : https://akadream.itch.io/rigg-adventures
Ratings
| Given | 7🗳️ | 6🗨️ |

Please fix

Not really a game, but still a good basis to create one with no proprietary engine.
Good work, fellow!
I'm impressed with what I see! There's a lot of promise here. The art in particular is good. I would maybe take another look at the platforming though as a lot of the issues seem to stem from the same thing - collisions with solid objects. Check out Heartbeast on Youtube for a really awesome tutorial series on platformers for inspiration.
Other than that, a decent entry! :smile:
For the net LD, i'll try to get the best engine i can do to create an blameless game. :)