Qwt by gentoogames
Created By:
Programming: James Tusha Instagram
Art & Music: Alex Reyes Twitter
Music & Sound: Josh Damian Soundcloud
Controls:
Left Click to shoot. Right Click to swing sword. Space to Roll.
Objective:
Survive in the dungeons for as long as possible, if you pick up large batteries, you can spend them on an automated turret by pressing R near them.
Final Thoughts:
This was our first game jam that we have done as a team, and even first game jam for a few of our members-- and for a lot of us, we were learning brand new tools while designing the game. That being said, we were unable to complete the game, and have a lot of bugs and unfinished features. We didn't prioritize tasks properly and spent too much time trying to make the game look good before making a working game. So please enjoy our very stylized game, and we look forward to releasing a full game sometime in the next several months.

| Windows | https://moistgames.itch.io/qwt |
| macOS | https://moistgames.itch.io/qwt |
| Linux | https://moistgames.itch.io/qwt |
| Original URL | https://ldjam.com/events/ludum-dare/39/qwt |
Ratings
| Overall | 397th | 3.4⭐ | 32🧑⚖️ |
| Fun | 503th | 3⭐ | 32🧑⚖️ |
| Innovation | 566th | 2.828⭐ | 31🧑⚖️ |
| Theme | 295th | 3.69⭐ | 31🧑⚖️ |
| Graphics | 94th | 4.333⭐ | 32🧑⚖️ |
| Audio | 273th | 3.333⭐ | 32🧑⚖️ |
| Mood | 244th | 3.552⭐ | 31🧑⚖️ |
| Given | 9🗳️ | 0🗨️ |
-m
After killing the boss, game starts from beginning? Couldn't hit anything with blue gun, but red works just fine.
We definitely didn't do a good job of context clues- the Blue Gun will charge your turrets, and the Red Gun will damage enemies.
But I'm not sure if I played it right as I merely stood on the enemies and they died touching me and even recharged my power, same with the boss - that was weird!
Unfortunately, I was having issues coding the collision boxes with the sword strikes and so the actual "hit box" for enemies is the players own hit box. If you want to make the gameplay feel more authentic, you could try just using range (bug fix immenent!)
As for the boss- when you stand in the sun spots, your power is restored per second. If you stand inside the light while fighting the spider boss, then you will continually regenerate power. Thanks for playing and commenting!
the animation for the melee attack could be way faster, it would feel more responsive.
Maybe that was just a tiny glitch. You can make a full game out of it. Hope to see the full game after LD.
It is a bit hard to understand what to do. A lot of times I felt like I was just running around with no real sense of direction. Also it may help to downsize the initial maps as the player is just getting used to the game and large areas may overwhelm them. I hope to see more with this, you have got a very nice looking entry!
You don't need me to tell you that the gameplay is broken, but I find intriguing that the controls told here are different from the ones you can find in the ESC menu. Right clicking doesn't swing a sword for me, although pressing V doesn't seem to always do it either. The enemies actually seemed to regenerate your power instead of taking it which was a funny bug.
In any case, there's quite a lot of potential in this game and I really do hope you work it into a full game!
Enemies seem to heal me and die once I touch them, which takes away from the excitement a bit.
Overall a cool game though!
I am glad you appreciate the weight of the damage that is visible in this build. I am going to post a write up after the judging period of this LD to talk about some of the decisions we made, why we made them, and how we feel they impacted the user experience. In this case, I deliberated on the damage and making it feel like the right "weight" for quite a while, despite there being so few enemies implemented.
Thanks for commenting!