Quest Sweeper by TheM

[raw]
made by TheM for LD 41 (JAM)

Minesweeper has just become a grand adventure game. Explore the board, fight goblins and collect the mysterious artifacts!

Controls: - Use the left mouse button to reveal tiles and move onto them. - Use the right mouse button to flag tiles as dangerous. - Use the mouse wheel or WASD to rotate the camera.

Collect all four artifacts to win, there is one in each of the four outer areas.

Created by Mattias Gustafsson, Sebastian Hjelm and Markus Olsson.

Music: "Easy Lemon" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License

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Ratings

Overall 144th 3.935⭐ 25🧑‍⚖️
Fun 163th 3.848⭐ 25🧑‍⚖️
Innovation 272th 3.705⭐ 24🧑‍⚖️
Theme 179th 4.109⭐ 25🧑‍⚖️
Graphics 392th 3.783⭐ 25🧑‍⚖️
Humor 412th 3.158⭐ 21🧑‍⚖️
Mood 309th 3.614⭐ 24🧑‍⚖️
Given 21🗳️ 34🗨️

Feedback

Lars Olav Otten
24. Apr 2018 · 10:49 UTC
Fun game! Would try to go a little further into the adventure aspect :)
Ananace
24. Apr 2018 · 17:42 UTC
You might want to relabel the download as being a Windows package, and probably tell Unity to spit out some Linux and Mac builds for you while you're at it.
tgiant
24. Apr 2018 · 17:44 UTC
So far this game is the best I have played.
Thanks for making my evening.
The mood for this game felt just right.
If I may suggest something, take this game further.
Borodar
24. Apr 2018 · 17:55 UTC
Funny combination of genres, art and mood are amazing too. Good work!
Raiponz
24. Apr 2018 · 18:02 UTC
nice combo, i'did'nt played minesweeper for a while. good job
Tay
24. Apr 2018 · 18:08 UTC
I had a similar idea at first, I think you manage to make a great game out of it :) the movement and all feels good and the fact that you added an actual goal rather then just pointing out the "mines". Good job ! :)
GiraffeCat
24. Apr 2018 · 18:08 UTC
This is a nice concept, with good, clean visuals, and it manages to fit quite a bit of mechanical variety in. It would be nice to see it with deeper RPG mechanics.
Killian
24. Apr 2018 · 19:27 UTC
Great game! I had so much fun playing and I don't even like minesweeper. 😄
Solange
24. Apr 2018 · 20:06 UTC
Nice game! Quite relaxing too. I really enjoy minesweeper so it's nice to play it with a little twist 😊
Le Slo
24. Apr 2018 · 22:29 UTC
I really liked it! Not very long, relaxing and easy to find yourself wanting all the artifacts. The variants North and West were quite similar to the normal one. The feeling of open world is huge. I think this has some potential if you wanted to take it further.

Congratulations.
Karl Ek
25. Apr 2018 · 18:36 UTC
Great mix! really had a good time!
Bonelazy
25. Apr 2018 · 18:47 UTC
Its a fun reimagining of minesweeper in an adventure world. Good job
Chris Coe
25. Apr 2018 · 18:47 UTC
This is pretty neat. Little issue in that you can't click and reveal a tile you know to be trap-free but isn't on the edge of your explored area, particularly shows up in the form of diagonals. So you have to sacrifice a health point to venture beyond. Thankfully there were plenty of potions to go around. I liked it. Mechanics were pretty clever, and I liked having to think about what's going on in each zone.
CaptainPilot
26. Apr 2018 · 20:07 UTC
Really cool little game. At some times it was hard to follow the logic and I'd have personally preferred it if it didn't update if you found a 'mine'
BalladofSong
27. Apr 2018 · 02:57 UTC
This is so addicting! I loved the way this tied in with the theme. Great game!
stevenjmiller
27. Apr 2018 · 04:22 UTC
This is brilliant, I loved the variations between each level and the difficulty was just right. On my first run, I got 7:31. After that I moved onto hard mode, and after a couple of failed attempts, I beat it in 7:21.
Tuomo
27. Apr 2018 · 16:49 UTC
I have played embarrassing amount of minesweeper in past, and your game makes that old idea feel fresh and interesting. Gameplay is easy to learn (as I knew rules for the original). Had bit trouble understanding items I found but figured them out after a while. I also encountered a bug or feature where exit from one of the outer areas would not active after I found the artifact. It worked after I revealed a life item. Visuals for some reason gave me Nintendo 3DS’s Streetpass quest vibes, which is a good thing. Simple and effective. Kevin MacLeods song was bit repetitive, but that’s his fault;)
hiki911
05. May 2018 · 18:41 UTC
nice concept and execution! really enjoyed an hour that i spent on this game