slovenly shopper by jelch

"I need to go shopping but I haven't showered in days. It would be SO EMBARRASSING to run into someone I know, but as they say… IT'S A SMALL WORLD!!!!"
https://widdlemedia.itch.io/shopper
Ratings
| Overall | 239th | 3.607⭐ | 30🧑⚖️ |
| Fun | 136th | 3.679⭐ | 30🧑⚖️ |
| Innovation | 140th | 3.679⭐ | 30🧑⚖️ |
| Theme | 184th | 3.786⭐ | 30🧑⚖️ |
| Graphics | 377th | 3.536⭐ | 30🧑⚖️ |
| Audio | 194th | 3.464⭐ | 30🧑⚖️ |
| Humor | 47th | 3.929⭐ | 30🧑⚖️ |
| Mood | 144th | 3.75⭐ | 30🧑⚖️ |
| Given | 76🗳️ | 33🗨️ |
Solid game though, and nice use of the concept of the theme.
Here is really innovative idea about vision. And crouch feature is cool too.
Very hard. But I managed to finish two levels.
VERY ADDICTIVE! But it is a plus.
Real solid game. loved that you CAPS the small world at the start. Actually laughed at that.
Like @simple-blue said, the tutorial was a nice touch too.
Great job :smile:
I actually found the second level to be the hardest one, so maybe the pacing is off in terms of ordering the levels. I also had a hard time learning the rules for when I could be detected or not but I eventually figured it out. (in particular when can I stand up from being crouched and when can I not)
My only two complaints are minor and sort of a given in such a small dev window. The first is that the movement is kind of jarring. People here are saying "animations" but I think that could be a bit misleading. You could keep everything exactly the way it is but simply slide characters to their destinations with an equation like x = x + (targetx - x) / 10. This is up to your taste and interpretation, of course. The second critique is that the game gets pretty hard pretty fast. I would have two or three levels with fewer moving parts before players have to contend with that level of complexity.
This one is getting high marks from me. Really great job everyone.
It got pretty hard very fast, and it wasn't always obvious which way someone was looking but I guess that's part of the game.