Netcrawler by impbox
A deck-building tower-defence game.
Sadly, no audio this time =( Not as polished as I would have liked, but I actually slept a bunch this LD and nearly gave up on it.
Please read the instructions.
It's a pretty hectic tower defence game. Make sure you replace those old turrets with new ones.
Title font by https://www.patreon.com/somepx/

| HTML5 (web) | https://impbox.itch.io/netcrawler |
| Original URL | https://ldjam.com/events/ludum-dare/41/netcrawler |
Ratings
| Overall | 168th | 3.667⭐ | 29🧑⚖️ |
| Fun | 130th | 3.685⭐ | 29🧑⚖️ |
| Innovation | 209th | 3.625⭐ | 30🧑⚖️ |
| Theme | 290th | 3.714⭐ | 30🧑⚖️ |
| Graphics | 274th | 3.426⭐ | 29🧑⚖️ |
| Humor | 501th | 2.136⭐ | 24🧑⚖️ |
| Mood | 316th | 3.08⭐ | 27🧑⚖️ |
| Given | 6🗳️ | 5🗨️ |
I'm a sucker for internet-themed games, and I'm also a fan of deck-building games, so this game was right up my alley. It took me a while to get the rules, but once I did it was pretty smooth sailing, though I'm pretty bad at this game it seems.
I did find you could sometimes not get a road with a sentry in your opening hand, which is rather unfortunate when it happens. Maybe you could have a mulligan, at least for the opening hand?
Overall a very nice game!
However, there needs to be a lot of tweaking, and perhaps an "undo" button, to get the balance right. There aren't enough basic weapon cards in the shop IMO, for how quickly your weapons deteriorate - I certainly couldn't reliably put up 2 towers every 3 turns, which is what is needed. I'm not even sure the towers need to deteriorate at all; you could just have the waves get harder so that the old turrets aren't strong enough over time.
I hope you keep working on it!
Also, I ran into a bug where a tile ended up off of the board:
Having all the instructions written out was helpful, but it's a lot of info to take in all at once. If you were to ever expand on this one, I think it would benefit a lot from some in-game tutorialization which progressively introduced the mechanics (that's quite a bit to ask for a jam entry though, haha).
I also got the above bug btw; it can be reproduced pretty consistently by placing a tile just off the right edge of the board.
Overall, it's a fun entry!
However I'm considering increasing the max age of turrets to 4 or 5 and removing the automatic starting of the next wave, or at least add a post-wave period for you to complete your purchases and prepare for the next wave as currently the next wave starts while there is often still some of the previous wave in play.
I rate your game, if I can give a game in my game, Witch's Escape.
https://ldjam.com/events/ludum-dare/41/witchs-escape
If you have time, check out my entry: https://ldjam.com/events/ludum-dare/41/golden-beak-golf
If I had to make one suggestion I'd say that after a few waves (maybe around 25 or so), purchasing new cards no longer adds value. Not sure how to fix it though, because adding more powerful (and thus more expensive) cards, might break the early game.
You mention the game isn't as polished as you'd like. Is audio the only thing that you'd have changed if you had more time or are there other things you'd have added as well?
I'm currently reworking it a fair bit to make the difficulty scaling and completely changed the way you get income.