Simple platformer made using Godot 3. It's our first game using this engine + first game created ever. The overall quality is not what we intended to do in the first place. The general idea was a little bit different, and so the game barely matches the theme of LD42. Your only goal in this game is to pickup "The Item", and reach the final door. As I said before the idea was way more complex(look: title), we meant to showcase how many players pickup every single item in the game, just because it might be useful in the future or it might be sold. If you want to see how badly we failed, you can see it for yourself :) The best game pitch ever
I really like the itch description, and also really liked your justification for not adding sound. :D