Monstershifter by Diel Mormac

[raw]
made by Diel Mormac for LD35 (COMPO)
**CLICK ON IMAGES TO SEE IT ANIMATED**

Monstershifter is a puzzle-platformer game where you control a jelly thing that copy animals and other creatures to use their abilities.


-Controls-

-Arrows or WASD -> move
-Z or J -> Action
-R -> Restart
-Esc -> End the game
-Alt + Enter -> toggle full screen


-About the game-

This game was created in 48h by Diel Mormac using the following tools:

-Game Maker Studio Pro (For art and coding)
-www.jukedeck.com (For background music)
-www.bfxr.net (For Sound Effects)


-Curiousities-

The original ideia had 2 more monsters (Red and Green) to transform, but I didn't had time to implement. I will include them on the post compo version*.

During the first day of Ludum Dare my internet crashed (due to a disruption on street cables) and I had to work without internet for almost 20 hours until the company who provide the service solve the problem. I used this time to program the basic mechanics of the game and drawing the character animations. Never give up your dreams!

-About me-
Hello, my name is Marcos a.k.a. Diel Mormac and I'm a 24 years Brazilian game developer.
It's my 5th Ludum Dare (3rd I finish my game) and 3rd Compo (2nd I finish my game), in the last edition I created "Armageddungeon" who reached the #218 position in overall ranks).

On each edition i'm trying to overcome my goals and learn new techniques and details with your feedback!

I hope you all enjoy my game and feel free to give your feedback, it's very important!

If you want to see a bit more of my work you can visit my portfoil:

www.dielmormacgames.com

And if you want to encourage me, follow my twitter:

www.twitter.com/dielmormac



Thanks you all!

Ratings

Coolness 26% 1934
Overall 3.72 126
Audio 4.06 22
Fun 3.39 282
Graphics 4.50 13
Humor 2.93 216
Innovation 3.12 459
Mood 3.65 99
Theme 4.17 39

Feedback

seitnerk
18. Apr 2016 · 18:51 UTC
great pixelart and cool charakters!
But the switching animation takes too long.
Cerno_b
19. Apr 2016 · 06:51 UTC
Awesome art and music. I agree that the shifting animation takes too long. Also I seem to die when standing next to a wall and shifting back.

Was it on purpose that I trap myself by destroying the block in the first goat level?

Overall a great puzzler and I am amazed that you created this in 48 hours. Kudos!
geekguy100
21. Apr 2016 · 21:28 UTC
Awesome! I like the take on shapeshifting. There was a texturing bug when the level was completed, and the door flickered blue. Also, I noticed that I could not get past the level where the purple monster was introduced. Other than these, nice job!
juxipolo
22. Apr 2016 · 02:56 UTC
really like the monster designs and artwork. The music is great too - I had the blob jump to the beat
Double jumping with the action button felt a little weird.
I wish there was a way to switch back to the blob before the timer ran out. I also sort of wish the timer wasn't there at all, but waiting to un-transform just so you can transform was frustrating.
Great little game!
puppetmaster
24. Apr 2016 · 21:37 UTC
Vovely pixel art, great music. The sound fx could be more suitable. Spike could be more narrow.
Congrats for your cool entry!
fin_nolimit
24. Apr 2016 · 22:19 UTC
Very cute game! The pixel art made me smile and the sfx fit the game very well. Awesome job!!
Pietro Ferrantelli
24. Apr 2016 · 23:53 UTC
Sweet game ! I especially loved the aesthetics : the funny character designs and animations are cute (the big eyes inspired me for pixel art : I find your characters super expressive which is rare for such a low resolution) and the music fits the game well. The game itself was also pretty engaging and some puzzles (don't remember which one exactly) were really fun to solve and smartly design. I remember playing your last LD entry and find this one even better I think.
Riftpoint
25. Apr 2016 · 00:11 UTC
Very nice entry! Really loved the pixel art and the characters!
ranmaru90
25. Apr 2016 · 07:09 UTC
Nice visuals!
mooncalf
25. Apr 2016 · 22:22 UTC
Great art style. Solid entry overall.
🎤 Diel Mormac
26. Apr 2016 · 01:08 UTC
@seitnerk, @Cerno_b, @geekguy100, @juxipolo, @puppetmaster
Thanks for your feedback, It's very important to me! I'm already taking your advices in the post compo version, you will see it soon! :D

@fin_nolimit, @Riftpoint, @ranmaru90
Thank you all for your comments!

@Pietro Ferrantelli
Dude I really want to thank you! Making art is being a "pixeltherapy" to me, I'm really glad to see that you like my game because your work is a great inspiration for me! I agreed this entry is much better than the last one, I'm anxious to play your game too!


@all
Friends that commented here, I will play all your games as soon as possible. I'm very stuck in my work and I didn't played anything yet, but soon you will read my comments in your games too! Thanks for your comments, I appreciate so much reading what you all are saying about my game!
Tommyno222
26. Apr 2016 · 20:01 UTC
There are plenty of little things that could be fixed or improved (I am sure you are aware about most of them) but this is a game made during 48h of course and you did a great job! The game looks very nice (I like especcialy colors and monster design), sounds very nice and I enjoyed playing it!
Cerno_b
01. May 2016 · 20:35 UTC
Hey, thanks for the patience after my game didn't run for you. It seems that you need a newer version of vc_redist.x86.exe. You can find the installer next to the game's download page on itch.io.

Sorry for the inconvenience :(
Tselmek
09. May 2016 · 17:22 UTC
Really cute artstyle and some well though mechanics and level design. The pace of the levels felt a little too slow and sometimes a bit grindy when the level had to be restarted. I think it would have been nice to have a faster transform animation (don't worry I was blamed for the same thing :P) and maybe either a timer to know when we're going to transform back or a way to manually transform back. Great entry nonetheless, those are just minor suggestions.
Tselmek
09. May 2016 · 17:23 UTC
A minor bug I forgot to mention in my last comment: there was a way to die by transforming back too close to a wall or solid surface.