SSSS by PlusMinus
Control your crew using the bottom panel.
You can gather resources from asteroids.
Weapons only work if you have a unit assigned to the armory (7th button).
Modules don’t work if they are red. Repair them.
You can build additional guns after upgrading armory.
Without oxygen crew will die in about 10 seconds. No timer, sorry :) To generate oxygen you need working module and water.
If your locks are down, crew can’t go to or from space. They can die there too!
You win if you complete the main quest.
You lose if Ship HP goes down to 0 or if your crew is dead.
There is a hint about best tactics in comments, but try to play first, please. Hint is marked with @everyone.


| HTML5 (web) | https://plusminusgames.itch.io/ssss |
| Windows | https://www.dropbox.com/s/t89tkedhj1w8ogp/SSSS_PC.zip?dl=0 |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/41/ssss |
Ratings
| Overall | 543th | 3.495⭐ | 93🧑⚖️ |
| Fun | 805th | 3.06⭐ | 93🧑⚖️ |
| Innovation | 922th | 2.94⭐ | 93🧑⚖️ |
| Theme | 938th | 3.038⭐ | 94🧑⚖️ |
| Graphics | 33th | 4.553⭐ | 96🧑⚖️ |
| Audio | 101th | 3.924⭐ | 94🧑⚖️ |
| Humor | 608th | 2.833⭐ | 86🧑⚖️ |
| Mood | 376th | 3.512⭐ | 88🧑⚖️ |
| Given | 19🗳️ | 14🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
I found it confusing to figure out how to play, which made it challenging to get very far.
The art was my favorite aspect of SSSS, but you've opted out of being rated in that category.
and yeah, we had much more in plans, then were be able to realize. Tutorial was one of skipped parts ^^,
btw, is this my system's misbehaviour or a bug?

It's not like we sacrificed it, we just had a working build 3 hour before jam's end. But it had no graphics at all. If only we had another developer to implement graphics. We have complete animations for pretty much everything, but I'm too slow with UI.
Next jam we will be smarter with planning.
I seem to have no SFX, but there is SFX slider in options.
There is some issue with anti aliasing, but it still looks great-
The lack of tool-tips or a tutorial makes it rather hard to understand what the buttons are supposed to do. I restarted several times and still have no idea what some of them do.
Btw here is the link to my game if you wanna try: https://ldjam.com/events/ludum-dare/41/memebumps
Great concept though~
If you get chance check out our Jam Mechasnek :)https://ldjam.com/events/ludum-dare/41/mechasnek
Music is also super nice and suit the theme very well
Maybe this game is too complex for a game jam. It needs a LOT of technologies to work out and be stable. I would recommend doing a "minified" version of this ^.^
Great jobs : )
@everyone
if you got here, you probably played it already, so I won't spoil anything. Best tactics is to assign people to 2 7 and 9th bays, the 2 others should mine 24/7. There is a chance to find a surviver on asteroid, he should mine too. Make sure u always have 10 metal to repairs. If you have metal, but no water - upgrade O2 gen. else don't waste metal. upgrade your weapon first to tier2, then if u have enough metal, upgrade armory and build second weapon blaster. if it's >25% upgrade your repair bay.. I should have called it hull? and shields. then it's easy win if you won't be totally unlucky with resources.
The game itself is interesting too (it reminds of FTL), but it take some time to learn how to play. I guess it could have been easier to understand if you added some "text tooltip" over ever icon :).
Congrats on the though, it really has the potential to get pushed into a full fledged game!
(ofc it's like that coz we had no time to add a timer. sorry)
Yesterday I watched streamer playing my game. It was so painful. Thank for playing, next time I'll make something easier to understand :D
I needed a couple tries until I understood the gameplay and what to do, but once I got it, it was very fun!
It seemed very difficult and complicated at first, but I quickly got acquainted with the main game loop.
Dying was always a bit of a surprise, as I didn't pay much attention to the health bar. Something like it changing its color to red when nearing death would have been helpful, but that's not necessary anyway if you just pay attention to it in the first place.
Graphics and music are top-notch! Really great work!
The pixel-art is very detailed and those are some great tunes to move your head to!
The first time I beat the game, I wasn't able to buy any additional turrets. I maxed-out my armory (empty upgrade cost), but the two additional turrets were still grayed-out for me. Hasn't happened since, so I might have just been blind.
Just thought I'd mention that.
One question: What was the meaning of the turrets becoming purple? Was that them reloading or something?
Overall, this is a really fun game! Great entry!
no, just an indicator that it will be off if it get's one more hit. just like with modules. thanks for your feedback :)
This game is the foundation of something truly big! Have a fish <3 🐟
second(able?), make sure your weapons are not broken or you have enough metal to repair it (it'll take couple of seconds)
third(able?), check if you realy assigned the unit: he should come to armory and turn to it's back. On the button will appear an icon of a man.
nothing else can go wrong.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape