LD40 Compo: The Greed Run by vkmicro
Greed Run
Source Code and source files are here. (Windows Executable only) ( I suggest you read the hints before playing... Unless you like to experience things first hand)
Game files (Windows .exe). p.s. windows exe and a needed file are in ZIP. Or just go to the dropbox link above > the greed Run > The Greed Run.zip" zip file.
COMPO entry by @vkmicro (Vasiliy Ulin)
WARNING Occasional crashing MAY occur, the poor ME tried everything he could. I never made physics/collision detection systems for a platformer, well i never did make a platformer before either... so keep that in mind and my apologies in advance
Welcome to the Greed Run experiment. Gods of this world REALLY hate the greedy, but the scientist who created you wants to see how they go about punishing the greedy.
Controls in the Game
W OR Arrow Key UP - move up
A OR Arrow Key LEFT - move left
D OR Arrow Key RIGHT - move right
F - Buy Items
R - Restart the gameEsc - to end the game
Goal of the game
>Get to the exit, have fun, collect points and check out the items.

here's a link to my friend playing through the game
Hints and Spoilers
Hint 1 There IS an exit / end
LD40 is my 3rd LD entry, first one was LD38. I think I made a significant improvement in my work speed that's for sure. I had NEVER made a platformer before so physics and collision detection ARE pretty bad.... I'm sorry Q_Q i tried my best...Additionally to that, I also didn't have time to program on saturday pretty much (university) so that killed a lot of quality and detail and complexity of the game.
Total work time: around 15 hours ( Q_Q i really dind't have time)
Please share your honest opinion of the game, what your favorite aspect and least favorite (judge my collision detection and physics, i'll accept it...) AND THANK YOU VERY MUCH FOR PLAYING!!!!!!!!!!!!!!!!!!!!!!!
p.s. Extra credit to the person who can identify the 3 armor sets I blended into 1 single character...:D
Ratings
| Overall | 553th | 2.94⭐ | 27🧑⚖️ |
| Fun | 488th | 2.96⭐ | 27🧑⚖️ |
| Innovation | 439th | 2.94⭐ | 27🧑⚖️ |
| Theme | 383th | 3.354⭐ | 26🧑⚖️ |
| Graphics | 619th | 2.3⭐ | 27🧑⚖️ |
| Audio | 334th | 2.917⭐ | 26🧑⚖️ |
| Humor | 254th | 2.979⭐ | 26🧑⚖️ |
| Mood | 503th | 2.696⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
The only problem I've found is that after trying for too long to get 800 coins together to buy the "WTF don't buy me bracelet" (it was too tempting). The gods have punished me so hard I move backwards/on the spot.

I had a really great time playing this though and enjoyed the satisfying sound of picking up all those lovely coins. (Just to sate my curiosity could you tell me what the wtf bracelet does?)
If you'd like to check out my game here's a link:
https://ldjam.com/events/ludum-dare/40/toy-hero
You play a robot toy who must protect all the other toys from the mum of the house by hiding them away in different places.
the WTF bracelet actually kills you :D hahah so, be happy you didn't buy it haha.
I'll check out your game for your.
What we learned at LD39 where we also made a platformer named Artax is that we should have added a small grace period after you leave the edge of the platform where you can still jump. It's a commonly used technique in platformers, and it avoids a lot of frustration. :wink:
The art is very basic. My first suggestion would be to not use that much grey in your palette. The music started getting on my nerves pretty quickly.
All in all, it looks like a first platformer, and plays better than one!
over all not bad.
The level design was large, and interesting to explore, as it contained a lot of interesting passages, coin formations and obstacles patterns. I especially liked the vertical openness, which made the jump-boots a very fun mechanic. The game would have felt more vibrant with a bit more variety in the blocks layout and the color scheme.
As you mentioned, the game was a bit buggy (although framing the stuck-to-floor as part of the godly punishment was a nice touch ;) ). My game session ended up freezing completely, with the music running, but the game otherwise being unresponsive (I couldn't even close it without ending the process). The effect of having a grace period after leaving a platform which @flaterectomy mentioned above, would also have improved the feel of the controls.
The music was simple, but it kinda grew on me. The noise effects for the coins was nice and satisfying, now it just needs some sound effect feedback for other effects (like buying items, jumping and landing) :)
The concept of having the physics variables decrease over time, and buying items from the world to temporarily increase them, was a very interesting mechanic. And it worked especially well with the reset-upon-death mechanic, which meant that you were careful to avoid death right after buying items, but after a while started to actively seeking out deadly obstacles, in order to regain lost speed. That duality in the mechanics worked really well I think!
All in all, the game had interesting mechanic-twists, and was a quite good first try in the platformer genre, especially since it was made in only 15 hours! :)
>Indulging in greed.
>Endure godly punishments.
>DON'T BUY THE BRACELET!!!
Things are a little buggy yes, but I like that you added an 'if you're stuck on the floor, jump!' indicator and just tied it into the story. A nice little touch for a bug, that is now a feature!
This is really impressive and fun for only 15 hrs of work~ Great job!
The level design is good, but I will discover I get stuck in some places because I was too greedy lol.
Nice work for less than 24 hrs!
I like the level design that you have so much things to discover but I never get it to point where I can buy the WTF bracelet. After I reading what it does it sounds not so useful. xD
I had some similar problems like you in my last LD the 39th with my game GREED. Yeahr, the name is quite similar with yours. It was my first platformer too. :D
I think if you create a game where you will punished for only beeing in the world or waste too much time, there has to be a higher reward if you overcome it.
And I think it would be more gracious if you don't loose the item bonus when you die. Because you collect so much coins than you lost them and you have no option to get the same coins back.
Maybe this is now a bad example but in dark souls you can collect souls from enemies and they die, but if you die you lost all your souls but the eneemies respawns. So you have ever the chance to get the same amount of souls back. It's often a balancing thing and maybe it is something what you can use in your post jam if you intended to create one. :) I would play it!
The bugs actually make the game more funny and enjoyable and the music is repetitive yet it fits the game nicely.
Again, I truly appreciate all the feedback, especially happy about people who say the game was fun / addicting and who wanted to play the post-jam version. Unfortunately, while that is a highly likely thing to happen, it won't happen soon as over my winter break I'm planning a fairly large game project which won't be related to my jams but will utilize things I've learned from jams. But I do intend to finish this game up so thanks for all the feedback.
p.s. I'll play ALL of your games after my final exams are over, which will be in a week. My apologies for taking so long but voting period is still quite long.
Thanks again.
The jumping felt cool, however the movement was way to fast, making me fall of the platforms many times.
The music and sound effects complemented the game nicely.
Overall a cute game, congratulations :)
Just for enjoyment to become richer for no apparent reason - love it