Remembag by Satyre
*Note 04.12.17 * - The game still has some bugs and I couldn't finish to model the remaining 20 objects. - The main mechanic is working, but not activated in this build
However you can play the game until the end and get into the mood on how I imagined the theme this time.
Have fun checking the previous Ludum Dare themes as small voxel statues.
The post jam version will contain custom music, bug fixes, finished game mechanics & polishing.
Idea:
The game is an adaption to the game "I packed my bag and in it I put". I wanted to make a tribute to the main 40 Ludum Dare themes, that have to be rememberer and seen as voxel models. The player has to remember the item shown on the door of the current room and throw it into the box. As you proceed you have to remember the previous item while seeing the current one in the new room. The game was planned to have particles effects that divert you while making progress in the game. I also imagined it to start randomly when you restart the game. As for the theme itself, you can imagine it as the more items you have to remember, the worse it gets as you'll have a hard time memorizing all items.
Current status:
The jam version contains the basic game mechanics like Jump'n'Run controls, grabbing and throwing objects and opening doors. All 40 rooms are available but not fully functional in terms of exploration.
I edited the objects to be all positive so you don't have to remember the items, as this is something that has to be edited finally.
Credits: Music by: "Pixelland" Kevin MacLeod (incompetech.com)
UPDATE 15.12.17 Please only rate the jam versions below under the "Downloads and Links" section!
For the Post-Jam version you can check:
itch.io: https://satyre.itch.io/remembag
Gamejolt: https://gamejolt.com/games/remembag/304560
Screenshots "Post-Jam"
First Level

Impression

Gameplay Video "Post-Jam": https://www.youtube.com/watch?v=xs_Zw1dtNlo
Ratings
| Overall | 717th | 3.293⭐ | 43🧑⚖️ |
| Fun | 794th | 3.049⭐ | 43🧑⚖️ |
| Innovation | 418th | 3.341⭐ | 43🧑⚖️ |
| Theme | 569th | 3.451⭐ | 43🧑⚖️ |
| Graphics | 419th | 3.732⭐ | 43🧑⚖️ |
| Humor | 600th | 2.859⭐ | 41🧑⚖️ |
| Mood | 576th | 3.269⭐ | 41🧑⚖️ |
| Given | 214🗳️ | 36🗨️ |
On my mac the graphics were a bit weird, it ended up looking like the culling was breaking as I moved, but as soon as I stopped it was fine
(I did only play the jam version. Can't tell if you fixed it in the post-jam one, but it still seems a little strange .-.)
http://starwars.wikia.com/wiki/Carbonite
Nice game! Watched the video only because I did not understand which one is the jam and not jam version?!
Now that you say it, it really has a Han Solo thought when seeing the model fixed to the door xD
@edmond00 The repetitive element of the game is also part of the theme, where it becomes annoying to use the same objects over and over again :D I changed it in the post-jam version to max 10 items, because in the testing I was annoyed with 40 rooms as well xD
@eli-delventhal The room with the screen corresponds to the item on the 2. floor "One Game on one Screen". Maybe you give it a try :)
@vfabien21 Nice :) I didn't thought about calling it a museum which it is indeed, thanks for the feedback.
Congrats on the solid entry
The instructions were a little unclear. I've never played the packing a bag game you mention so that is unhelpful for me as a player. Are you supposed to always put them in in the same order ending on the newest one? That was my best guess, but there were only ever two lights on the collection bin, so It didn't give me feedback that was useful.
I just realized that it accepted any symbol I threw in no matter what. It didn't have to match anything.
I found the game confusing, but I think I get what you were doing. It looks nice. Keep it up!
@binaryunit : Thanks I tried to make the objects look like the last LD themes as close as possible :D
@masterkrepta : Does it happen while pushing the "R" key or by putting in a wrong item? Pushing the "R" key was for testing and doesn't give a sound, maybe this felt glitchy? Thanks for the review
@behenate : Thanks for your review :)
@bryceltaylor : That's true, I couldn't manage to find the acceleration change in the asset I used. On the other hand I tried a super speed effect during the development and got some strange collisions with the objects I carried so I deactivated it. The jam version doesn't have the full object set you can find in the post-jam version. The mechanics were set to positive for all objects in the jam version, because of time struggles :p. I agree about the instructions, they can be improved :)
@saphires : Thanks for your review :)
@sahilts : Thanks for your review :) I changed the objects position in the post-jam version, jumping should be more easy.
@wetdesertrock : Yeah due to time problems I could only add 20 objects and the main mechanic of the game. I wrote it in the description above ;) The post-jam version has already a full object set and funished mechanics implemented, also some of your suggestions are implemented. On the time topic, I invested less than 1/4 the time with the modelling, the main problem was the connection and preparation of the level mechanics which caused a lot of problems and fixing time xD modelling was super fast compared to bug fixing :p
@lilkrit : Thanks for your review :) I thought it would be nice to use the LD topics as a tribute to the jam :D