{"author_link":"\/author\/31eee384\/","author_name":"the31","author_uid":"1712","comments":[{"author_name":"adamprack","author_uid":"88080","time":"Apr 18, 2016 @ 4:05am","epoch":1460952000,"text":"Hey, I enjoyed it! It's one of the more complete games I've played, and it has some neat stuff! I didn't immediately recognize what the huts were, but I'm glad I could use my dead enemies to restore my armor. It's a  bit simple, but I enjoyed the combat--the enemies get pretty aggressive when there are squads of them camping out for you. I wish I could shoot a little faster, but it was neat! I liked the sound effects, though the mixing\/leveling between them all is a bit off. Really nice work!"},{"author_name":"namrog84","author_uid":"4313","time":"Apr 18, 2016 @ 4:53am","epoch":1460954880,"text":"Quite neat.  I enjoyed it!"},{"author_name":"IcyLava","author_uid":"36159","time":"Apr 19, 2016 @ 11:21am","epoch":1461064560,"text":"Cool! I like how you can bounce your bullets off of walls, you can do some cool trick shots :D\r<br\/>I would've liked some more upgrades, some possible ones: fire rate, shoot more bullets at once, more bounces off walls, more speed, maybe even seeking bullets. The boss could've been a bit harder. Anyway, I liked it, good job :D"},{"author_name":"ratking","author_uid":"3663","time":"Apr 19, 2016 @ 1:22pm","epoch":1461071820,"text":"Works very well, I would like to see it as a more expanded game with more different things to do (upgrades, enemy types). I was victorious!\r<br\/>\r<br\/>The crashes are okay for a jam game, really (I only experienced them when dying). My only nitpick would be the lack of screenshake and particles!"},{"author_name":"Interface","author_uid":"42145","time":"Apr 20, 2016 @ 2:35am","epoch":1461119400,"text":"Cool stuff. This looks like a good candidate for a post-compo game. I did notice going back to a previous hut and then going forward again triggers the same enemies again."},{"author_name":"Geti","author_uid":"2001","time":"Apr 20, 2016 @ 4:52am","epoch":1461127620,"text":"Seems to crash without openAL, sorry :( http:\/\/i.imgur.com\/hpfWhgr.png"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 21, 2016 @ 11:21pm","epoch":1461280560,"text":"I like the graphics! I included it in my video compilation series of Ludum Dare games, if you&rsquo;d like to check them out :) https:\/\/youtu.be\/ly5GDw3HErI"},{"author_name":"ReactorScram","author_uid":"29177","time":"Apr 23, 2016 @ 2:33am","epoch":1461378480,"text":"I am victorious! This was a fun game, I want to make one just like it.\r<br\/>\r<br\/>There should be a small hit noise when the player hits an enemy though, or at least when an enemy dies. Otherwise I can't tell if I'm on target or not."},{"author_name":"FloatingGhost","author_uid":"20843","time":"Apr 25, 2016 @ 3:18am","epoch":1461553980,"text":"I get an error on boot: https:\/\/gyazo.com\/833172783d9285d847d6c3376dd4bb96"},{"author_name":"Romixal","author_uid":"50537","time":"Apr 27, 2016 @ 6:02pm","epoch":1461779820,"text":"THO5E C\u0423\u042fILLIC LETTE\u042f5 ME55I\u0418G \u0428ITH M\u0423 HE\u0414D :)"},{"author_name":"TheCain","author_uid":"87568","time":"Apr 28, 2016 @ 8:26pm","epoch":1461874860,"text":"It was fun.\r<br\/>My issues are there was no real penalty to dying, and only one upgrade."},{"author_name":"jakass","author_uid":"50879","time":"Apr 30, 2016 @ 4:11pm","epoch":1462032360,"text":"Nice game!"},{"author_name":"neilcorre2k6","author_uid":"49082","time":"May 1, 2016 @ 2:51pm","epoch":1462113960,"text":"nice game! :D"},{"author_name":"Joror","author_uid":"15925","time":"May 1, 2016 @ 7:58pm","epoch":1462132380,"text":"Note: Required OpenAL to be installed to work (https:\/\/www.openal.org\/downloads\/)\r<br\/>\r<br\/>Got a cool post-apocalyptic russian vibe somehow :D Nice shooter - some extra effects &amp; enemies would be nice to spruce it up a bit."},{"author_name":"the31","author_uid":"1712","time":"May 2, 2016 @ 12:39am","epoch":1462149240,"text":"Thanks for the notes that it needs OpenAL, and thanks for the link! Added it to the description to point people there.\r<br\/>\r<br\/>Thanks for the comments, everyone, by the way. Really good to get feedback!"},{"author_name":"euske","author_uid":"17675","time":"May 9, 2016 @ 7:42am","epoch":1462779420,"text":"Feature-wise it was pretty well polished. It worked smoothly on both Windows and Linux (with the basic Mono and OpenAL package installed). The auto-saving function and zoom by mouse wheel was pretty convenient too."}],"images":["ld35\/1712-11f29692d99a324c8eff2eb74a16935b.jpg","ld35\/1712-b1b1f4cf40aa0a350340035890aa02ed.jpg","ld35\/1712-4abafe399b4986b0be611c23edac28c4.jpg","ld35\/1712-5e9aedf5cba4981cf2576d54f7229ed5.jpg"],"links":[{"url":"http:\/\/galacticgaming.net\/hosting\/ld35\/LD35-the31-Scrapshaper-003.zip","text":"Monogame (Windows, Linux)"},{"url":"https:\/\/www.openal.org\/downloads\/","text":"OpenAL (If you don't have it already)"},{"url":"https:\/\/github.com\/31\/LD35","text":"Source"}],"metadata":{"g_key":"3756","g_author":"1712","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"3866","g_title":"Scrapshaper","g_status":"UCHK1","g_place":"409","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/1712-shot0-1460943313.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/1712-shot1-1460943313.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/1712-shot2-1460943313.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/1712-shot3-1460943313.png-eq-900-500.jpg"],"text":"----------\r\n Controls\r\n\r\nWASD: Move\r\nMouse: Aim\r\nClick: Interact, shoot\r\nScroll or R\/F: Zoom\r\n\r\nThese are somewhat rebindable using controls.txt. You can also go to audio.txt to tweak audio volumes.\r\n\r\n-----------\r\n Platforms\r\n\r\nThis uses Monogame, so it should run in Windows, some OS\/X, and Linux. (Although there seems to be an issue with high-DPI displays on OS\/X that causes mouse input to be wrong, making the game unplayable.)\r\n\r\nOn OS\/X and Linux, you need a recent version of Mono to play the game! In a terminal, \"cd\" to the directory and run \"mono LD35.exe\". I haven't had test machines handy, so no guarantee it'll work.\r\n\r\nThe savegames go in your application data folder, so wherever \"Environment.SpecialFolder.ApplicationData\" leads. On windows, for example, this could be \"C:\\Users\\31\\AppData\\Roaming\\LD35-Scrapshaper\\save.json\".\r\n\r\nIf it crashes (there are a few things that I didn't get a chance to track down) don't worry too much: your amount of scrap is always saved as soon as you pick it up, and you will start from the last hut you visited.\r\n\r\n----------\r\n\r\nI spent most of my time struggling to implement things in Monogame plus a library I've been working on. There should be a full, playable game here, though.\r\n\r\nThe sparse sound effects are because there's no sound in space--all you can hear are impacts and engine noise. (Or, at least, that's my excuse!)\r\n\r\nHave fun!","title":"Scrapshaper"}