The last witch-knight by HolyBlackCat



Description
Your mission, if you decide to accept it, is to slay the last witch-knight (the dude above).
As the fight progresses, the circle of light illuminating the arena will dwindle, leaving you with less space to maneuver. (Going out of light means imminent death after a few seconds.)
The game consists of the one hard boss fight. That's all.
Oh, and you die in one hit!
Controls
- Arrows - movement
- X - shoot
- Z - dash
- F11 - toggle fullscreen
Try to stay in the circle of light. You can go outside for a few seconds, but stay for too long and you'll die miserably. (There is a visual indicator, so you'll know how much time you have.)
Dashing not only allows you to move faster, but it also makes you invulnerable, and destroys projectiles.
(non-QUERTY keyboards are supported properly - Z and X will be remapped to whatever the two bottom-left keys on your keyboard are)
Strategy Guide
(skip to avoid spoilers)
This game might be a bit too hard. (Like, Titan Souls-esque hard.)
While it might be interesting to figure everything out by yourself, it may be too frustrating.
Here are a few tips to make your life easier:
Phase 1 - Crystals
This shouldn't be hard. Use dash to dodge bullets, and shoot crystals from afar.Phase 2 - Laser
Simply wait behind a rock, until the boss comes nearby. Then dash sideways, get behind his back and hit him a few times.Phase 3 - More crystals
This one is tricky. Try to destroy one of the two crystals ASAP, preferably before it starts shooting. Then you can hide behind the boss and chill.
There is a trick to destroying the second one: Instead of rushing towards it, use boss shield to deflect bullets towards the crystal while sitting in a safe spot.Phase 4 - Magic
At this point you should know how to dodge.
First, you need to kill the two small orbs. Beware: when one is destroyed, the other and the boss itself will start shooting at you. After both orbs die, the boss becomes vulnerable, but also aggressive. You'll need to dash a lot.
That's all, good luck!
Please comment
Your feedback is important!
Changelog
- Fixed broken rendering on some machines (many thanks @truc-e for letting me run some debug build on his machine)
- Fixed respawn point placement
- Initial upload
Bug reports will be appreciated as well.
Ratings
| Overall | 36th | 4⭐ | 29🧑⚖️ |
| Fun | 53th | 3.926⭐ | 29🧑⚖️ |
| Innovation | 434th | 3.058⭐ | 28🧑⚖️ |
| Theme | 562th | 3.093⭐ | 29🧑⚖️ |
| Graphics | 9th | 4.37⭐ | 29🧑⚖️ |
| Audio | 175th | 3.333⭐ | 29🧑⚖️ |
| Humor | 412th | 2.146⭐ | 26🧑⚖️ |
| Mood | 119th | 3.519⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 17🗨️ |


(Sorry I'm mad because I sucked monkeyballs.. Rated you highly though!)
But a very solid entry. Really well done!
I'd wish for having mouse look to aim, so I get fine grained angular shots like the boss does :)
"I’d wish for having mouse look to aim" I'd say that's a part of the challenge.
The controls work perfect, the grafics look good, the sound effects are good as well.
The balancing is well done, the move-set of the enemies is well thought of. It is very hard (reminds me of titan souls), but it is not unfair. I managed to beat it with the 27th try - and you managed to keep me motivated the 26 times before.
For future releases: a moody soundtrack and more levels, please. But for this event: great. My favourite so far.
Thank you for this game, maybe some day I'll come back to it and try to beat it! How much of the boss was left for me, if you want to spoil this kind of thing?
This is obviously very impressive work but I have a few issues with the controls, I would have preferred to be able to aim with eg. the mouse as shooting in the same direction you are moving makes the game a bit too difficult IMO, the controls with Z, X for dashing, shooting respectively could probably have been mapped better since I frequently forgot which one does what, it might of course be because I needed more time to get used to them, but I would've preferred another scheme.
That being said I absolutely love this game and the polish with the visuals and the sounds you managed to get in such a short amount of time, extremely well done! :D
> How did you get this done
A simple 'engine' was prepared beforehand. Otherwise I'd have no chance.
> Control scheme
Mouse aim is not happening, I specifically wanted the added challenge of keyboard aim. :P
You're not the only one who complained about Z and X. Which keys would you prefer instead?
Very nice graphics and visuals and the gameplay felt solid and smooth and the boss fight itself was interesting with nice change each stage and very challenging.
The only thing missing was nice fitting 8-bit music.
Btw thanks for the tip that I should do a "Just-exe Version" of my game :)
> not sure how it fits the theme
Ugh. The size of the light circle decreases as the fight progresses, and since darkness is deadly, you have less space to fight.
- Difficult: I got to phase 4 a couple times -- so close :)
- Art style and particle effects look really good overall
- Dodging felt very satisfying
- I like that you chose to have only two buttons + arrow keys for controls, reminded me of early computer games
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Cons:
- I got kinda frustrated with the laser phase. I think I would have preferred, although it would make the game a little easier, if there was a lag time on the tracking.
- I liked the art style, but I wish the player and player particle made more sense with the context of everything else -- particle appears out of nowhere and player character looked generic compared to the really cool boss and crystal designs. (I also thought the grass was pleasant on the eyes)
- I felt like the dash and shoot buttons should be swapped -- this is a very small nitpick
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Definitely one of the better games I played during this jam. Hope to see your game in the next one!