GHOST JOB by paulhocker
Welcome to GHOST JOB
Updates
4/25/18 - Fixed Home Menu - Starting Music - Removed Dead Buttons 4/23/18 - Jam Release
Themes Used
- Turn Based
- Reverse Horror (You Do the Scaring)
Use Arrow Keys to Control the Ghost.
The premise is to remove the visitors from a house by scaring them. Each visitor has a certain amount of courage that will be reduced each time they are scared. When they have no more courage, they fly out of the house as fast as they can, literally.
You scare the Visitors in the house by using the 1, 2, 3 and 4 keys. They each set off a trap that will scare the visitor when they fall in its range (the red square). Each Scare has a different range, cooldown and length of effect.
You cannot lose this game, in fact all you can do is scare the visitors, and win the game. I did not have time to put the Lose scenario.
Have fun, looking forward to everyone's feedback.


| Windows | https://paulhocker.itch.io/ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/ghost-job |
Ratings
| Overall | 1060th | 2.902⭐ | 48🧑⚖️ |
| Fun | 1048th | 2.7⭐ | 47🧑⚖️ |
| Innovation | 803th | 3.102⭐ | 46🧑⚖️ |
| Theme | 967th | 2.989⭐ | 47🧑⚖️ |
| Graphics | 686th | 3.322⭐ | 47🧑⚖️ |
| Audio | 535th | 3.061⭐ | 43🧑⚖️ |
| Humor | 621th | 2.813⭐ | 42🧑⚖️ |
| Mood | 789th | 3.037⭐ | 43🧑⚖️ |
| Given | 54🗳️ | 47🗨️ |
Secondly: the game is very simple and is not challenging. Just by adding simple rule: visitors should not touch the gost (otherwise gameover) - your game would easily transform to another "stealth" game. So to set a trap - you have to get close, but getting close is dangerous because you might get caught.
Thirdly: another addition suggestion to make: visitors do not move untill you do (and placing a trap takes a few turns) - so now your game would become a step-by-step tactical puzzler (like "seven seas deluxe" 2003).
Lastly: well done in general!
@Ryan Bishop like the idea of the different shapes - like chess
@Axe like the title - spook em up
:heart: What I loved
* The mood was perfect
* Interesting but fun mix of genres
* Music was solid
:thinking: My Thoughts
* It should’ve been more horror instead of cute, but I dig the art style
* Not very challenging
* Needs a bit more polishing
Overall great entry and I’d love for you to review my submission as well.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
The concept is super cool. The scaring techniques wasn't very clear. A predictable behaviour for the victims would really boost up an strategy side.
Keep om the good work!
Come and try mine. It's also turn based =O)
https://ldjam.com/events/ludum-dare/41/tactical-hydra
I was hoping to see more traps, like flipping over furniture, making it fly across the room, opening/closing the windows...
But it's still a fun game with a lot of charm and potential.
Great job :)
If you can take a look at mine, the scariest thing there is how unfinished it it :))
https://ldjam.com/events/ludum-dare/41/sam
Good Job !
Good Job !
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Nnnnot quite sure if this game fits the theme very well. Well, execution wise, that is. Doesn't feel like a horror game at all, it's just a not-scary horror-themed puzzle game. Perhaps with a bit of polish, you can get across what you were going for, but at this moment, it's hard to say.
Negatives: The scare mechanic was rather basic. Just be within range and press a button. This could have been better elaborated with more complex rules. I would have liked to see a diminishing returns on using the same scare tactic over and over on the same target, and maybe a "strength in numbers" advantage when scaring people who are grouped closely together. Obviously, with a short time frame that wasn't possible in this case. I also wasn't very clear on what each scare button did, and it didn't seem to matter, it just amounted to if you're close enough, you'll scare people, and they'll lose courage.