Shapeman by danieldsj
***** AUDIO BUG WARNING *****
***** You may want to turn down the volume when testing. ****
This is the first Ludumdare submission for all but one of the team members. We started working on this at 0730h EST on 2016-04-16 and finished at around 2230h EST on 2016-04-17. Since we all have full time jobs, we could not continue to work on Monday. The entire game was created in 39 hours.
Team Members:
* alanjcastonguay (concept, programming, stage design)
* danieldsj (concept, art, programming, stage design)
* myrmidor (concept, programming, physics consultant)
* gabe-camp (concept, music, sound effects, programming)
Controls:
* Press, , , or keys to move.
* Press to shapeshift.
* Eat the shapes that are similar to you to gain points.
* Avoid the shapes that are dissimilar to you to avoid losing points.
* Attain the required points on the HUD to go to the next stage.
keywords: #html5 #html html5 html #javascript javascript #phaser phaser
***** You may want to turn down the volume when testing. ****
This is the first Ludumdare submission for all but one of the team members. We started working on this at 0730h EST on 2016-04-16 and finished at around 2230h EST on 2016-04-17. Since we all have full time jobs, we could not continue to work on Monday. The entire game was created in 39 hours.
Team Members:
* alanjcastonguay (concept, programming, stage design)
* danieldsj (concept, art, programming, stage design)
* myrmidor (concept, programming, physics consultant)
* gabe-camp (concept, music, sound effects, programming)
Controls:
* Press
* Press
* Eat the shapes that are similar to you to gain points.
* Avoid the shapes that are dissimilar to you to avoid losing points.
* Attain the required points on the HUD to go to the next stage.
keywords: #html5 #html html5 html #javascript javascript #phaser phaser
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.44 | 346 |
| Audio(Jam) | 2.73 | 571 |
| Fun(Jam) | 3.50 | 224 |
| Graphics(Jam) | 2.78 | 852 |
| Humor(Jam) | 3.34 | 178 |
| Innovation(Jam) | 3.14 | 472 |
| Mood(Jam) | 3.15 | 502 |
| Theme(Jam) | 3.81 | 180 |
Instead of putting a rotate/thrust type of control we went with cardinal directions. It gave it more of an arcade feel and less of a driving feel.
RE: Sounds.
All of the audio is original and was added at the last hour. Too bad about the bugs, we may fix them in the future. This is our first submission as a group. Thanks for the feedback.
RE: UI bugs
Specifics would be greatly appreciated. If you have a github account, please submit an issue: ttps://github.com/trollsofthenorth/ludumdare35/issues
Added a warning about the audio bug in the description.
If you have some constructive feedback or bug reports, please submit them as issues in github: https://github.com/trollsofthenorth/ludumdare35/issues/new
If anyone is up for a challenge, type "game.state.start('stage6');" in the developer console of your browser to go to the last level.
Whimsical art and really funny audio make for a really attractive arcade game.
I'd recommend having spacebar or another keyboard key activate the Next and Try Again buttons, since the player will have 2 hands on the keyboard while playing. Having to reach for the mouse each time you win/lose is an unnecessary step.
Nice work!
But again--the concept is sweet. I came back to this entry a couple of times because of it.