Papa Mazai by WalkDiGidong
It's a combination of shooter and clicker game!
The world suffered a huge catastrophe in which all people turned into zombies. You are a secret development of a mad scientist. He called you "Papa Mazai" in honor of the legend of the grandfather of Mazai, who saved the hares during the great flood. Your task is to save as many cats and dogs as possible, and also to kill as many zombies as possible. Shoot the zombies and collect animals. You will not be able to move or shoot for a while when you collect animals. So be careful! The more animals you collect, the stronger you become and the more energy you earn, but do not forget to make toys for animals, otherwise they get bored and they start breaking the door. If they broke the door, they will either destroy your core, or fight with each other (the core will be damaged twice as much!). To calm them, you will need to find a disc with soothing music. Find it and turn it on in your cage manager! You can destroy walls, trees and stones to receive the resources on which toys are made. Energy is necessary for your shooting. The stronger you become, the more you consume it. Energy is produced either with the help of animals that play with toys, or by pressing the core.
| Windows | https://www.dropbox.com/s/jhhb5mq6rhxzvxc/Papa%20Mazai%20Project.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/41/papa-mazai |
Ratings
| Overall | 651th | 2.72⭐ | 52🧑⚖️ |
| Fun | 651th | 2.49⭐ | 52🧑⚖️ |
| Innovation | 558th | 2.929⭐ | 51🧑⚖️ |
| Theme | 605th | 2.939⭐ | 51🧑⚖️ |
| Graphics | 613th | 2.51⭐ | 50🧑⚖️ |
| Humor | 244th | 2.957⭐ | 48🧑⚖️ |
| Mood | 608th | 2.362⭐ | 49🧑⚖️ |
| Given | 124🗳️ | 60🗨️ |
Thanks for your work :>
Also I feel like the recource gathering is way to slow.
And at last the zombies often get stuck since they are taller than one block and they should attack you if you attack them + call for backup since the way it's done atm you just have to stand a bit away from them and you can't die
Firing the gun is too slow and a visual indication of when I can fire next would have been night.
Resource gathering is really slow, I would have lowered the amount you got and had it be part of the clicker side of the game like energy is. Say every 10 clicks, chops down a tree or breaks the stone or the wall.
The lack of sound and music makes the game feel a little empty and doesn't immerse the player into your game. I'm assuming the lack of time is why there is no sounds or music.
The graphics are subjective and by that I mean either the player will love/like them or they wont. Personally I didn't find anything wrong with them.
All in all you have a good idea here and it just needs to be fleshed out a little more and polished up a bit. Good job in completing your game!
The AI was a bit funky if you stay away far enough you can easily kill them without them ever trying to attack you, perhaps let them attack you once they get shot.
Overall it was a pretty complete game (apart from the music) with a lot of gameplay, well done.
Good job!