This Is Not Enough Planet! by madjackmcmad
This is not enough planet! Why do you not have enough planet? You need more planet. Go get more planet.

- Twinstick Arcade Action: Fly around, dodge bullets and aim at the red stuff.
- Watch Your Planet Grow: Bring back harvested asteroid meat and see the magic of life happen.
- Slimy Alien Garden: Grow things, hatch things, let them work, fight, and die for you.
- Working Leaderboards: Outscore your bad and terrible friends. Powered by Dreamlo!
Windows: http://www.dungeonmans.com/ludum/38/win/thisisnotenoughplanet_ld38.zip
OSX: https://triger-mountain.itch.io/this-is-not-enough-planet
Linux: http://www.dungeonmans.com/ludum/38/linux/thisisnotenoughplanet_ld38.rar
Sauce: http://www.dungeonmans.com/ludum/38/source/thisisnotenoughplanetld38source.zip
Ratings
| Overall | 17th | 4.172⭐ | 31🧑⚖️ |
| Fun | 2th | 4.483⭐ | 31🧑⚖️ |
| Innovation | 99th | 3.655⭐ | 31🧑⚖️ |
| Theme | 36th | 4.172⭐ | 31🧑⚖️ |
| Graphics | 111th | 3.897⭐ | 31🧑⚖️ |
| Audio | 131th | 3.393⭐ | 30🧑⚖️ |
| Humor | 112th | 3.24⭐ | 27🧑⚖️ |
| Mood | 159th | 3.423⭐ | 28🧑⚖️ |
| Given | 35🗳️ | 48🗨️ |
Still thought, it was interesting to pick up at first.
I didn't know how to get anything from the asteroids no matter what I did, so for my first several turns I had no Enerjumpz
Then I found out how to play.
The gameplay was honestly, very very good. It felt really solid especially considering the time given. And boy, did I play this game for a while. After a few tries of just running around dodging enemies, I found out how to play.
I got a score of almost 100,000 I think, with a Regal size planet.
The only problems I noticed was that if you put your name as a name already existing on the scoreboard, you never got to have your score appear, because it just showed the previous owner.
Also, when there were a lot of lasers, enemy and friendly, it was a bit laggy but not that bad.
Other than that, this was an amazing solid entry. If you could add some upgrades and such, that would be amazing!
And also, have people, little saplings, and water grow on the planet as it grew was a nice touch.
I also thought it was a unique and clever use of the theme, and bonus points for using the theme mechanically, as well as aesthetically!
It gets really hectic once I reached "Regal" size - but that's perfect for the retro arcade here.
One of my favourites from this Ludum Dare, for sure!
Those couple criticisms aside, really great work!
I do like the art style, it's nicely polished, the online scoreboard is a great plus in my opinion (thanks for telling what you used for that, I'll have a look at it and might use it for the next one :) ).
If you wanna push this game a bit further, I think it could be nice to be able to customize your ship during the game, like you could spend the energy balls you collect into improving a weapon or the ship, and you'd have to decide to either spent them into improving your planet or your ship, I think that would be some interesting choices.
Congrats for doing that! :D
Only very nitpicky stuff to critique about:
- Make it easier to differentiate between friendly and enemy bullets. Maybe decrease the contrast of friendly ones to make enemy ones stand out more or something like that.
- A bit smaller player hitbox would make it "seem" more fair. Or maybe a bit of a invincibility grace period after getting hit.
- Music would definitely smooth out the bit monotonous sound effects. But as a completely musically talentless solo dev, I'm on a same boat.
Core gameplay is satisfying and it felt very dynamic how the planet grew organically and the little workers felt 'alive'. I really liked the hands-off approach to building the planet where you can concentrate on shooting enemies and asteroids. The graphics are simple but really nice, they work well with the sound effects.
Maybe a mini-map would be cool, at least of the main planet - it's a bit hard to know where the planet is attacked once it grows a bit bigger.
Some music would be awesome.
https://ldjam.com/events/ludum-dare/38/tiny-world-defense
Both our game have a similar pitch but a different implementation and your's has a lot of really good stuff like the workers, the planet attack etc. Really nice job!
Loved the mechanic, very simple but made so much better from the stuff that spawns once you start powering your planet poles (I'm not sure what they're called hehe). A Variety of enemies, but also a variety of creatures that get spawned as your planet increases in size.
It was a lot of fun which is the main thing.
Loved the visuals and the sound effects were very satisfying.
Good job!
This game has a lot of replay-ability and is very well made. Good job!
Very nice game! Great job on it. So bad there is no music :/