Endless, Nameless by LeonLaci

Endless, Nameless is a simple 2D platformer. You play over and over one level due to a time tear in the void. When you finish a level you get thrown back in time, but it's not that simple. The level changes and one terrible (that's right) is added.
The more levels you finish the more terribles are added.
Every fifth level you can choose which terribles to disable with the coins you collected.
You have to collect 15 coins to be able to buy a time bandage which fixes the time tear.
Ratings
| Overall | 653th | 3.375⭐ | 30🧑⚖️ |
| Fun | 415th | 3.482⭐ | 30🧑⚖️ |
| Innovation | 185th | 3.679⭐ | 30🧑⚖️ |
| Theme | 146th | 4.018⭐ | 30🧑⚖️ |
| Graphics | 947th | 2.714⭐ | 30🧑⚖️ |
| Audio | 630th | 2.667⭐ | 29🧑⚖️ |
| Humor | 571th | 2.907⭐ | 29🧑⚖️ |
| Mood | 797th | 2.981⭐ | 28🧑⚖️ |
| Given | 26🗳️ | 11🗨️ |
I had a lot of fun playing it. Audio and graphics could use a little bit of improvement, but really, it doesn't matter. I've gotten addicted to the game and I believe it has potential.
However, it's not fun getting hit by lava lamps, and the funky hitboxes make them almost impossible to dodge. Especially when the short-sighted "terribleness" is also active.
Overall, outstanding game though!
@mighty-chebo will definitely come back to this project and make a better, bigger game. :smile:
It fits the theme perfectly and it is really well executed. Some curses were really fun (fth gamer was my favourite) and it's a really good thing that some of them are pretty forgiving(old school gamer).
What bothered me the most were the controls/hitbox. Spikes were the worst for this, sometimes I barely touched them and died, sometimes I had still some leeway and died. If you come back to this (as you said you would) this is first thing you should check.
Congratulations on the entry.
This is more likely a problem of balancing the game (and this is the real pain during a jam), but you showed how this could work, and it does. Congrats !
@zeantwan when you have short jump you can double jump :wink:
Also some situations are impossible to win, at least I think so.
Some balancing may still be needed, of course. As already mentioned, short-sightedness and falling lava lamps do not blend well together because they add some unwelcome randomness. I would also have preferred a slightly lower character acceleration, to allow for tiny positional adjustments before a jump.
Anyway, all in all I had a good time and the difficulty for buying the time bandage felt just right.
My take on the theme had some similarities with yours, yet the games themselves ended up being completely different.
Overall its a great and interesting idea with lots of potential!
- Pro tip for the future: Always make the character collision box sligthly smaller than the actual character graphics, that way it feels more fair for the player and makes the game play more enjoyable. It also it makes the character feel more like a part of the world when it's legs actually touch/sink a bit into the ground.
Anyway, I enjoyed it!
Some "terribles" were really annoying, like the one with the lava lamps - it was just a matter of luck. The spikes' hitbox was too big, which made them a little unfair. But overall the game was entertaining, and i was interested in seeing all the different terribles that you had implemented. It'd been nice to have more variety too, as i was getting some of them all the time, but i guess you'd have done it with more time. Good job!
The game is intended to have just one level 😛